Mercenaries Mods by Seb Mercenary
Jan 13, 2021 8:22:27 GMT 10
KRIZALID, Haunted, and 3 more like this
Post by sebmercenary on Jan 13, 2021 8:22:27 GMT 10
I noticed that I don't have any link or site with the mods that I have created or edited, besides Youtube, so I decided to put them all here, to have a proper list and to also share them here. I will update with new mods once I upload them to Youtube.
Boss Mania Stages
Spencer Mansion
Underground Garden
Hangar
New Stages
Underground Garden
Uroboros Research Facility
Welcome to Hell
This mod is a recreation of Resident Evil 4's known mode Welcome to Hell. I created some of the first mods that had only Super Salvador (I got a couple of links from 2012 or so, but they surely don't work on steam version). Not so long ago a sound tool was released and thanks to Zoa a Super Salvador Mod was created for this game (Marcos RC made the model and kamiA edited the AI). This mod replaces all enemies with SS. They one-hit kill you and they're fast. There's more time in every stage, 4 different upgraded weapons close to the player spawn points (M93R, Grenade Launcher, L. Hawk and Dragunov Rifle) and plenty of ammo. There are some rocket launchers scattered in the stages too. They also don't have "Berserk status" and it doesn't matter where you are, they don't stop spawning.
Public Assembly
The Mines
Village
Randomizer
Special thanks to kamiA for guiding me with the scripts to create this mod. This mod randomizes all bosses in mercenaries mode. That is, every boss is random (it can be any of the 8 bosses, with them being Executioner, Reaper, Giant Majini, Gatling Gun Majini Yellow & Red, Chainsaw Majini Red & Blue, Prison Executioner). In Classic Mercs even the starting bosses can be random. It becomes very interesting in Reunion since the scoring system is focused on killing bosses, and things are very interesting at the end of runs. Giant Majini and Red Chainsaw Majini drop herbs, while the other bosses drop first aid sprays. Their spawn points on Ship Deck are different from the usual one because otherwise they get stuck. I created an extra variant for Reunion that removes all time bonuses. That is, you have 2 minutes plus the time from melee kills.
More Edited/Non-finished Stages
Furnace Facility
Night Terror Public Assembly
Patrol Boat
Room of Doom
Volcano
WiPs:
Versus Remake/Recreated/Reloaded/Remastered (?)
A new mod that swaps all 8 stages. Slayers will be completely renewed having up to 800 enemies with difficulty on par with no mercy or even higher. Survivors will be more balanced. There will be sprays and grenades in small spots all over the stages, unlike having all of them in a single spot. With a higher variation of weapons (not the same shotgun, magnum and rifle everytime), more bosses spawn to drop weapons (more than 20 weapons), some enemies like big majinis drop more grenades, rotten eggs and sprays, etc. I want this mod to be something that reignites versus.
Slayers Test of one of the stages:
Welcome to Hell for more stages
Sometimes creating mods takes a lot of time and it's also frustrating, but I like providing new stuff for people that still play this game. If you want to support me you can do it through this donation page: www.buymeacoffee.com/sebmercenary or by watching and or sharing my videos. Any kind of support is appreciated.
Boss Mania Stages
Spencer Mansion
Original stage swap by Wizard. This stage features Uroboros, Popokarimu and Uroboros Wesker plus the original boss enemies. The game might crash due to missing files so I highly suggest playing with GE Ultimate Trainer and enabling option "Ignore Missing Files".
Gameplay video:
Download link: Spencer Mansion Boss Mania
Gameplay video:
Download link: Spencer Mansion Boss Mania
Underground Garden
This is likely the first stage I swapped. But this is the Boss Mania variant. It has kamiA's Mirage Executioner, a very tough enemy. Prison Ex also has the same motions (harder to stun). Also has Uroboros, Uroboros Wesker and classic boss enemies. Includes No Mercy variant with more time, ammo and first aid sprays.
Videos:
Download link: Underground Garden Boss Mania
Videos:
Download link: Underground Garden Boss Mania
Hangar
This stage features new motion for chainsaw majini. He attacks very fast so it's easy to die if he gets close to you. Blobs (LiN Guardian Boss) and Uroboros Mkono appear near the end.
Gameplay video:
Download link: Hangar Boss Mania
Gameplay video:
Download link: Hangar Boss Mania
New Stages
Underground Garden
This was my second created stage. It's the beginning of chapter 5-1. It uses lighting from kamiA's Nightmare Mode. It has Ndipaya Majini and its main boss is Mirage Executioner. It also has Uroboros, but I used a script (made by kamiA) that removes them when they die, cancelling the long-dying screen to avoid losing the combo. It's not so hard but the Uroboros enemies make it difficult. One of the bosses drops a Rocket Launcher.
