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Post by navish on Dec 5, 2020 11:16:24 GMT 10
man I can't wait, I already played the game once with your mod and now I want to replay it with this one, viva chile weon
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Post by linz on Dec 11, 2020 0:59:24 GMT 10
Any news??
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Bringing consistency to this inconsistent franchise
Posts: 447
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Post by chiarav1 on Dec 13, 2020 13:07:35 GMT 10
hey, not too much news but i already fixed almost all the important things  -added glass to the watch -fixed the dirt textures -added more quality to her top -i fixed her panties (i didnt mentioned but before was just a texture) - thanks to evilord for the pfb files i could fix her weird hair during cutscenes (sadly it looks static during some cutscenes  ) and i finally rigged her harness properly xD also the only bugs left are pointed in the red arrows. so i hope to be able to release her this year <3
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Jill UC
Dec 13, 2020 20:50:08 GMT 10
Post by linz on Dec 13, 2020 20:50:08 GMT 10
It looks pretty finished to me! I think you should release it as a Beta version or something so we can all keep an eye out for bugs more efficiently. Your work is outstanding!
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Posts: 3,036
Original Join Date: Jun 9, 2010
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Post by Night Furious on Dec 14, 2020 11:36:55 GMT 10
Looks hot, outstanding work as always!
Not sure if I will be use this now, because I quickly lost interest in this RE3make, but if Jill appears in future RE games or modes, your mods will be on the first place for me wich I want to get for her, especially Julia's face mod and this outfit.
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Posts: 205
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Jill UC
Dec 14, 2020 16:46:16 GMT 10
Post by jodan on Dec 14, 2020 16:46:16 GMT 10
nice update, it is always nice to see well thought out mods... as always appreciated
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Posts: 82
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Jill UC
Dec 17, 2020 22:21:11 GMT 10
Post by Rhodes on Dec 17, 2020 22:21:11 GMT 10
Can't wait for you to release the mod. It looks amazing!
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unmotivated + smartass + petty
Posts: 102
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Post by khaosli on Dec 18, 2020 5:20:16 GMT 10
First of all, I must thank you in advance for the 54-page version of Julia mod that you shared a few months ago. It’s amazing, really. After seeing her, I immediately made up my mind to buy RE3 on steam. (Two sets, one set for my brother.) Your new Julia mod has always had different developments that make people happy, and I look forward to her coming too. But at the same time, there are always some thoughts circling in my mind. Although the original game Jill's makeup is very light, if there is a way to try to enhance the gloss of her eyeshadow and lip gloss, it seems to highlight her facial features and charm. Is it possible to change the texture to obtain a similar effect to the image below?  In addition, with regard to the body shape and clothes, I wonder if it is possible to consider some fine-tuning? For example, slightly expand the width of the shoulders, or adjust the curve of the chest and waist, etc. (The physical effect of the chest during the game...no, maybe, um, I don’t know if I should mention it.)  What I have mentioned above is only my personal opinion, in fact, It's just small talk, and even I don't think it is worthy of reference. Everyone has too many different preferences for body shapes, and my views can only represent individuals. It’s just that I personally feel that if you can make moderate waist and chest adjustments, the difference between the body shape of the costume mod and the original game should be more clearly discernible. Anyway, thanks again, the 54 pages of continuous evolution are really amazing. (Sorry for my bad English)
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Bringing consistency to this inconsistent franchise
Posts: 447
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Post by chiarav1 on Dec 23, 2020 14:34:51 GMT 10
Looks hot, outstanding work as always! Not sure if I will be use this now, because I quickly lost interest in this RE3make, but if Jill appears in future RE games or modes, your mods will be on the first place for me wich I want to get for her, especially Julia's face mod and this outfit. honestly i feel the same, i also lost the interest on re3r a long time ago, the only reason of why i have it on my desktop is to make mods. if jill appears again and her face is not like julia's be sure that im gonna make a mod, i really hope they use her face again, seeing re8 chris and now infinite darkness leon makes me have some hopes. i like to think that the remake faces are like portrait of a non canon story, i can't stand so much inconsistency  . khaosli i'll keep in mind the body proportions for the classic version, also i didn't do her body shape like this because i have body preferences xD i did her like this because UC jill looks kinda like this. {Custom Spoiler} . 
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unmotivated + smartass + petty
Posts: 102
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Jill UC
Dec 26, 2020 17:57:16 GMT 10
Post by khaosli on Dec 26, 2020 17:57:16 GMT 10
Since the official version has been released, I deleted the old palindrome, but I think it’s better to leave a message, after all, I must thank you for your palindrome.
