|
Post by CommanderFOX on Apr 9, 2021 7:42:08 GMT 10
The normal penalty of Sonic Assist+ is -1 Slot. Tag penalties are removed globally, so you won't lose a Slot if you apply that Tag. If you disable the mod you need to restart the game or do it before starting the game in order that vanilla weapon/drop etc. stats take effect and vice versa. heres a photo of my python and another overpowered level 50. Why the firepower are so high on this one level 50? u say all penalties were removed? with the mod active or vanilla game? or both? prnt.sc/117kdypprnt.sc/117kfbbLv.50 weapons are BWs from the console version, meaning they have buffed stats. Tag penalties are only removed with mod active, buffed Lv.50 stats as well. But keep in mind that the game needs to be restarted between switching mod on/off for that to take effect.
|
|
Posts: 59
|
Post by keomaa on Apr 9, 2021 8:28:20 GMT 10
heres a photo of my python and another overpowered level 50. Why the firepower are so high on this one level 50? u say all penalties were removed? with the mod active or vanilla game? or both? prnt.sc/117kdypprnt.sc/117kfbbLv.50 weapons are BWs from the console version, meaning they have buffed stats. Tag penalties are only removed with mod active, buffed Lv.50 stats as well. But keep in mind that the game needs to be restarted between switching mod on/off for that to take effect. Ok nice! i undestand now. One last doubt XD what about these weapons with yellow and blue icons? is possible to drop with this mod?
|
|
|
Post by CommanderFOX on Apr 9, 2021 17:59:06 GMT 10
Lv.50 weapons are BWs from the console version, meaning they have buffed stats. Tag penalties are only removed with mod active, buffed Lv.50 stats as well. But keep in mind that the game needs to be restarted between switching mod on/off for that to take effect. Ok nice! i undestand now. One last doubt XD what about these weapons with yellow and blue icons? is possible to drop with this mod? blue icons are exactly what BWs are (Lv.50s with buffed stats), the blue icon is just a visual indicator for that which is not implemented with this mod. yellow icon? do you mean orange named weapons? That's as well just a visual indicator for weapons with an extra slot, like a 7 Slots High Roller II, however since 7 Slots aren't possible on PC right now this is not implemented either.
|
|
|
Post by blackleviathan666 on Apr 11, 2021 8:11:56 GMT 10
@commanderfox, Thank you for all the very hard work you did, to make GS Chaos possible to play on pc ! I have a question about the latest update. I did 161 runs now on the latest update, and i got every bw weapon (not the rare weapons) in the game with max slots untagged, only missing a muramasa. Now the thing is that i only found 2 rare weapons in all this runs. I was lucky they where rare bw's max slots. (Stinger, and Revelator). I want that Thunder Raptor so bad ! xD. You think this is just bad luck ? Im doing 9 weapon cases every run.
|
|
|
Post by CommanderFOX on Apr 11, 2021 22:41:45 GMT 10
@commanderfox, Thank you for all the very hard work you did, to make GS Chaos possible to play on pc ! I have a question about the latest update. I did 161 runs now on the latest update, and i got every bw weapon (not the rare weapons) in the game with max slots untagged, only missing a muramasa. Now the thing is that i only found 2 rare weapons in all this runs. I was lucky they where rare bw's max slots. (Stinger, and Revelator). I want that Thunder Raptor so bad ! xD. You think this is just bad luck ? Im doing 9 weapon cases every run. When doing tests with the rebalanced drop rates I actually got a BW purple TR. The rare Tag currently has a rate of 3% (doubled from vanilla 1.5%). So on average by maths the rare Tag has a 90% probability to occur once every 76 drops, in 10 drops it has a 26.26% probability to occur at least once. in 30 drops a 59.90% probability and so on. Do not misunderstand how drop rates work, A 3% drop rate does not mean 3 out of 100 drops is a success. Let's put all other factors together to calculate how long it could take on average to get a Lv.50 Purple TR: L.Hawk: 4%; Lv.50: 30%; Rare Tag: 3%; +2 Slots: 14%
In 153 drops there is a 90% probability that a BW purple TR would drop at least once, assuming bad rng in 308 drops there'd be a 99% probability to get a BW purple TR. Good luck!
|
|
|
Post by blackleviathan666 on Apr 12, 2021 1:53:26 GMT 10
Thank you so much for that information ! I think spamming short weapon runs with 7 are 8 weapon cases is the best then. Going for that 9th case is only going to slow you down to much (solo). Grats on that purple BW TR ! I have found a purple TR level 48 on your 9.0 update Thanks you so much for this mod, i love your work so much !
|
|
|
Post by blackleviathan666 on Apr 12, 2021 9:26:14 GMT 10
@commanderfox, i have one more question.
When i go back to vanilla GS with my level 50 python steady hand, i see that the cap is 10, while it is 9 on chaos.
Will there be a cap fix for switching between vanilla, and chaos in the future ?
