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Post by CommanderFOX on Feb 8, 2021 20:37:48 GMT 10
UPDATE 0.7.2
rewritten both bat scripts & mod folder struct changed a little bit to ensure 100% file integrity every time when switching between GS&GSC.
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Post by CommanderFOX on Feb 12, 2021 8:07:21 GMT 10
UPDATE 0.8
Laboratory (Virus Area) finally has functional Chaos spawns! Note that some enemies may spawn at a slightly different position than in the original Ghost Ship: Chaos, this is because else a bug would occur that the spawns would not proceed correctly.
Spawn trigger on the Observation Deck was moved to the Elevator in the north once you get close to the weapon case so that you cannot fight inside the Elevator anymore, as intended offically by Capcom on Ghost Ship: Chaos.
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Post by CommanderFOX on Feb 15, 2021 18:59:09 GMT 10
UPDATE 0.8.1
Corrected an error in WeaponFixParam.lvt and WeaponRate.lvt inside coop_table.arc.
This should fix the "Empty" weapon drop.
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Posts: 59
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Post by keomaa on Feb 26, 2021 11:03:32 GMT 10
is it possible to get 3 super rares itens on trinity bonus using this mod?
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Post by CommanderFOX on Feb 27, 2021 2:17:10 GMT 10
is it possible to get 3 super rares itens on trinity bonus using this mod? At the moment it is not possible to get STARS 2 / FBC 2 / BSAA 2 as trinity reward or via any other way in the PC version. If you do a trinity using the mod you will still get a Gluttony 5.
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Post by CommanderFOX on Mar 1, 2021 7:22:42 GMT 10
UPDATE 0.9-Most missing enemy shaders have been fixed (thanks to wilsonso's SPKG Tool) -Text for the Stage now changes accordingly (The Ghost Ship / The Ghost Ship: Chaos) ENGLISH LANG ONLY -Text for weapon Tags now changes accordingly (because negative Tag stats are removed if GSC is enabled !before starting the game!) ENGLISH LANG ONLY -All Lv50 weapons have the stats that a [BW] weapon would have
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Post by suryoabiyoso on Mar 3, 2021 12:11:55 GMT 10
So with this version 0.9 release, there's no dark yellow weapon again since you make it all lv 50 have BW stat?
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Post by CommanderFOX on Mar 3, 2021 21:51:56 GMT 10
So with this version 0.9 release, there's no dark yellow weapon again since you make it all lv 50 have BW stat? Dark yellow just happens when rarity calculation exceeds purple. It doesn't have an effect on stats. Yes all Lv50 weapons have BW stats as in (Firepower, Capacity, Rate of Fire) and of course Tag penalties being removed, tho thats global for all Levels atm as it was the only possible way currently, these stats however don't affect rarity calculation. The chance that an Lv50 weapons drops from GSC is 6%, playing on default GS the chance is 2%.
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Post by suryoabiyoso on Mar 4, 2021 1:01:49 GMT 10
I'm sorry to asking this again because, honestly, I don't follow your answer (my english is bad) and it seems my question is confusing to you. So i'm gonna try to fix this. I saw your previous update (before 0.9) and I read there's a chance to get dark yellow weapon (at this point, I never got it) which is same as BW weapon at GSC PS4 (please correct me if I'm wrong). And then came version 0.9 which you say all lv 50 weapon have same stat as BW weapon. Now my question, in this version 0.9, is this dark yellow weapon will still dropped or it's gone because now you change it into purple BW weapon? Thanks for understanding. I'm so dumb dumb. lol
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Post by CommanderFOX on Mar 4, 2021 3:39:47 GMT 10
I'm sorry to asking this again because, honestly, I don't follow your answer (my english is bad) and it seems my question is confusing to you. So i'm gonna try to fix this. I saw your previous update (before 0.9) and I read there's a chance to get dark yellow weapon (at this point, I never got it) which is same as BW weapon at GSC PS4 (please correct me if I'm wrong). And then came version 0.9 which you say all lv 50 weapon have same stat as BW weapon. Now my question, in this version 0.9, is this dark yellow weapon will still dropped or it's gone because now you change it into purple BW weapon? Thanks for understanding. I'm so dumb dumb. lol No problem and sorry, I'll try to make it as clear as possible. Feel free to skip the long version as it dives deeply and just read the short version. Long Version:I'll dive deeply into the game's hidden mechanics here. Okay so the weapon name color is essentially just an indication for the player to know how rare a weapon is, but the color indication itself (rarity) has no effect on stats. In a previous update of this mod, I intended that weapons (such as the Drake "Lindwurm") could have rarity color beyond purple, on Consoles, this would be orange ( with 7 Slots ). While the PC version is able to display a color beyond purple (dark yellow, because a pointer for e.g. orange doesn't exist) in the inventory screen, it does not display on the drop screen. In an update before I fixed a bug where you would get an "empty" weapon on the drop screen, which was basically nothing, such an "empty" drop could have been a dark yellow Lindwurm for example but on the drop screen the game just considered it as invalid and therefore it was just nothing. Its not possible to drop a dark yellow weapon as of now. (Unless you manually change a weapons properties in the inventory screen) If you get a maxed out Lindwurm now it will drop correctly with purple color. But it does not matter, because its just a visual indicator. Here's how the color (rarity) calculation works in this game:Rarity Color = (0/1/2)Base weapon rarity + (+3(consolesonly)/+2/+1/0) SlotNum drop + (+0 No Tag/+1 Tagged/+2 Rare Tag) Tag dropRarity Values: 0=White | 1= Yellow | 2= Green | 3= Blue | 4= Red | 5= Purple | 6= Orange(Consoles) / Dark Yellow