After reading the comparison pictures, the body curve does not seem to be too flat or straight as in the old screenshots, so there is nothing to care too much about. Leg length, head-to-body ratio, etc. are more difficult to see at a glance. So the next part is everyone’s personal preference, this is not my time to intervene @#@
By the way, Is it possible to change the glossiness of makeup through texture editing (xxx_rugh? My computer is not around, I cannot confirm the name, but the black and white texture.) to get the reflective effect mentioned before? (Just ask, I tried to change the texture myself, but there is no obvious change in the game.)
Again, your julia voth mod fills up my personal unspeakable regret when I saw DeepFake Julia, no matter how many people jumped out and said how good the current face model is (she is a beautiful woman and is now remade Jill, I No rejection. I even like the attitude of the face model very much. But this has nothing to do with other people wanting other versions of freedom and the image of Jill that they are looking for in their minds.) Their preferences and words still cannot shake the status of your module in my heart. Please continue to maintain enthusiasm and progress.
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Bringing consistency to this inconsistent franchise
Posts: 447
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Post by chiarav1 on Dec 26, 2020 19:27:22 GMT 10
Since the official version has been released, I deleted the old palindrome, but I think it’s better to leave a message, after all, I must thank you for your palindrome. After reading the comparison pictures, the body curve does not seem to be too flat or straight as in the old screenshots, so there is nothing to care too much about. Leg length, head-to-body ratio, etc. are more difficult to see at a glance. So the next part is everyone’s personal preference, this is not my time to intervene @#@ By the way, Is it possible to change the glossiness of makeup through texture editing (xxx_rugh? My computer is not around, I cannot confirm the name, but the black and white texture.) to get the reflective effect mentioned before? (Just ask, I tried to change the texture myself, but there is no obvious change in the game.) Again, your julia voth mod fills up my personal unspeakable regret when I saw DeepFake Julia, no matter how many people jumped out and said how good the current face model is (she is a beautiful woman and is now remade Jill, I No rejection. I even like the attitude of the face model very much. But this has nothing to do with other people wanting other versions of freedom and the image of Jill that they are looking for in their minds.) Their preferences and words still cannot shake the status of your module in my heart. Please continue to maintain enthusiasm and progress. something like this?  i'm not too good with reskins honestly.... if you wanna try here www.mediafire.com/file/w2po186k231sknt/pl2001_face_albm.tex.190820018/file
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unmotivated + smartass + petty
Posts: 102
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Jill UC
Dec 26, 2020 20:47:32 GMT 10
Post by khaosli on Dec 26, 2020 20:47:32 GMT 10
My God, I really hate myself who can't touch the computer for many days. The new makeup has different flavors, thanks. (I really don’t know that xxx_albm is related to makeup.) But looking at the degree of reflection from the dark, it shouldn't be what I meant. I mean, on the premise of not changing the established makeup, is there a certain texture that mainly controls the reflective effect, for example, when the light source illuminates the face, certain places will be particularly bright. It's like some women put sequins on specific parts of their faces. Take re5's Excella reflection as an example.  This has the function of highlighting the effect of makeup. Even Jill, who used only light makeup, can highlight double eyelids and lipstick where the light source is strong or weak. I'm not sure if re3 has a texture with similar functions. After testing a certain black and white texture(xx _face_rgh.tex ??), the effect is really not visible, so I have this question. But thank you very much for this file, it is really a surprise. Especially your screenshot in the upper right corner, she added another completely different sense of beauty. Personally, I will definitely match her in appropriate clothing.
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unmotivated + smartass + petty
Posts: 102
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Post by khaosli on Jan 11, 2021 1:57:34 GMT 10
I can finally use my computer to test @#@ As previously estimated, the new makeup has its own characteristics, but as you said, compared with the original, it does have some shortcomings. Below I use the previous Julia mod as the test base.  The part of the double eyelid that is circled in green has an obvious protruding effect. (Personally think the good direction is of course only my personal preference.) The red line is a screenshot that has undesirable effects due to the new makeup in the event animation.     I personally think that if the color of the lipstick is lighter, or the color of the upper part of the eye shadow circled in green is darkened, the effect may be better. (The left is slightly adjusted.) But as mentioned in the previous article, if there is a way to just change the reflective intensity, maybe there is no question of whether makeup is suitable for Jill. (But the makeup is really fresh and the effect is obvious.)
After repeated comparisons, your texture seems to have highlighted the appearance of double eyelids when facing the light source. (It’s just not as strong as metal reflections. It’s amazing, a texture can have so many effects?? So what is the function of xx _face_rgh.tex?? The reflection after being sprayed? Dust?) Anyway, thank you very much. As shown in the picture below, I can't find any other words of thanks to describe my inner excitement.  _______________________________________________________   Back to UC Jill, the new makeup on the left has her own characteristics. If there is an opportunity to enhance the smoke effect and draw eyeliner, there may be another new direction (the picture below shows her double eyelids are really obvious. As far as the highlighting effect of double eyelids is concerned, the official setting seems to be between the old and the new. If there is a need to return the original makeup look, the lip gloss seems to be a brighter pink color. ) I really can't estimate for sure. In the game, Jill is too often covered by dirt, dust, and wounds, and the eye makeup often becomes very inconspicuous.  But as others have said, the version on the right is quite recognizable (I also respect and recognize it. It's just that I have no reason not to use the new makeup.) Fine-tuning makeup is time-consuming and may not satisfy everyone. The above is my personal test feelings. The test texture you shared is really a wonderful gift for me. Please allow me to thank you again.
