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Post by kTeo on Oct 7, 2020 4:14:48 GMT 10
This is made using HEX EDITOR on your game.exe If you're modding version 1.1.0, you need to use the decompressed executable that i shared at my 'Ammo Stacking' thread.
screenshots taken at UHD version* values are in float32 with bytes in backwards
to find something, search for 1,0 1,2 1,4 (3 first upgrades for handgun in this example)
put everything at once for search at hex
byte order: intel
data type: float32
at the end, the code will be:
00 00 80 3F 9A 99 99 3F 33 33 B3 3F if you find more than one result, insert the next firepower value and/or choose the one without repeated values before your bytes array. NOTE: changing the main handgun (23 00) firepower values messes with all other firepower values for some reason. you should leave that one at the original value and only modify firepower for other weapons.in this example, i changed the first firepower of the wooden rifle to 6.0.00 00 80 40 turned into 00 00 C0 40Offsets found by Luis Webber.
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Post by atomoksetin on Dec 14, 2020 17:46:04 GMT 10
A very interesting but difficult tutorial. I am trying to change the power data, but there are too many values and it is not known which value is the power. You wrote the following sentence, I did not understand it could you explain in more detail what you mean: "if you find more than one result, insert the next firepower value and / or choose the one without repeated values before your bytes array." I think I have correctly configured HxD for search. ibb.co/2kzkj5L
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dale home
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Post by kTeo on Dec 15, 2020 2:00:04 GMT 10
A very interesting but difficult tutorial. I am trying to change the power data, but there are too many values and it is not known which value is the power. You wrote the following sentence, I did not understand it could you explain in more detail what you mean: "if you find more than one result, insert the next firepower value and / or choose the one without repeated values before your bytes array." I think I have correctly configured HxD for search. ibb.co/2kzkj5Lwhat i meant was if you got more than one result, you could search for the entire sequence of firepower upgrades for that weapon. for example, searching for 4.0 5.0 6.0 8.0 10.0 12.0 30.0 in a single array (bolt action rifle firepower), which should look like this: 00 00 80 40 00 00 A0 40 00 00 C0 40 00 00 00 41 00 00 20 41 00 00 40 41 00 00 F0 41
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dale home
Posts: 288
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Post by kTeo on Dec 15, 2020 2:03:13 GMT 10
i also use the default hex searching for this after converting the values from an external program.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Dec 15, 2020 2:41:34 GMT 10
I think Re-Play games could help with this. He has explained all of this to me in great detail, with very good documentation.
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Post by aboud17 on Sept 28, 2021 6:23:25 GMT 10
Do anyone know how much the knife damage is ??
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dale home
Posts: 288
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Post by kTeo on Sept 28, 2021 23:19:11 GMT 10
Do anyone know how much the knife damage is ?? the knife damage is listed as 00 00 80 3F (1.0) but it varies depending on which enemy you use it. It uses the same 7 sequences of 4-byte values as other weapons and each entry is loaded depending on how far you progressed in the game. I don't know if this applies to 2007vr, but in UHD the knife damage was stored right after the handcannon damage. handcannon damage (you should see a sequence of 0000803F 7 times after those values): 00 00 F0 41 00 00 0C 42 00 00 20 42 00 00 34 42 00 00 48 42 00 00 70 42 CD CC C7 42 you can learn more about editing damage for knife, RPGs, melee moves, and more in this thread (UHD only)
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Post by gmal on Oct 2, 2022 4:59:00 GMT 10
Does anyone know how to make Shainsaw vanish his body after killing him like other unarmed enemies?? I have learned that the executable file is geme. exe is responsible for this, but I did not know how to remove it
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