Hunk voice & sfx (Borrowed from RE6's Agent)
Aug 10, 2021 8:43:53 GMT 10
Wesky, Wolfyyy, and 8 more like this
Post by turasatana on Aug 10, 2021 8:43:53 GMT 10
Hi all! I have completed my HUNK mod for RE5! It's the first mod I've shared, so let me know what you think!
Model compatability:
REPLACES "CHRIS PLAIN" (upl00ChrisPlain.arc)
Models that share a "character slot" that pull different voice files may see some errors when used together. Typically characters that share a slot with separate voices will default to voice of 1P. (example: Chris BSAA as 1P played with Hunk as 2P, both will share Chris voices, and vice versa if flipped. Best when used with non-shared slot characters. I have NOT tested with Mercs Reunion so Hunk may use Chris's voice lines there)
Melee chart:
Head = Maximum Straight (Josh)
Front Arm = Kick (Chris)
Back Arm = Knee (Barry)
Front Leg = Hammer Blow (Chris)
Back Leg = Neckbreaker (Chris)
Front Finisher = Backhand (Chris)
Back Finisher = Lights Out (Barry)
Ground = Miranda Rights (Barry)
Partner Assist = Barry Sandwich (Barry)
Taunt = Knuckle crack (Wesker)
Issues:
**NOTE on Ground attack: Hunk will use whatever item is currently equipped and unfortunately will have no sound/FX on gunshot. Sometimes may miss if enemy/player is on uneven ground. Mostly functional. Slightly silly when equipping non-gun items at time of melee.
**NOTE on Taunt: When using sets with weapon on back, taunt will cause weapon to slide into the model. Does not really affect visuals from my experience unless weapon is especially long like Rocket Launcher (will stick out from head).
Hope you all enjoy!
~~~~~~Download~~~~~~
Credits:
Model: -Dat Mental Gamer- gamebanana.com/mods/251573
Model switched to different slot by Wolfyyy
Voice lines: Ripped by myself from RE6 using tools by Wesky
Additional help for voice from Yumiko , @elgiggitygoo & Wolfyyy
RE5 audio tool: residentevilmodding.boards.net/thread/13992/resident-evil-fwse-spc-tool
RE6 audio tool: residentevilmodding.boards.net/thread/14034/resident-evil-xsew-spc-tool
STQ editor: residentevilmodding.boards.net/thread/13998/resident-evil-stq-editor
ARC Tool for extracting files from model by FluffyQuack
residentevilmodding.boards.net/thread/481/arc-unpacker-repacker-v0-428
LMT Tool for replacing animations by wilsonso
residentevilmodding.boards.net/thread/474/resident-evil-lmt-tool-wilsonso
Audio adjusted & edited with Audacity.
{**Important note.** (click)}{**Important note:** (click)}
I've crafted this mod to replace ChrisPlain (the costume he wears at the very beginning of the game where he's wearing a jacket. When I play the game with friends we use the Maluc's mml 4-player mod which utilizes a dropdown menu outside of the game for character selection. The model was made for Chris STARS originally.
I've crafted this mod to replace ChrisPlain (the costume he wears at the very beginning of the game where he's wearing a jacket. When I play the game with friends we use the Maluc's mml 4-player mod which utilizes a dropdown menu outside of the game for character selection. The model was made for Chris STARS originally.
Model compatability:
REPLACES "CHRIS PLAIN" (upl00ChrisPlain.arc)
Models that share a "character slot" that pull different voice files may see some errors when used together. Typically characters that share a slot with separate voices will default to voice of 1P. (example: Chris BSAA as 1P played with Hunk as 2P, both will share Chris voices, and vice versa if flipped. Best when used with non-shared slot characters. I have NOT tested with Mercs Reunion so Hunk may use Chris's voice lines there)
Melee chart:
Head = Maximum Straight (Josh)
Front Arm = Kick (Chris)
Back Arm = Knee (Barry)
Front Leg = Hammer Blow (Chris)
Back Leg = Neckbreaker (Chris)
Front Finisher = Backhand (Chris)
Back Finisher = Lights Out (Barry)
Ground = Miranda Rights (Barry)
Partner Assist = Barry Sandwich (Barry)
Taunt = Knuckle crack (Wesker)
Issues:
**NOTE on Ground attack: Hunk will use whatever item is currently equipped and unfortunately will have no sound/FX on gunshot. Sometimes may miss if enemy/player is on uneven ground. Mostly functional. Slightly silly when equipping non-gun items at time of melee.
**NOTE on Taunt: When using sets with weapon on back, taunt will cause weapon to slide into the model. Does not really affect visuals from my experience unless weapon is especially long like Rocket Launcher (will stick out from head).
Hope you all enjoy!
~~~~~~Download~~~~~~
Credits:
Model: -Dat Mental Gamer- gamebanana.com/mods/251573
Model switched to different slot by Wolfyyy
Voice lines: Ripped by myself from RE6 using tools by Wesky
Additional help for voice from Yumiko , @elgiggitygoo & Wolfyyy
RE5 audio tool: residentevilmodding.boards.net/thread/13992/resident-evil-fwse-spc-tool
RE6 audio tool: residentevilmodding.boards.net/thread/14034/resident-evil-xsew-spc-tool
STQ editor: residentevilmodding.boards.net/thread/13998/resident-evil-stq-editor
ARC Tool for extracting files from model by FluffyQuack
residentevilmodding.boards.net/thread/481/arc-unpacker-repacker-v0-428
LMT Tool for replacing animations by wilsonso
residentevilmodding.boards.net/thread/474/resident-evil-lmt-tool-wilsonso
Audio adjusted & edited with Audacity.