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Post by q13 on May 11, 2021 8:44:28 GMT 10
Hello! I'm trying to export a model replacing the Knife in-game, but usually I just attach a model to the original model and delete the vertices of the original and keep my model with the modifiers of the original. But I can't export at all, it either says Verts not matching or if i export the file I end up with is 2KB. A nice little tutorial explaining exporting would be grateful! Thank you (FOR RESIDENT EVIL VILLAGE)
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Post by artydoesstuff on May 13, 2021 4:09:23 GMT 10
Don't know if this is the right place to ask, but does anyone know that the .MSKM textures really do? I've been struggling to figure those out for a while.
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Post by FlavorOfBlood on May 14, 2021 8:20:47 GMT 10
Hello! I'm trying to export a model replacing the Knife in-game, but usually I just attach a model to the original model and delete the vertices of the original and keep my model with the modifiers of the original. But I can't export at all, it either says Verts not matching or if i export the file I end up with is 2KB. A nice little tutorial explaining exporting would be grateful! Thank you (FOR RESIDENT EVIL VILLAGE) I was having the same problem before with the export script, but I found a way to do it: - Don't use the script to export, just export the model as a .FBX, then use Noesis export "main output type" as ".30 - RE8", to replace the original model.
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Post by re8modding on May 18, 2021 1:16:05 GMT 10
Could you add a tool to extract the mastermaterial of re8? All other textures can be extracted, but only mastermaterial is not extracted. Except for that, I think it's a perfect tool.
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Post by leonxs on May 24, 2021 18:11:16 GMT 10
how to extract models of the environment, a room with furniture, and the like?
thanks in advance
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Post by ryx46 on Jun 5, 2021 0:44:13 GMT 10
Is there any tool for modding the voice files? I saw a DMCV mod change the nero's voice to a female one
So there is a voice document modding tool for RE Engine?
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Post by dioxin on Sept 2, 2021 17:17:05 GMT 10
Hello! I have a question. When exporting, only a mesh is saved without textures. Only FBX file appears in the folder. How to make it right? Textures are scattered over the archive, it is difficult to collect manually.
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Post by flipdark95 on Feb 26, 2022 17:14:41 GMT 10
Hey there, I'm having trouble trying to extract environmental meshes and rooms from RE8. The Noesis plugin only ever seems to be displaying placeholder meshes or in some cases grayboxed models of rooms, but the actual rooms and environments themselves are nowhere to be found. Can anyone help me?
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Post by catalinfuca on Mar 26, 2022 17:57:31 GMT 10
How do I find the names and positions of meshes inside a scene with this?
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Post by thegamersstate on Jun 24, 2022 23:32:09 GMT 10
I know this is primarily a site for Resident Evil but any chance the Noesis plugin can be updated for Monster Hunter Rise: Sunbreak? Right now when I click the .Mesh files, they come up blank.
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Post by billybob112 on Jul 25, 2022 23:19:59 GMT 10
Interseting Question can i use an pmx file or mmd model or its not compatible. Im asking becuase i want to import a custom model to replace claire.
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Post by seregirdraike on Aug 1, 2022 13:01:34 GMT 10
There is a weapon from monster hunter rise that I would like to 3d print into a keychain. Could anyone explain how to use this with the game to get access to the weapon? I tried looking for a video tutorial but not getting anywhere
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Post by matryona12 on Oct 19, 2023 18:52:23 GMT 10
When trying to open user file for weapons modding, i got *ERROR Line 49: Could not load link file. Check the file is a valid 32-bit library. And nothing happens. PLS HELp, i wanna increase all guns firerate and change some damage values, thats all.
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