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Post by 388 on Apr 27, 2020 12:17:09 GMT 10
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Bringing consistency to this inconsistent franchise
Posts: 449
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Post by chiarav1 on Apr 27, 2020 15:26:14 GMT 10
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Post by 388 on Apr 27, 2020 19:10:56 GMT 10
so cool ,you saved me. I finish my mod to replace claire head. The many animation is regular in game and she can Speak properly,but it is still claire'sexpression.
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Bringing consistency to this inconsistent franchise
Posts: 449
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Post by chiarav1 on Apr 27, 2020 19:25:32 GMT 10
so cool ,you saved me. I finish my mod to replace claire head. The many animation is regular in game and she can Speak properly,but it is still claire'sexpression. i know man it suck, sadly we cant fix that D:
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Post by 388 on Apr 27, 2020 19:55:42 GMT 10
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Post by 388 on Apr 27, 2020 20:09:43 GMT 10
I hope someone can make the expression weaken
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Bringing consistency to this inconsistent franchise
Posts: 449
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Post by chiarav1 on Apr 28, 2020 14:07:30 GMT 10
thanks for sharing, she looks stunning even with claire's animations, one silly question did you use target weld or bridge or something else to join the neck with the head? because when i use one of this methods always looks wrong... i dont know if you want to try this mod, although im pretty sure that in cutscenes the head is static but she has ada's animations residentevilmodding.boards.net/thread/12270/ada-head-swap-mod
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Post by 388 on May 2, 2020 21:19:12 GMT 10
thanks for sharing, she looks stunning even with claire's animations, one silly question did you use target weld or bridge or something else to join the neck with the head? because when i use one of this methods always looks wrong... i dont know if you want to try this mod, although im pretty sure that in cutscenes the head is static but she has ada's animations residentevilmodding.boards.net/thread/12270/ada-head-swap-modI'm sorry ,I late. I use other people's ada mash,but change in zbrush.I just want to finish it as soon as possible.I think you should weld it,but uv must weld the same as.
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Bringing consistency to this inconsistent franchise
Posts: 449
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Post by chiarav1 on May 3, 2020 12:52:31 GMT 10
thanks for sharing, she looks stunning even with claire's animations, one silly question did you use target weld or bridge or something else to join the neck with the head? because when i use one of this methods always looks wrong... i dont know if you want to try this mod, although im pretty sure that in cutscenes the head is static but she has ada's animations residentevilmodding.boards.net/thread/12270/ada-head-swap-modI'm sorry ,I late. I use other people's ada mash,but change in zbrush.I just want to finish it as soon as possible.I think you should weld it,but uv must weld the same as. thanks, im really starting to think that my 3d max has a problem with the projection D;
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