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Post by It's Just Nico on May 20, 2020 8:25:03 GMT 10
Heyo! I don't post much on here but i have a question. Near the end of the game an NPC Sherry follows the player, with i assume the same pathfinding as the enemys.}I was wondering if there was a trainer to somehow activate sherry and have her follow you from the Police station, the Sewers, ect. Of course enemys wont attack her, they're not programmed to do that but i just like having a companion by my side in resident evil games. I've been used to it from RE4 - REV2 and it feels a little off not having one. To sum it up i'm just curious if there is or if someone could make a little trainer where Sherry follows you the entire game, even if it causes two sherrys during scripted parts and if she gets stuck maybe a button that'll cause her to teleport to the players position? I'm not sure about any of it, but if anyone has an answer i'd gladly hear it!
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Post by rain395 on May 20, 2020 8:53:19 GMT 10
I feel you. I want this, too, but the dumb story changes takes her away from you earlier than she's supposed to.
One of my biggest issues regarding this game is how LITTLE the characters interact with one another compared to the original. I liked it when Claire was protecting Sherry all through the sewers to the marshaling yard or when Leon and Ada would tag-team enemies. That was so much better before so I'm bitter about the loss of companionship in this game.
Jill and Carlos were mostly by themselves during gameplay but you never feel alone because they're always talking to each other on the radio. Unlike you know, Leon and Claire who are given radios by Marvin!
I wish Leon and Claire were accompanied by their companions and even fight together (or in Claire's case, protect Sherry).
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Post by It's Just Nico on May 23, 2020 8:40:05 GMT 10
Right? The characters seem so distant in the game, sometimes you forgEt theres even parts where they're NPC's and walk around instead of characters glued in cutscenes. I did find out it's possible for sherry to walk around parts of the game where shes not supposed to and has the same pathfinding as enemys such as X. (meaning she wont get stuck in objects or walls.)
Now i just hope someone more advanced than me could make something like a Sherry trainer. simple stuff like activating, deactivating, teleport to the player, ect. But only the future could tell i suppose.
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