|
Post by qingsheng on May 6, 2021 2:41:49 GMT 10
I have tried putting all the melee actions of the mercenaries in the pl.udas file. But this can only be modified on the cheat engine. If i can write this into bio4.exe, em.udas will no longer be needed. Unfortunately, the game's dll will detect whether bio4.exe has been modified. Thereby changing the base address. So I can only add all the melee actions of mercenaries to em.udas. Then call the fcv file by modifying bio4.exe. In this way, the conflict between Krause's 665.fcv and Lyon and Ada's 665fcv can be resolved. Of course solve a conflict with Wesker.
|
|
Posts: 5
|
Post by Secret on May 6, 2021 3:07:22 GMT 10
Oh,man.A little disappointed  but your project is really great! I think it will be the perfect version of RE4 uhd character swap and I can't wait for your latest release. Expectation
|
|
✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,954
|
Post by Mr.Curious on May 6, 2021 3:38:21 GMT 10
Unfortunately, the game's dll will detect whether bio4.exe has been modified. Thereby changing the base address. Actually, there is lots of room to use in the exe which would allow for writing stuff in the exe without changing the byte size of the exe (preserving the overall length and thus the addresses the DLL hooks into). For instance look for: CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC C you will see there is a huge area of unused data that can be used for what you are doing.
|
|
|
Post by qingsheng on May 6, 2021 11:37:08 GMT 10
The conflict of Krause's actions has now been resolved. You don't have to use hunk and Wesker's action patches to exchange them separately, or Krauzer's action patches to exchange Krauzer. You can watch the fourth minute of this video www.mediafire.com/file/kt937ymx3jird4c/BIO4HD+Perfect+role+exchange.zip/file This is what I updated today. You can perform melee actions against all enemies in mercenary mode. See the description for more
|
|
|
Post by qingsheng on May 6, 2021 11:47:59 GMT 10
Unfortunately, the game's dll will detect whether bio4.exe has been modified. Thereby changing the base address. Actually, there is lots of room to use in the exe which would allow for writing stuff in the exe without changing the byte size of the exe (preserving the overall length and thus the addresses the DLL hooks into). For instance look for: CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC C you will see there is a huge area of unused data that can be used for what you are doing. I have always used the method you said. But this method has limitations. If the base address of the game is passed. This base address will be useless. Use this method to add content that has nothing to do with the base address to bio4.exe. If you are interested, you can use cheat engine to open my modified bio4.exe. Go to the address bio4.exe+2AE133. Check out my changes to mercenary weapons.I very much hope that the project about Mercenaries use all weapons can be added to your re4remix
|
|
|
Post by qingsheng on May 6, 2021 11:51:01 GMT 10
Oh,man.A little disappointed  but your project is really great! I think it will be the perfect version of RE4 uhd character swap and I can't wait for your latest release. ExpectationNow I uploaded the newst modification
|
|
|
Post by Biohazard4X on May 6, 2021 14:58:13 GMT 10
Very nice work! I decided to try this out and works fine but im having a few issues. Such as I decided to play as ada starting at the Del Lago, Giant Lake fight, And i noticed that i couldnt kill it and i was well into 10 minutes into this fight to see if i could. I only could with One hit kill activated. So I decided to expierment a little, and i noticed that other enemies couldn't be killed? Any idea or is there something on my end?
|
|
|
Post by qingsheng on May 6, 2021 15:17:44 GMT 10
Very nice work! I decided to try this out and works fine but im having a few issues. Such as I decided to play as ada starting at the Del Lago, Giant Lake fight, And i noticed that i couldnt kill it and i was well into 10 minutes into this fight to see if i could. I only could with One hit kill activated. So I decided to expierment a little, and i noticed that other enemies couldn't be killed? Any idea or is there something on my end? Sorry, I can't understand what you mean. i use Google translation.But I haven't seen this situation
|
|
|
Post by Biohazard4X on May 6, 2021 15:44:38 GMT 10
Its Very Hard to kill enemies. I had to get a Chicago typewriter out and had to see if they die or not. It takes hundreds of rounds to kill someone. Besides that this works flawlessly! I dont think its me, I deleted any ESL interfering and still having issue, is anyone else? Anyhow im off for tonight. Ill check in tomorrow.
|
|
|
Post by qingsheng on May 6, 2021 16:04:16 GMT 10
Its Very Hard to kill enemies. I had to get a Chicago typewriter out and had to see if they die or not. It takes hundreds of rounds to kill someone. Besides that this works flawlessly! I dont think its me, I deleted any ESL interfering and still having issue, is anyone else? Anyhow im off for tonight. Ill check in tomorrow. Are you talking about the u3 boss from chapter 5-3? If it appears in other scenes, it cannot be killed. If you need to kill it, you must modify its action state. The enemy's action state address is equal to the enemy's HP address minus 227. Hexadecimal. You can make the enemy die by modifying the action state of the enemy. It can also be achieved to lock the enemy or increase the state of qte trigger。If the enemy has too much HP, deleting the esl file will not solve this problem, because the esl already exists in the archive. Unless you start the game from chapter 1-1
|
|
✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,954
|
Post by Mr.Curious on May 6, 2021 16:49:11 GMT 10
It can also be achieved to lock the enemy or increase the state of qte trigger。 Let me ask yout about the QTE. Is it possible to remove this function entirely from an enemy? For example, those tentacle arms that come out from the wall when we fight Salazar... when they strike there is a QTE to 'dodge'. Would it be possible to disable this?
|
|
|
Post by qingsheng on May 6, 2021 20:18:15 GMT 10
It can also be achieved to lock the enemy or increase the state of qte trigger。 Let me ask yout about the QTE. Is it possible to remove this function entirely from an enemy? For example, those tentacle arms that come out from the wall when we fight Salazar... when they strike there is a QTE to 'dodge'. Would it be possible to disable this? OK,Okay, I found Salazar's qte address for you. You need to use cheat engine to open bio4.exe. Add the address bio4.exe+18AC6D. And set it to two byte arrays and set it to hexadecimal. Then modify it to EB2A. You can try. This is the function you need. This is the address of version 1.06
|
|
|
Post by qingsheng on May 8, 2021 1:51:19 GMT 10
If you want to modify the Stacked limit, I will provide some addresses soon. But now I am having a headache for the cutscenes. In some places, the coordinates of the protagonist will be wrong
|
|
|
Post by qingsheng on May 8, 2021 1:53:05 GMT 10
Sorry, the friend who just deleted the post
|
|
✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,954
|
Post by Mr.Curious on May 8, 2021 7:10:48 GMT 10
OK,Okay, I found Salazar's qte address for you. You need to use cheat engine to open bio4.exe. Add the address bio4.exe+18AC6D. And set it to two byte arrays and set it to hexadecimal. Then modify it to EB2A. You can try. This is the function you need. This is the address of version 1.06 This method works, but actually breaks ALL QTE events.
|
|