Example: The Drake has a Base rarity of 2= its always at least green, it also has a base Slot count of 5 means on PC with +1 SlotNum drop the max slot count is already reached and +1 Slots adds +1 rarity so now we are at 3 so its blue now, now lets add any Tag other than rare to it this adds another +1 to rarity, now we are at red, lets make it have a rare tag "Lindwurm", this will add +2 to the rarity, now its purple, thats it for the PC version for now. Now lets go to the consoles, we have a 7th Slot available here so +2 SlotNum drop is possible for this weapon, this also adds +2 to the rarity and with all other parameters as before we're now at a total rarity of 6 which is orange. Alright, thats it about color calculation, so lets talk about BW weapons etc. BW weapons or special weapons in the console version are essentially just Lv51 weapons, they are set as Lv51 scaling inside the game files and are also displayed as Lv51 when viewed on RENET. They are just indicated by a changed blue icon inside of the game. Aswell as having a 7th Slot thats it about them already. And of course the negative Tag penalties being removed for them. Inside the game files for the SlotRate on consoles there is also another entry for a +3 Slot drop for these weapons, e.g. on PC(vanilla) the L.Hawk can only have 4 Slots max (2 Base Slots + 2 SlotRate drop), while on consoles it can have 5 Slots max as BW because of the +3SlotRate drop. Same mechanics go for weapons that have a higher base slot count thus allowing them to have 6/7 Slots. Orange is also only because of there being +3SlotRate on consoles. With this mod tho, its possible to get an L.Hawk etc. drop with 5 Slots on PC. I just applied the Lv51 scaling to the Lv50 weapons on PC with update 0.9. So the only thing thats missing is the 7th Slot (which would turn the color dark yellow for weapons that have purple color at 6 Slots) and the icon change. Everything else is identical to console BW weapons now. If you get an Lv50 Lindwurm in v0.9, it will be a BW Lindwurm as you know it from consoles minus the 7th Slot being possible. Short version:If you get/use an Lv50 weapon as of update 0.9, it will be identical to a BW weapon as you know it from consoles, minus the possibility of a 7th Slot and minus visual stuff (icon and color).
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Deleted
Deleted Member
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Post by Deleted on Mar 7, 2021 21:32:12 GMT 10
Holy crap. Should've checked this version of the modding boards sooner. I've been wondering if there was a mod that recreated GS:C for PC. I remember getting a six slot BW Serpent on there on the Switch version. If you need a tester for this I'd gladly volunteer! I've been using the Japanese wikis for Revelations 1 and 2 enemy statistics for years. Always wondered about other things like drop rate. This is really good information to have. Thanks a lot for the info and work.
Edit: Maybe you can help answer a question? When I did trinity runs on GS:C in the past with buddies, I would literally always get F.B.C.2. This became such a problem that I got it back to back to back at least eight times in a row. I never got my hands on S.T.A.R.S.2 or B.S.A.A.2 due to this. Was there some issue with the drop rate where it just got frozen you think?
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Post by CommanderFOX on Mar 9, 2021 17:30:51 GMT 10
Holy crap. Should've checked this version of the modding boards sooner. I've been wondering if there was a mod that recreated GS:C for PC. I remember getting a six slot BW Serpent on there on the Switch version. If you need a tester for this I'd gladly volunteer! I've been using the Japanese wikis for Revelations 1 and 2 enemy statistics for years. Always wondered about other things like drop rate. This is really good information to have. Thanks a lot for the info and work.
Edit: Maybe you can help answer a question? When I did trinity runs on GS:C in the past with buddies, I would literally always get F.B.C.2. This became such a problem that I got it back to back to back at least eight times in a row. I never got my hands on S.T.A.R.S.2 or B.S.A.A.2 due to this. Was there some issue with the drop rate where it just got frozen you think?
Your GS:C trinity drops were just a case of unlucky RNG I'm pretty sure, I have no confirmation or evidence whether trinity parts have equal drop rate as I haven't found the files that control any of that yet. (if they exist) But if I had to guess gs:c trinity part drops have equal rate. Yeah the Japanese wikis are very helpful, afaik they have detailed drop statistics aswell, only things missing are part drop rates and slot drop rates (Revelations 1). Testers are greatly appreciated so thank you!
