Post by sebmercenary on Nov 14, 2020 7:08:11 GMT 10
Here is it! Well it didn't take long, I just needed some time to actually finish it.
So as the WiP thread I posted said, this mod 'randomizes' all bosses in Mercenaries Reunion. That is, every boss that spawns can be 1 out of 8 options, all bosses that actually appear in The Mercenaries mode (other enemies don't count as bosses so they can't be used).
Mercenaries Reunion Randomizer
Bosses don't spawn at 2 or 4 kills! I just made them spawn earlier to show them in the video. They spawn like they normally do, for example PA's first boss spawns at 40 kills, second at 80 and third at 100 kills. Same with every other boss.
3 bosses added to Experimental Facility. They spawn at 50, 80 and 120 kills.
Get ready for runs where you don't know which boss you'll hold (in case you do) or what will happen at the last kills. I tried a duo run yesterday on Public Assembly and it was very hard to hold a Gatling Gun Majini, since I'm very used to holding an Executioner there. Well, the combo was lost since the second boss was this one:
Download link (v1.0): Mercenaries Reunion Randomizer Mod
The Mercenaries Randomizer
New release for Vanilla Mercs! Every boss is random, including the first bosses that spawn immediately on some stages (like Prison). There's no video for this yet, but I tested all stages and it works well. EF has bosses too! They spawn at 20, 50 and 90 kills.
Download link (v1.0) (266 MB): The Mercenaries Randomizer Mod
Mercenaries Reunion Randomizer Blitz Variant
This variant uses one of Wizard's ideas. There are no time bonuses. Only combo time and 2 minutes + time from melee kills. That plus Random Bosses. Pretty exciting mode.
Download link (v1.0): Mercenaries Randomizer Blitz Mod
Make a backup of your files (s400.arc, s401.arc ... s400Sub.arc, s401Sub.arc .... s407Sub.arc and Merce2Resource.arc, located in nativePC_MT/Image/Archive) before you install one of the mods.
Notes:
- Every boss drops a First Aid Spray, except Giant Majinis and Red Chainsaw Majinis, those drop herbs.
- If 3rd boss in Village is a Gatling Gun Majini, he'll spawn "inside" the stage (bosses spawn outside and do a big jump, but for some reason this one gets stuck, so I had to make him spawn inside) making him be there a little "earlier".
- Some bosses in Ship Deck come down "faster" and at different locations sometimes. This level was the trickiest one, at first bosses got stuck above, although it didn't happen to every boss but most of them had this problem. I modified it, then, most of them did get down properly but still some got stuck, so I had to workaround some spawn locations for them and it seems to work fine. I'm not 100% sure if they'll always work, but I did a lot of restarts and checked all different bosses and it looks like all of them spawn properly.
- Just a quick math: Stages with 3 bosses have 512 possible variations, while Ship Deck has over 2 millions of possible variations, since that stage has 7 bosses (Crazy!)
- Even though it's random, the game seems to choose "repeated" options after some restarts. I'm not sure why this happens, but it's not a big deal, all 8 bosses can spawn so it's fine.
I hope you all enjoy this! Personally I'm very excited about this, because I was tired of playing the same stages with the same bosses all over again (I actually had stopped playing and was focused on mods). With just one run yesterday, I was both nervous and excited of what was going to happen at the end, so I think I'll upload a lot of videos playing this mod (after all, there are hundreds of variations!)
So as the WiP thread I posted said, this mod 'randomizes' all bosses in Mercenaries Reunion. That is, every boss that spawns can be 1 out of 8 options, all bosses that actually appear in The Mercenaries mode (other enemies don't count as bosses so they can't be used).
Mercenaries Reunion Randomizer
Bosses don't spawn at 2 or 4 kills! I just made them spawn earlier to show them in the video. They spawn like they normally do, for example PA's first boss spawns at 40 kills, second at 80 and third at 100 kills. Same with every other boss.
3 bosses added to Experimental Facility. They spawn at 50, 80 and 120 kills.
Get ready for runs where you don't know which boss you'll hold (in case you do) or what will happen at the last kills. I tried a duo run yesterday on Public Assembly and it was very hard to hold a Gatling Gun Majini, since I'm very used to holding an Executioner there. Well, the combo was lost since the second boss was this one:
Download link (v1.0): Mercenaries Reunion Randomizer Mod
The Mercenaries Randomizer
New release for Vanilla Mercs! Every boss is random, including the first bosses that spawn immediately on some stages (like Prison). There's no video for this yet, but I tested all stages and it works well. EF has bosses too! They spawn at 20, 50 and 90 kills.
Download link (v1.0) (266 MB): The Mercenaries Randomizer Mod
Mercenaries Reunion Randomizer Blitz Variant
This variant uses one of Wizard's ideas. There are no time bonuses. Only combo time and 2 minutes + time from melee kills. That plus Random Bosses. Pretty exciting mode.
Download link (v1.0): Mercenaries Randomizer Blitz Mod
Make a backup of your files (s400.arc, s401.arc ... s400Sub.arc, s401Sub.arc .... s407Sub.arc and Merce2Resource.arc, located in nativePC_MT/Image/Archive) before you install one of the mods.
Notes:
- Every boss drops a First Aid Spray, except Giant Majinis and Red Chainsaw Majinis, those drop herbs.
- If 3rd boss in Village is a Gatling Gun Majini, he'll spawn "inside" the stage (bosses spawn outside and do a big jump, but for some reason this one gets stuck, so I had to make him spawn inside) making him be there a little "earlier".
- Some bosses in Ship Deck come down "faster" and at different locations sometimes. This level was the trickiest one, at first bosses got stuck above, although it didn't happen to every boss but most of them had this problem. I modified it, then, most of them did get down properly but still some got stuck, so I had to workaround some spawn locations for them and it seems to work fine. I'm not 100% sure if they'll always work, but I did a lot of restarts and checked all different bosses and it looks like all of them spawn properly.
- Just a quick math: Stages with 3 bosses have 512 possible variations, while Ship Deck has over 2 millions of possible variations, since that stage has 7 bosses (Crazy!)
- Even though it's random, the game seems to choose "repeated" options after some restarts. I'm not sure why this happens, but it's not a big deal, all 8 bosses can spawn so it's fine.
I hope you all enjoy this! Personally I'm very excited about this, because I was tired of playing the same stages with the same bosses all over again (I actually had stopped playing and was focused on mods). With just one run yesterday, I was both nervous and excited of what was going to happen at the end, so I think I'll upload a lot of videos playing this mod (after all, there are hundreds of variations!)