I see fire rate stays the same, good thing that the damage of bw is nerfed on vanilla otherwise... xD.
|
|
|
Post by CommanderFOX on Apr 12, 2021 23:07:35 GMT 10
@commanderfox, i have one more question. When i go back to vanilla GS with my level 50 python steady hand, i see that the cap is 10, while it is 9 on chaos. Will there be a cap fix for switching between vanilla, and chaos in the future ? I see fire rate stays the same, good thing that the damage of bw is nerfed on vanilla otherwise... xD. If I understand this correctly you have 10 cap when using vanilla and it gets reduced to 9 when you go back to Chaos? Does it only happen with the Python? Vanilla Lv.50 stats should increase when switching to Chaos and vice versa. To achieve the BW stats on PC I extracted the Lv.51 parameters from the console version and put them in place of the Lv.50 ones on PC.
|
|
|
Post by blackleviathan666 on Apr 13, 2021 0:24:45 GMT 10
@commanderfox, im going to do my best to explaine it to you, because english is not my native language. I upgraded every weapon with the chaos mod on. - Serpent (purple) level 49 = 9 cap chaos, and 10 cap on vanilla. - Windham steady hand (red) level 50 = 20 cap on chaos, and 17 cap on vanilla. - High Roller Light Weight (red) level 50 = 40 cap on chaos, and 32 cap on vanilla. - Python Steady Hand (red) level 50 = 9 cap on chaos, and 10 cap on vanilla. This are all the weapons i know. Pale riders, grim reapers, thunder raptors, lightning hawks stays the same on cap size in vanilla, and chaos. For example= - Lightning Hawk Steady Hand (red) level 50 = 9 cap on chaos, and 9 cap on vanilla. - Thunder Raptor (purple) level 48 = 6 cap on chaos, and 6 cap on vanilla. - Grim Reaper (purple) level 49 = 6 cap on chaos, and 6 cap on vanilla. I hope its a bit understandeble
|
|
|
Post by CommanderFOX on Apr 13, 2021 2:23:51 GMT 10
@commanderfox, im going to do my best to explaine it to you, because english is not my native language. I upgraded every weapon with the chaos mod on. - Serpent (purple) level 49 = 9 cap chaos, and 10 cap on vanilla. - Windham steady hand (red) level 50 = 20 cap on chaos, and 17 cap on vanilla. - High Roller Light Weight (red) level 50 = 40 cap on chaos, and 32 cap on vanilla. - Python Steady Hand (red) level 50 = 9 cap on chaos, and 10 cap on vanilla. This are all the weapons i know. Pale riders, grim reapers, thunder raptors, lightning hawks stays the same on cap size in vanilla, and chaos. For example= - Lightning Hawk Steady Hand (red) level 50 = 9 cap on chaos, and 9 cap on vanilla. - Thunder Raptor (purple) level 48 = 6 cap on chaos, and 6 cap on vanilla. - Grim Reaper (purple) level 49 = 6 cap on chaos, and 6 cap on vanilla. I hope its a bit understandeble Yeah that Stats increase when switching to Chaos is normal, since Lv.50s turn into BWs (Lv.51s). However I don't understand why the Python would get -1 Cap. Could it be that Capcom nerfed the Cap when on Lv.51? Or I put the wrong parameter. By any chance do you play the console version and do you have a BW Python there with the same modifications and is the Cap the same as on PC with Chaos on?
|
|
|
Post by blackleviathan666 on Apr 13, 2021 3:46:22 GMT 10
@commanderfox, maybe its because BW python, and serpent have a base cap of 9 in chaos (even my level 49 serpent have a 9 base cap in chaos).
On my ps4 i have some BW serpents (purple) and BW pythons steady hand (red), all 0 upgrades, and they are all base cap 9.
Its really strange that they get cap 10 in vanilla.
So the cap is buffed from 9 to 10 in vanilla.
|
|
|
Post by blackleviathan666 on Apr 20, 2021 22:53:00 GMT 10
@ CommanderFox, i have one more question.
I only play GS Chaos, do i still have to enable GS Chaos on batch file, every time before i start the game, to get the increased droprates ?
|
|
|
Post by CommanderFOX on Apr 22, 2021 5:12:31 GMT 10
@ CommanderFox, i have one more question. I only play GS Chaos, do i still have to enable GS Chaos on batch file, every time before i start the game, to get the increased droprates ? No, its a file compatibility thing with coop_table.arc. If you use that file for GS too you'll have the same rates there.
|
|
|
Post by CommanderFOX on May 4, 2021 7:49:42 GMT 10
|
|
Posts: 59
|
Post by keomaa on Nov 24, 2021 10:40:43 GMT 10
let me ask u something. Is it possible to edit parts? have u created any tutorial for modifying these files u editing for these mods? i think we should add the bonus from fbc 2 to autoloader and stars 2 to glutony and maybe to bsaa 2 to another else.
|
|