Gameplay Video:
Download Link: Underground Garden Stage
Gameplay Video:
Download Link: Underground Garden Stage
Uroboros Research Facility
This is the first (finished) stage I have created. This is where you fight Uroboros Mkono on 5-2. Bosses drop weapons, so it's possible for low-tier characters to play this stage better. A wave of Gatling Gun Majinis (unarmed) spawns near the end, together with a Uroboros Mkono duo. It supports Classic and Reunion Modes. Reunion has lickers (very aggressive).
Videos:
Download link: Uroboros Research Facility
Videos:
Download link: Uroboros Research Facility
Welcome to Hell
This mod is a recreation of Resident Evil 4's known mode Welcome to Hell. I created some of the first mods that had only Super Salvador (I got a couple of links from 2012 or so, but they surely don't work on steam version). Not so long ago a sound tool was released and thanks to Zoa a Super Salvador Mod was created for this game (Marcos RC made the model and kamiA edited the AI). This mod replaces all enemies with SS. They one-hit kill you and they're fast. There's more time in every stage, 4 different upgraded weapons close to the player spawn points (M93R, Grenade Launcher, L. Hawk and Dragunov Rifle) and plenty of ammo. There are some rocket launchers scattered in the stages too. They also don't have "Berserk status" and it doesn't matter where you are, they don't stop spawning.
Public Assembly
The Mines
Village
Supports Classic Mercs and Reunion.
Includes new image for results screen.
Video:
Download link: Welcome to Hell Village
Includes new image for results screen.
Video:
Download link: Welcome to Hell Village
Randomizer
Special thanks to kamiA for guiding me with the scripts to create this mod. This mod randomizes all bosses in mercenaries mode. That is, every boss is random (it can be any of the 8 bosses, with them being Executioner, Reaper, Giant Majini, Gatling Gun Majini Yellow & Red, Chainsaw Majini Red & Blue, Prison Executioner). In Classic Mercs even the starting bosses can be random. It becomes very interesting in Reunion since the scoring system is focused on killing bosses, and things are very interesting at the end of runs. Giant Majini and Red Chainsaw Majini drop herbs, while the other bosses drop first aid sprays. Their spawn points on Ship Deck are different from the usual one because otherwise they get stuck. I created an extra variant for Reunion that removes all time bonuses. That is, you have 2 minutes plus the time from melee kills.
More Edited/Non-finished Stages
Furnace Facility
This stage was swapped by Wizard. I edited the spawns, changed some enemy AI (because some of them didn't run towards the player, and if you don't move to some areas the enemies stop spawning) and added a Reunion variant.
Download: Furnace Facility
Download: Furnace Facility
Night Terror Public Assembly
Using kamiA's Night Terror lighting for this stage, I edited most of the enemy spawn and made it harder.
Download: Night Terror Public Assembly Mod
Download: Night Terror Public Assembly Mod
Patrol Boat
This was a experimental stage made by Sectus/Fluffyquack. It had Irving Boss enemy and all the other enemies died upon beginning. But it was very unstable and the game crashed. So I removed that boss and tried to make a "playable" stage.
Download: Patrol Boat
Download: Patrol Boat
Room of Doom
This is actually a playable stage made by Sectus. I added No Mercy and Reunion (copy&paste from classic mercs) variants. No Mercy is very crazy.
Download: Room of Doom
Download: Room of Doom
Volcano
It's a Trap! Stage swap also made by Sectus. It was originally a mod for sniping, but it was a beta. I put all enemies in the circle. It includes Reunion variant too.
Download link: Volcano
Download link: Volcano
WiPs:
Versus Remake/Recreated/Reloaded/Remastered (?)
A new mod that swaps all 8 stages. Slayers will be completely renewed having up to 800 enemies with difficulty on par with no mercy or even higher. Survivors will be more balanced. There will be sprays and grenades in small spots all over the stages, unlike having all of them in a single spot. With a higher variation of weapons (not the same shotgun, magnum and rifle everytime), more bosses spawn to drop weapons (more than 20 weapons), some enemies like big majinis drop more grenades, rotten eggs and sprays, etc. I want this mod to be something that reignites versus.
Slayers Test of one of the stages:
Welcome to Hell for more stages
Sometimes creating mods takes a lot of time and it's also frustrating, but I like providing new stuff for people that still play this game. If you want to support me you can do it through this donation page: www.buymeacoffee.com/sebmercenary or by watching and or sharing my videos. Any kind of support is appreciated.