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Post by moja032006 on Apr 13, 2020 16:24:45 GMT 10
Good day. Hoping someone can copy/paste this remark from the Nemesis chase part (going back to the subway) to the final boss part instead of her saying "Next time, get a f@c#ing hint! would be awesome.
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Don't Know, Don't Care
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Post by Don't Know, Don't Care on Apr 14, 2020 7:15:24 GMT 10
THIS YES PLZZZZ
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Post by arconos on Apr 14, 2020 7:59:37 GMT 10
YES!!!! this is the mod i want made the most out of any!
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Post by forksspoons246 on Apr 14, 2020 9:45:25 GMT 10
TheSphereHunter made an edit of this and showed it on her stream not long ago. She'll likely show it on her spoiler review of RE3make, but she has said she wants to make a mod of it, so if her review includes it, maybe more people will want to make a mod for it to.
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Posts: 152
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Post by GabrielGeog on Apr 14, 2020 16:36:36 GMT 10
+1
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Post by JStryker47 on Apr 16, 2020 6:21:12 GMT 10
Doesn't she say the "#*$&ing hint" line after finishing him off though? Saying "I'll give you S.T.A.R.S.!", when she's already killed him would be a bit awkward, wouldn't it?
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Posts: 152
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Post by GabrielGeog on Apr 16, 2020 16:03:30 GMT 10
Doesn't she say the "#*$&ing hint" line after finishing him off though? Saying " I'll give you S.T.A.R.S.!", when she's already killed him would be a bit awkward, wouldn't it? No, she says this right before delivering the final blow.
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Deleted
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Post by Deleted on Apr 16, 2020 18:39:35 GMT 10
Good day. Hoping someone can copy/paste this remark from the Nemesis chase part (going back to the subway) to the final boss part instead of her saying "Next time, get a f@c#ing hint! would be awesome. yes swaping those lines need to be done ASAP
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Welcome To The Party, Pal !!!
Posts: 247
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Post by ReiKaz on Apr 18, 2020 8:25:10 GMT 10
This is cutscene part. Spend tons hours on RE2 cutscene edits with many ways and tricks to edit/replace - no luck till i give up. RE3 still not tried, maybe working other way. Or maybe someone already know method to edit, could be very nice.
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Post by Scott Kennedy on Apr 18, 2020 21:35:16 GMT 10
So, I took a look at the game files and already identified the file that has the classic line, as well as the cutscene file that would be replaced. I decided that I would leave the "you want ..." only for the end, so I found another more generic line to replace the moment when Jill would say that line so it won't be repeated in two moments in the game. I made some edits to the audios to sync correctly and did all the necessary steps to make audio mods for that game, except the hex editing part. The first replacement worked. Instead of Jill speaking the classic line in the Nemesis chase section, she would say something like "I'm right here, you creepy a** stalker, come and get me". However, the same file included all of her ingame lines and some remained silent. The second substitution would be to put the classic line in place of the "next time take ...", but that was completely silent too. The conclusion is that it isn't so simple to replace dialog audios, it requires a lot of editing in Hex and I don't know how to do it, but if someone knows and is interested, I have saved both files in .wem and ready to be placed in the .pck file
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Welcome To The Party, Pal !!!
Posts: 247
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Post by ReiKaz on Apr 19, 2020 2:20:34 GMT 10
So is same as RE2 sadly. Btw also Nemmy voice in gameplay same stuff. Only 1 good thing could be, if somehow we can find the way to make it work, we can mod probably any sound in RE2/RE3.
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Deleted
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Post by Deleted on Apr 19, 2020 9:21:05 GMT 10
So, I took a look at the game files and already identified the file that has the classic line, as well as the cutscene file that would be replaced. I decided that I would leave the "you want ..." only for the end, so I found another more generic line to replace the moment when Jill would say that line so it won't be repeated in two moments in the game. I made some edits to the audios to sync correctly and did all the necessary steps to make audio mods for that game, except the hex editing part. The first replacement worked. Instead of Jill speaking the classic line in the Nemesis chase section, she would say something like "I'm right here, you creepy a** stalker, come and get me". However, the same file included all of her ingame lines and some remained silent. The second substitution would be to put the classic line in place of the "next time take ...", but that was completely silent too. The conclusion is that it isn't so simple to replace dialog audios, it requires a lot of editing in Hex and I don't know how to do it, but if someone knows and is interested, I have saved both files in .wem and ready to be placed in the .pck file Wow that's really sad that it's so complicated.
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Post by keven84 on Apr 20, 2020 2:18:55 GMT 10
Sadly everything about modding the remakes is insanely complicated for anyone not already a pro game maker or with a advanced 3d modeling degree
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