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Post by qingsheng on Jun 27, 2021 21:00:53 GMT 10
When I changed the first enemy to regenerator and killed it, the game screen turned gray. Is there any way to solve it?
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Post by qingsheng on Jun 27, 2021 21:12:16 GMT 10
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Post by qingsheng on Jun 27, 2021 21:13:31 GMT 10
But in the 2007 version, killing the first enemy does not make the game screen gray
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↑ ↑ ↓ ↓ ← → ← → B A
Posts: 744
Original Join Date: Jan 18 2011
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Post by DeⓧiaZ on Jun 27, 2021 22:19:39 GMT 10
When I changed the first enemy to regenerator and killed it, the game screen turned gray. Is there any way to solve it? Yes. Just open the wilsonso trainer and minimize it to tray without pressin any buttons. The trainer does have a function to disable the gray fog.
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Post by qingsheng on Jun 27, 2021 23:30:35 GMT 10
I would like to know his principle, I am also studying it these days
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↑ ↑ ↓ ↓ ← → ← → B A
Posts: 744
Original Join Date: Jan 18 2011
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Post by DeⓧiaZ on Jun 27, 2021 23:43:49 GMT 10
The gray fog is the "secret" ingame security system which checks the enemies in the locations. That prevents to spawn incorrect enemies in not-related areas. For example, regenerators are enemies from the Island, so they must not be in the Village. If you spawn regenerators in Village, you will also get the gray fog.
I can't say for sure, but as far as I remember, there are 2 ways to disable fog. The first one - somehow repack enemy arhcives to make them relatable for every room. The second one - use the trainer.
How wilsonso made his trainer? I'm also don't know this for sure, but I'm suppose he's searched for special addresses inside the bio4.exe file which enables/disables such fog. And wilsonso added those parameters inside his trainer (and automatically disabled the fog, because his trainer do things which game "won't like" at all).
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dale home
Posts: 285
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Post by kTeo on Jun 28, 2021 2:04:56 GMT 10
The gray fog is the "secret" ingame security system which checks the enemies in the locations. That prevents to spawn incorrect enemies in not-related areas. For example, regenerators are enemies from the Island, so they must not be in the Village. If you spawn regenerators in Village, you will also get the gray fog. I can't say for sure, but as far as I remember, there are 2 ways to disable fog. The first one - somehow repack enemy arhcives to make them relatable for every room. The second one - use the trainer. How wilsonso made his trainer? I'm also don't know this for sure, but I'm suppose he's searched for special addresses inside the bio4.exe file which enables/disables such fog. And wilsonso added those parameters inside his trainer (and automatically disabled the fog, because his trainer do things which game "won't like" at all). i've never seen this theory before, it does make sense though. for me, the gray screen happens when there's two or more incompatible enemies spawned at once, like regenerators + enemies 12 + 23 + 2A + 21 (all enemy types in r100)
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dale home
Posts: 285
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Post by kTeo on Jun 28, 2021 2:06:00 GMT 10
also, how in tarnation did you made that U3 die in another area? i've been trying to do that + the saddler dying animetion with camera for ages
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Post by qingsheng on Jun 28, 2021 3:08:01 GMT 10
To kill u3 requires the use of a cheat engine, and it can only be defeated when u3 has a burrow attack. This is related to his action code. In the 2007 version, you can find his HP address, and then subtract 35F to get the u3 action address. In the HD version, the enemy’s HP address minus 227 (hexadecimal) is The enemy's action address. You can use ce to find out what visited this address to complete it. Then go to the u3boss battle to kill it, and observe the code that accessed u3's action address. If you think this is complicated, I can upload the ct file
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Post by qingsheng on Jun 28, 2021 3:12:16 GMT 10
If u3 is put on another stage, the code that makes u3 enter the burrow state will be skipped, so it cannot be killed. We only need to use the "NOP" command to complete, then u3 can die on other stages
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dale home
Posts: 285
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Post by kTeo on Jun 28, 2021 5:24:56 GMT 10
oooohhh this is clever, i will try later. Thanks!
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