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Post by CommanderFOX on Mar 9, 2021 17:31:42 GMT 10
afaik Ghost Ship normal illegal part drops e.g. Auto-Loaders have something like a 1% rate. (no evidence or confirmation either)
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Post by CommanderFOX on Mar 20, 2021 5:03:26 GMT 10
UPDATE 0.9.1-Infinite loading screen issue which could randomly happen after result screen and when starting the game has been fixed.-Weapon slot rates have been updated (buffed) to match the console versions:- -2 | 9%
- -1 | 22%
- +0 | 41%
- +1 | 14%
- +2 | 14%
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Posts: 59
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Post by keomaa on Mar 22, 2021 4:42:31 GMT 10
Hey everyone,
The Ghost Ship: Chaos, which is exclusive content to PS4/XBOX1/SWITCH is now fully playable on PC!
Things to do before Installing this -no longer required-
Make sure to make a backup of the original Ghost Ship and Coop Table files! This Mod will replace it, if you don't create a backup, your Ghost Ship and original Coop Table (drop rates)files will be gone.
To create a backup navigate to the following folders: nativePC/archive/game/scene_coop/f1/ and nativePC/archive/game/coop_table/
Backup following files:
f1_event.arc coop_table.arc
Installation
Drop nativePC, GS and GSC folders and the 2 bat files into your game directory where rerev.exe is and overwrite files
Batch Files
With the latest update, I have added 2 bat scripts, which allow to easily swap between default Ghost Ship and Ghost Ship: Chaos.
Use GSC_OFF.bat to disable GSC, this even works while you are in the main menu or in a raid lobby!
Use GSC_ON.bat to enable GSC, this even works while you are in the main menu or in a raid lobby!
Warning: Do not use the bat scripts while the stage is loading or while you are ingame on Ghost Ship or Ghost Ship: Chaos!
Notes: Ghost Ship: Chaos is ON by default. If you have an older version of the mod installed, you need to reinstall it with the latest version, else the batch scripts will not work! coop_table.arc is loaded by the game on start, (files inside this arc control drop rates and some other stuff) therefore if you want GS:C improved rates you need to enable GSC before running the game and vice versa! Text files are also loaded by the game on start, or when you change language!
Important Notes
This Mod is incompatible with the following Mod: More Ghost Ship Weapon Case Drops
This Mod is incompatible (since ver.0.5) with the following Mod: Less Frustrating Drop Rates (included in the BW update v0.5 and later anyway)
This Mod is incompatible with the following Mod: Ride on Sea plays throughout whole Ghost Ship
CO-OP works - both players must have the mod installed and GSC enabled (or disabled if you play default GS).
Download (ver. 0.9.1)
MediaFire
MEGA
Patch Notes VER. 0.9.1 -Random Infinite loading screen after results / when starting the game fixed -Weapon slot rates updated to be the same as on consoles
VER. 0.9 -Most missing enemy shaders have been fixed (thanks to wilsonso's SPKG Tool) -Text for the Stage now changes accordingly (The Ghost Ship / The Ghost Ship: Chaos) (ENGLISH ONLY) -Text for weapon Tags now changes accordingly (because negative Tag stats are removed if GSC is enabled !before starting the game!) (ENGLISH ONLY) -All Lv50 weapons have the stats that a [BW] weapon would have
VER. 0.8.1 -"Empty" Weapon drop bug should be fixed now
VER. 0.8 -Laboratory (Virus Area) finally has functional Chaos spawns! -Enemies on the Observation Deck now appear once you get close to the weapon case so you can't fight inside the Elevator, as intended on GSC.
VER. 0.7.2 -Rewritten bat scripts (GSC_ON.bat & GSC_OFF.bat) to ensure 100% file integrity -bug fixed that caused a crash on vanilla GS in previous version
VER. 0.7.1 -Added 2 bat scripts(GSC_ON.bat & GSC_OFF.bat) to easily enable/disable GSC
VER. 0.7 -Added weapon cases to pick up -Reverted proper Aculeozzo drops (V0.2) -Rare weapon tag rate increased -Legendary weapon rate increased -Weapon drop bug fixed
VER. 0.6 -Colors for BWs updated, orange will appear as dark yellow -Rare weapon chance increased -BP value from big stars increased to 12k -Negative stats from tags removed VER. 0.5 -Special Weapons can now be earned from Ghost Ship: Chaos -Stage icon should now change correctly 2.0
VER. 0.4.1 -Icon change removed VER. 0.4 -Stage icon should now change correctly -Added temporary workaround fix for laboratory (virus area only) spawn issues - getting Genocide bonus should now be possible
VER. 0.3 -Fixed Aculeozzo spawn issues
VER. 0.2 -Added 3 missing Weapon Cases: -Aculeozzo in Flooded Area now drops a Weapon Case -Aculeozzo on Observation Deck now drops a Weapon Case -Aculeozzo in Solarium now drops a Weapon Case
Known Bugs
- Some spawns may not work correctly [major, can break gameplay] (FIXED)
- Shading of some enemies may be incorrect [minor, graphical] (MOSTLY FIXED)
Video Showcase
Credits:
FluffyQuack - ARCtool, XFS research&converter wilsonso - SPKG Tool
Feel free to leave feedback and report any bugs you find.
Enjoy! I played the lastest version (ver. 0.9.1) with a friend and, he still got the infinite load screen on results
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