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Post by EXQRAY on May 17, 2020 15:38:40 GMT 10
Hi, I'm working on project about replacing Mr.X 3D Model with another 3D Model from out of source RE2 Remake. it's fine about 3D Model, but I have problem about replacing correct texture, it seem like broken texture, I wonder it's fault from UVW 3D Model or Texture itself I'm following the guide from Marcos RC here : residentevilmodding.boards.net/thread/11840/base-rigging-mrxbut here the texture what I got can someone help why this is happening ?, and what's the solution ?, I really really appreciate if there are people who want to help me Thank You
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Bringing consistency to this inconsistent franchise
Posts: 449
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Post by chiarav1 on May 17, 2020 16:15:28 GMT 10
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Posts: 76
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Post by EXQRAY on May 17, 2020 17:42:16 GMT 10
I guess I already check the UVW and pack the UVs properly, but after I export the 3D Model into RE2 Remake mesh, and reimport it again with RE2Remake maliwei's script into my 3ds max, my UV Maps disappear or sometimes broken, i dont know why. but, ok I will try it, thank for the solution
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Bringing consistency to this inconsistent franchise
Posts: 449
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Post by chiarav1 on May 17, 2020 18:09:57 GMT 10
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Posts: 76
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Post by EXQRAY on May 18, 2020 8:46:34 GMT 10
I have never tried tools about Reset Mesh, because of some replacing tutorial models that I learned, they do not need those tools and it seems to be smooth without any problems, so the tools about Reset Mesh are very new for me, so I will try it hope can be a solution to my problem . Btw, I want to ask something, According the tutorial from residentevilmodding.boards.net/thread/12357/resetmesh-script-more-importing-updated. before we export Mesh through Maliwei Tools, we have to make sure the Num Verts have the same values and there're no dead Verts right ? and after the Mesh Form The first LOD is finished, we can't copy it normally for the next LOD right ? need to reimport the model again from 3ds max until become 8 LODs
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Posts: 76
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Post by EXQRAY on May 18, 2020 17:27:20 GMT 10
Hi, someone can explain to me again, I already fix the broken texture at least not like picture above using ResetMesh v0.3 , but there's another problem with my texture, maybe from UVW again the textures are not implemented properly, it looks just 2D not implemented in 3D as a whole, any idea ? what I must suppose to do
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Posts: 76
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Post by EXQRAY on May 18, 2020 17:33:52 GMT 10
I'm wondering if my fault its from ID 1:map channel name : Diffuse UV ? or not, it suppose to be -none- maybe ?
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Bringing consistency to this inconsistent franchise
Posts: 449
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Post by chiarav1 on May 18, 2020 17:40:37 GMT 10
I'm wondering if my fault its from ID 1:map channel name : Diffuse UV ? or not, it suppose to be -none- maybe ? i dont think so, if you want you can send me the mesh + texture and i can check
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Bringing consistency to this inconsistent franchise
Posts: 449
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Post by chiarav1 on May 18, 2020 17:44:51 GMT 10
btw did you load the og uvw?
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