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Post by adult on Jan 8, 2021 7:21:23 GMT 10
I'm new to modding Resident Evil HD, but to me it looks like there are many ways you can Import and Export files. I have access to 3D-Max 2021 and Blender. I already imported a *.mod-File to 3dMax using lukascone's MT-Framework-Tools. After I finished skinning, I realized that MT-Framework-Tools don't support exporting your 3D-Max-Project back to *.mod. Now I'm stuck with a 3d-Max Project and I don't know how to get it back into Resident Evil HD. I found a popular Tool written by Codeman , but it's currently offline and I'm not sure what 3dMax-Version is supported. So my question is: What ways do I have to load a mod-File into Blender or 3D-Max and how can I import it back as a mod file, to make it work with Resident Evil HD? If your way does work with older versions of 3D-Max, thats okay - just tell me what Version you are using and maybe I find a way to downgrade. Edit: Codemans 3DMax Scripts can be found in the public outlook-folder, but they are not compatible with 3D-Max 2021
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Posts: 138
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Post by MATTEO on Jan 9, 2021 18:55:08 GMT 10
Hello , yeah many Max scripts RE are just for import/test purpose. About Codeman tool, yes this works on RE HD but keep in mind that there are some limits , this mostly depends by what you are doing , good modding is never easy thing , Codeman script supports 3ds MAX 2011-2012 , it has been written on these ver. , personally i use 3ds MAX 2011 x64 for my mod.
EDIT :
Forget to say that once you finished your mesh modification into Max , to obtain a working edited .mod file , you need to export your modified mesh into a .mod file previously obtained with ARCtool using RE HD original assets.
Again a Thanks to Codeman for his MAX script ! ^^
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Posts: 1,735
Original Join Date: Jul 27, 2007
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Post by George on Jan 12, 2021 5:40:17 GMT 10
Like Matteo mention you will need old versions of Maxstudio for moding this game I use max 2012 x64 with service pack 3.
For new versions of max we will need to wait to some one update them lol
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