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Post by 388 on Aug 1, 2020 10:53:21 GMT 10
I remake a new body mesh with ‘skinwrap’ command,but the skin of newmesh is not smooth. Very headache,I try to fix,I do weight in 3damx2014 make it smooth.When I use the newmesh in RE2,it is not smooth as before. I need a correct way to fix this! thank you very much!
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Post by alphaz on Aug 18, 2020 19:18:08 GMT 10
I can't see your screenshot, but I assume you have jagged / spiky / chunky rigging. I don't know why that happens, but certain topographies seem to be susceptible to it. You can check for it by importing your model with no bone-numbers to a new scene and using RevilMax to import a body motlist file from a RE2 cutscene. I had this problem with a model before and tried many different combinations of values in Skin Wrap, and what finally seemed to nullify it was using Skin Wrap with these settings: It blends neighboring weights together more and is slightly less accurate, so you may want to keep the rigging for parts of your old model that weren't jagged by importing the faces for those parts as SkinData meshes in SkinUtilities. Also, depending on the nature of your problem, this may just make it more jagged
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