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Post by staykarbine on May 10, 2021 1:00:40 GMT 10
Hey, I wanted to know if it would be possible to set specific damage values for the player's weapons, it doesnt seem like this option is present in any cheat table or trainer anywhere. Is it simply not possible to modify these things at all?
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Ghosts & Goblins management
Posts: 34
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Post by BJ669 on May 10, 2021 4:25:08 GMT 10
If it is a melee weapon you can change the damage values in the corresponding weapon *.arc file, that you can find listed in this thread: residentevilmodding.boards.net/thread/14/re6-ultimate-arc-listUse Fluffyquack's Arctool to pack/unpack the arc file: the damage values are in one of the *.atk files. If it is a ranged weapon you have to find the matching projectile that contains those values, not the weapon itself (the projectiles have descriptions with number 1300 (I posted in the aforementioned thread some samples of projectiles for enemy weapons; I use them personally to change their airsoft guns into dangerous firearms).
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Post by staykarbine on May 10, 2021 16:38:22 GMT 10
I'm aware of the .atk files as well as the arctool, but I haven't had any success in opening or editing any of the .atk files. Is there a specific program I need to open or edit them?
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Ghosts & Goblins management
Posts: 34
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Post by BJ669 on May 10, 2021 19:14:50 GMT 10
Add -xfs to the arctool bat file and you will get xml files from the arcs that you can edit with ease; check Fluffyquack's tutorial:
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Post by staykarbine on May 11, 2021 21:19:30 GMT 10
Alright, I was able to find the xml files you were talking about, and I was able to locate the damage values in said .atk files. However, I was unable to locate values for things like magazine capacity, if anyone has any information about that, I'd be greatful.
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Post by staykarbine on May 11, 2021 21:26:12 GMT 10
If it is a ranged weapon you have to find the matching projectile that contains those values, not the weapon itself (the projectiles have descriptions with number 1300 (I posted in the aforementioned thread some samples of projectiles for enemy weapons; I use them personally to change their airsoft guns into dangerous firearms). I noticed you posted some examples of projectiles for enemy weapons. The ultimate arc list from uwp1300 and onwards is vague on what arc file correlates to which weapon. Do you perhaps have a personal list of what projectile arc file correlates to which gun? It'd really help me out.
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Ghosts & Goblins management
Posts: 34
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Post by BJ669 on May 13, 2021 4:52:24 GMT 10
If it is a ranged weapon you have to find the matching projectile that contains those values, not the weapon itself (the projectiles have descriptions with number 1300 (I posted in the aforementioned thread some samples of projectiles for enemy weapons; I use them personally to change their airsoft guns into dangerous firearms). I noticed you posted some examples of projectiles for enemy weapons. The ultimate arc list from uwp1300 and onwards is vague on what arc file correlates to which weapon. Do you perhaps have a personal list of what projectile arc file correlates to which gun? It'd really help me out. The data I have about projectiles is what is already posted, otherwise there would be more values there (I was only searching for the enemy projectiles to change their damage as they were too weak for my taste).
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Post by staykarbine on May 19, 2021 4:51:36 GMT 10
Alright, I made some progress on this front, but not much. A lot of the files seem to refer to melee moves, and a surprising number of them seem to share the same damage values? Here's the files I've been able to locate with success:
uWp1353 - picador
uWp1347 - semi auto snipe
uWp1343 - 909
uWp1335 - MP-AF
uWp1381 - Special tactics Rifle
I'm still looking for the files for the Wing Shooter and the Ammo Box 50, any help would be welcome
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Post by staykarbine on May 19, 2021 5:41:09 GMT 10
If it is a ranged weapon you have to find the matching projectile that contains those values, not the weapon itself (the projectiles have descriptions with number 1300 (I posted in the aforementioned thread some samples of projectiles for enemy weapons; I use them personally to change their airsoft guns into dangerous firearms). Sorry dude, I think that sort of thing only seems to apply to the enemy ranged weapons. Upon further testing, I was able to change the damage values by modifying the .atk files of the original gun alone. I didn't need to go and change the matching projectiles for any weapons that the player used. Thanks for pointing me in the right direction though.
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