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Post by bloodroke on Apr 2, 2020 5:21:36 GMT 10
After working on this program for a while, my friend and I have finally completed the initial release for this program. This tool allows you to load .XML files for the Mercenaries stages and edit various attributes with dropdowns and replace buttons; no more needing to look up enemy ID tables, weapon tables, etc. The tool will also allow you to specify your ARC folder, i.e. s400, and compile it, because this tool has support for FluffyQuack's .ARC tool built right in. Just specify your RE5 BAT, your ARC folder, and hit compile when you have saved your .XMLs. New in 1.1:The program now has more values to change for certain enemies, and now hides elements for enemies that they don't apply for. The program now has a master struct file it uses to ensure that the .ARC files compile correctly. Download Link, V1.1drive.google.com/open?id=1E3e_mzEyplpQjb0jwcuVIycUcu7Mn3m7
To-Do List:Finish off the model lists for the Town Majini and Ndipaya Majini, as they are currently very incomplete.Screenshots Credits Bloodroke - GUI Design, Testing, Information Collection My Good Friend (Who has chosen to remain anonymous) - Software Coding FluffyQuack - ARC Tool, Original ID .TXT Files
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i lost my youtube channel :( hacked
Posts: 2,019
Original Join Date: Feb 20 2011
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Post by KRIZALID on Apr 3, 2020 9:11:15 GMT 10
thanks a lot for ur hard work i will try it out XD
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Post by bloodroke on Apr 7, 2020 7:37:59 GMT 10
An update, we have been working on the program and have found out the source of the problem. The program is getting more options to customize, and the only issue now is finding the time to program. The new version should be ready in a few days.
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Post by sam260 on Apr 10, 2020 4:04:13 GMT 10
^_^ Hurry up
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Post by bloodroke on Apr 10, 2020 4:26:43 GMT 10
The update has been released. The program should now be fully functional.
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Post by sebmercenary on Apr 10, 2020 10:07:34 GMT 10
This will be extremely useful and reduce the amount of work when creating new stages. I will test it this weekend hopefully. Nice work!
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Posts: 58
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Post by humenspider7 on May 19, 2020 18:42:30 GMT 10
The program works great, but the only issue I've had is with coordinates. I'm using the ultimate trainer by Raz0r for coordinates, but it seems enemy ai get stuck very often. Any advice on that?
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dale home
Posts: 288
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Post by kTeo on Jan 23, 2021 6:02:36 GMT 10
i'm having a problem with this tool, the window is way too big for my monitor (1366x768)
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Post by RichardHafer on Mar 26, 2021 22:42:06 GMT 10
Any plans on updating this again?
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Just for fun 🎮🥰
Posts: 106
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Post by Rosario on Dec 8, 2023 5:52:32 GMT 10
Hello fellow modders... let me ask you something! because there are enemies that remain in the scene, even after they are killed! Can you tell me how and which game file makes this happen? any script? I wanted to add this function to the mercenaries! it's possible ?
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Post by RichardHafer on Apr 30, 2024 4:39:25 GMT 10
Any plans on updating this again?
x2.
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retired mod reskinner.
Posts: 196
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Post by izacky frezzarim on Jul 2, 2024 19:01:00 GMT 10
Man, This IS really useful. I Hope you can make It works flawslessly.
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Post by Dogeza02 on Jul 14, 2024 14:30:13 GMT 10
Now I was able to edit the boss enemy into a normal enemy. Thanks!
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