Posts: 4,359
Original Join Date: Jul 24 2007
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Post by tomas25 on May 8, 2014 22:33:48 GMT 10
Has anyone figured out exactly what tells the game to spawn the L4D enemies (the Witch and the Tank) in place of a Bloodshot and a Napad? I checked out the L4D_EnemySet file inside S1212 and I can't make heads or tails of how it tells the game to spawn them.
I figure, if we can figure this out, we might be able to add a bit of spice to the campaigns and have them spawn somewhere in there.
All my attempts so far, either cause the game to crash, or it just spawns a regular Napad/Bloodshot.
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