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Bringing consistency to this inconsistent franchise
Posts: 447
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Post by chiarav1 on Jan 13, 2021 19:05:30 GMT 10
I can finally use my computer to test @#@ As previously estimated, the new makeup has its own characteristics, but as you said, compared with the original, it does have some shortcomings. Below I use the previous Julia mod as the test base.  The part of the double eyelid that is circled in green has an obvious protruding effect. (Personally think the good direction is of course only my personal preference.) The red line is a screenshot that has undesirable effects due to the new makeup in the event animation.     I personally think that if the color of the lipstick is lighter, or the color of the upper part of the eye shadow circled in green is darkened, the effect may be better. (The left is slightly adjusted.) But as mentioned in the previous article, if there is a way to just change the reflective intensity, maybe there is no question of whether makeup is suitable for Jill. (But the makeup is really fresh and the effect is obvious.)
After repeated comparisons, your texture seems to have highlighted the appearance of double eyelids when facing the light source. (It’s just not as strong as metal reflections. It’s amazing, a texture can have so many effects?? So what is the function of xx _face_rgh.tex?? The reflection after being sprayed? Dust?) Anyway, thank you very much. As shown in the picture below, I can't find any other words of thanks to describe my inner excitement.  _______________________________________________________   Back to UC Jill, the new makeup on the left has her own characteristics. If there is an opportunity to enhance the smoke effect and draw eyeliner, there may be another new direction (the picture below shows her double eyelids are really obvious. As far as the highlighting effect of double eyelids is concerned, the official setting seems to be between the old and the new. If there is a need to return the original makeup look, the lip gloss seems to be a brighter pink color. ) I really can't estimate for sure. In the game, Jill is too often covered by dirt, dust, and wounds, and the eye makeup often becomes very inconspicuous.  But as others have said, the version on the right is quite recognizable (I also respect and recognize it. It's just that I have no reason not to use the new makeup.) Fine-tuning makeup is time-consuming and may not satisfy everyone. The above is my personal test feelings. The test texture you shared is really a wonderful gift for me. Please allow me to thank you again. sorry for the no reply last time, i think the texture more alike with excella's spec texture is still the albm texture, but you need to paint white the alpha channel to get that effect (the part you want to get the effect, in this case lips)   if i'm not wrong you want something like this? maybe not so exaggerated, so you should try painting with opacity. also if you wanna get rid of the dirt you should try this mod residentevilmodding.boards.net/thread/12532/cleaner-jill
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unmotivated + smartass + petty
Posts: 102
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Jill UC
Jan 14, 2021 0:13:11 GMT 10
via mobile
Post by khaosli on Jan 14, 2021 0:13:11 GMT 10
That's right, this is exactly the effect I expected √≥•≤√ (If you add the metal reflection of the double eyelids, it is exactly what I wanted to seek at the beginning.) I have guessed that you have already shown the answer, so I tried several times during the test. (As a result, I discovered that you made a breakthrough that exceeded my expectations. The appearance of the double eyelids when facing the light source is really great.) Thanks for showing, next time I go home and use the computer, I will try it out to see if there is a compatible ideal and prominent way.
The dust part is also very grateful, but at present I prefer to keep it. (The reservation of some details can make the module more perfect.)
In addition, the screenshots of the newly shared clothing on the releases page look pretty good. I personally think that as shown in the screenshot of RE5 Jill you showed, if the hips and thighs can be slightly enlarged and thickened, it should be a better representation of Jill’s body type.
As for whether the shoulder width is enlarged or not, it can only make her look more mature, and can also make her waist curve more obvious without excessively increasing the bust. (I’m not sure if the shoulders have been adjusted in your screenshot above, but they also look great.)
I personally played with the body shape module in Skyrim and I have already distorted the aesthetics. It is really not an existence that can give real constructive advice.
However, even Capcom's own original RE3 in 1999 is not very unified whether it is in the character image, in the game, or in the CG. Estimating Jill's age difference between RE3 and RE5, it is understandable that her figure is a little thinner because of her youth. (Being thinner is compared with RE5, based on realistic compromise and respect for everyone's different preferences. For her figure, I stand in the RE5 sect. Of course it is better to not be too thin @#@”)
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