I was kinda getting stressed, so I thought to myself - do something "fast"... OH boy... fast indeed.
I hereby present my WIP for my SECOND Carlos mod:
Mr. Death himself, HUNK
What I thought would be a simple model switch, ended up becoming days of trial and error which I still am in the middle of.
I wana finish this first before I can get back to working on Taksmaster, but I have a dayjob (work from home / also in the Game industry) which goes without saying takes priority over my mod development time >.<
- skinning fixes
- mesh editing (get rid of radio pocket on backpack)
Noticed that there is some sort of texture glitch for the back of the neck, but dang, I'm looking forward to this and the Taskmaster.
Yes, that's because the mesh I replaced with Hunk's neck sub-mesh was Carlo's beard (hence the transparency issues). I was debugging textures from the other parts of the body during the time I captured the video.
... I've already settled the texture linking problems.
I need to do skinning fixes,
and I really wana get rid of that radio pocket on his backpack.
It wont be too hard to replace / rename the mesh files to replace Jill's BUT...
If we do that:
Glitches like this will happen, because animation data used in the player cutscenes were designed to fit Jill's skeletal proportions, so while Hunk replacing jill will look normal during gameplay (female voice notwithstanding) - the cutscenes will look like nightmare fuel
What I can do to make this work - is to forcefully modify / rescale hunk's skeleton within a DCC (like Maya, 3DS Max or Blender) - and try to match Jill's proportions. And Adjust Hunk's Mesh accordingly.
I could queue up another mod for Lady Hunk for a future mod who already has the feminine proportions....
lady hunk would be awesome but i remember there being problems with her model causing the head to be sunken in and the aim to be strange
yes, i uderstand, I don't know what was up with the weird aiming, but I suspect the sunken head indeed is a result of mismatched skeleton alignments.
The other day, I saw AlphaZ post on the discord that he was troubleshooting some issues with...head bones. I am not yet aware if there is a way to modify game skeletons with our current tools - I think it might be unlikely, as animation data brought into the game is already 'baked' beforehand - that means that even if we somehow were able to edit skeletons, the position and rotations of the bones are fixed in place by the animation.
So bringing in external models, means that we have to comply with the skeletons (and the animation that drive them) that are already in the game. So to Circumvent this limitation, it's ideal for our models to match the body proportions of the target character we intend to replace.
EDIT: However, I believe Fluffyquack has had success with modifying animations? I don't know how the math works underneath, but he has been able to change animation values as shown in a lot of the funny vids he posts online.
brunomula: i searched for the whole internet and i didn't find the jill black widow mod,if someone have,or know where to find,please tell me youtu.be/TDAv-aSBuzI this is the mod,if someone have or know where to find,PLEASE tell me
Jul 2, 2020 7:09:43 GMT 10
alphaz: V Unfortunately, the RE7 Chris we see in RE7 is just a video. He cannot be modded because his model is not in the files. The RE7 Chris model we do have was ripped from RE2, strangely enough
Jul 4, 2020 16:25:06 GMT 10
388: Where I can find the full more 're2_pak_names_release.list' ,thanks!
Jul 5, 2020 18:07:15 GMT 10
angelina: where can I download the voice on Ashley Graham in resident evil 5?
Jul 6, 2020 9:01:30 GMT 10
liviad34d: alphaz. The free dlc "Not a Hero" where you play as Chris doesn't have a Chris model?
Jul 6, 2020 13:56:25 GMT 10
johnnyfromthe80s: Can a model in fbx. format get rigged for Resident Evil Games ? And if yes wich games ?
Jul 6, 2020 15:51:31 GMT 10
alphaz: liviad34d His head is not in the files, no. His body is, but that just looks like a generic umbrella soldier's
Jul 6, 2020 16:42:24 GMT 10
liviad34d: alphaz Oh, well that sucks. I thought there were some cut scenes. I'll have to play it again. The one I saw for re2 or 3 of the re7 Chris looked good though.
Jul 6, 2020 23:46:46 GMT 10
Adngel: johnnyfromthe80s, importing a character into a game, requires you rig that character into the bones structure that uses that game, so if you have an already rigged model in fbx, unless they were using the game's skeleton, you will have to re-do it.
Jul 7, 2020 19:07:03 GMT 10
felibuni96: Hi, i cant open the YZ2tool , help . hola no puedo abrir la herramienta YZ2tool la inicio pero despues al instante se cerrara, ayuda porfavor.
Jul 9, 2020 6:44:58 GMT 10
jezzica4000: Looking for a the dress when Sherry is taken in Re6 with jake and put in the locked testing room. i need this dress as a mod for Adda for main game mod for DX9 file please... No Panties and without shoes. would like stockings up to just over the knee's
Jul 10, 2020 9:54:30 GMT 10
jezzica4000: any sexy out fits for ada /helena etc all the re6 women that i can play as . not many links i can find to mod from
Jul 10, 2020 9:56:40 GMT 10
leehunter: Thank you very much~ really~ thank you~ Good job~
Jul 10, 2020 11:11:08 GMT 10
DarkSamus: jezzica4000 What you are asking for breaks the rules of this site.
Jul 10, 2020 11:12:08 GMT 10
Mr.Curious: DarkSamus I thought only nude mods were prohibited? Are skimpy outfits, or bathing suits against the rules? What about lingerie?
Jul 10, 2020 16:49:22 GMT 10