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Post by osaj on Jul 29, 2021 18:23:46 GMT 10
when i replace some weapons , my ss_pzzl file sizes 2.7mb and the game is ok ( Not Crashing ) but when i replace more weapons ( bigger than 2.7mb ) the game crashes But, when i Edit a DMY file to get bigger ss_pzzl ( 12mb ) without editing any weapon the game doesnt crash kTeoMr.Curious
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dale home
Posts: 288
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Post by kTeo on Jul 29, 2021 21:00:42 GMT 10
what i THINK might be the problem is that one file in specific that you changed has a smaller size limit than the others. To locate where you .dat is having errors precisely, try replacing each model with the PRL, repacking and testing one by one to see when the game starts crashing.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Jul 30, 2021 3:25:25 GMT 10
what i THINK might be the problem is that one file in specific that you changed has a smaller size limit than the others. To locate where you .dat is having errors precisely, try replacing each model with the PRL, repacking and testing one by one to see when the game starts crashing. I agree that this is a solid method of troubleshooting the problem.
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Post by osaj on Aug 4, 2021 0:39:30 GMT 10
what i THINK might be the problem is that one file in specific that you changed has a smaller size limit than the others. To locate where you .dat is having errors precisely, try replacing each model with the PRL, repacking and testing one by one to see when the game starts crashing. I agree that this is a solid method of troubleshooting the problem. im sorry guys i tried a lot of ways to fix this issue and nothing worked thank you so much for helping me thank you very much
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dale home
Posts: 288
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Post by kTeo on Aug 4, 2021 0:54:39 GMT 10
Sometimes this game will throw you on the ground at full force and it feels like you won't progress further than where you are. For countless times i've had to discard entire areas because the game... simply started crashing at one point. So i did it again, and again, and again... Until i got it right. Keep trying, my guy. The best way to learn something new is to start from scratch and instead of building your mod right off the bat, start troubleshooting everything to check where the game would screw you over. Have you done the PRL model swapping method me and Mr.Curious suggested? If so, what were the results?
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Post by osaj on Aug 4, 2021 2:04:12 GMT 10
Sometimes this game will throw you on the ground at full force and it feels like you won't progress further than where you are. For countless times i've had to discard entire areas because the game... simply started crashing at one point. So i did it again, and again, and again... Until i got it right. Keep trying, my guy. The best way to learn something new is to start from scratch and instead of building your mod right off the bat, start troubleshooting everything to check where the game would screw you over. Have you done the PRL model swapping method me and Mr.Curious suggested? If so, what were the results? wow , You really don't give up that is so nice, thank you so much and yeah, i added alot of 00 in DMY file until ss_pzzl file sizes 12mb and the game didnt crash
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dale home
Posts: 288
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Post by kTeo on Aug 4, 2021 2:14:39 GMT 10
The problem may not be the file size, but rather one specific entry for a single model that is not reacting well to changes. adding 0's will only increase the file in size, but it'll be read the same way. 1- replace one of the models in the .dat with the .BIN and .TPL from the PRL 412 2- repack your ss_pzzl.dat with only one weapon changed 3- test it in your game to check if it crashes
If it doesn't, repeat the steps for other models. Remember to do it one at a time.
If is DOES crash, it means we've found the file that's causing this issue. From there we can: 1- test this entry with a model of smaller polycount 2- repeat the process all over again but with a smaller model, to be sure it's not something to do with a ghost file limit on the DLL. There's other ways to keep testing, you just need to think for yourself. In the end of the day modding this game is more like a puzzle than anything else XD
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Aug 4, 2021 3:38:02 GMT 10
The problem may not be the file size, but rather one specific entry for a single model that is not reacting well to changes. adding 0's will only increase the file in size, but it'll be read the same way. 1- replace one of the models in the .dat with the .BIN and .TPL from the PRL 412 2- repack your ss_pzzl.dat with only one weapon changed 3- test it in your game to check if it crashes If it doesn't, repeat the steps for other models. Remember to do it one at a time. If is DOES crash, it means we've found the file that's causing this issue. From there we can: 1- test this entry with a model of smaller polycount 2- repeat the process all over again but with a smaller model, to be sure it's not something to do with a ghost file limit on the DLL. There's other ways to keep testing, you just need to think for yourself. In the end of the day modding this game is more like a puzzle than anything else XD This is EXACTLY the kind of troubleshooting that is required with this crazy game. I spent 5 hours yesterday working on a similar issue, but eventually found a solution. Best of luck and please let us know how this went.
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Post by osaj on Aug 4, 2021 5:17:19 GMT 10
i've started again ( replacing other weapons from the beginning ) To make sure if the problem from a specific file
is it ok ?
and if the file stopped with 2.7mb that means it is not from a specific file
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dale home
Posts: 288
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Post by kTeo on Aug 4, 2021 5:26:00 GMT 10
The problem may not be the file size, but rather one specific entry for a single model that is not reacting well to changes. adding 0's will only increase the file in size, but it'll be read the same way. 1- replace one of the models in the .dat with the .BIN and .TPL from the PRL 412 2- repack your ss_pzzl.dat with only one weapon changed 3- test it in your game to check if it crashes If it doesn't, repeat the steps for other models. Remember to do it one at a time. If is DOES crash, it means we've found the file that's causing this issue. From there we can: 1- test this entry with a model of smaller polycount 2- repeat the process all over again but with a smaller model, to be sure it's not something to do with a ghost file limit on the DLL. There's other ways to keep testing, you just need to think for yourself. In the end of the day modding this game is more like a puzzle than anything else XD Yes, please try following the steps in this reply
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