I WON'T DO ANY REQUESTS AT THE MOMENT
Posts: 555
Original Join Date: Feb 22 2012
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Post by ZERO on Mar 24, 2020 14:34:32 GMT 10
I noticed Re 3 added some stuff but reduce the quality in the process.
They reduced the textures and mat libraries.
Sounds and stuff.
Zombies quality and mesh dismemberment.
I just hope that the full game has more to offer than what i have seen in the demo files lol.
Anyways there are some problems due to the lack of extra mat libraries and detail maps on re3 demo
there are 2 ways to go here
Glossy as hell or flat dry as f$#%
I know there are other ways but we will see
Edit: i was working on other mods and hype is getting high.
The game is just around the corner If I don't finish them before that they will be for main game then.
MODS will be out when they are done so have patience mates. Thanks and have fun mates
have fun mates
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trying to learn
Posts: 196
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Post by themimegogo on Mar 25, 2020 7:01:44 GMT 10
Nicely done Zero!!! I'm guessing we only need to replace the appropriate .mesh files with the ones from RE2's in order to achieve this?
I'm trying to figure out how to bring in a completely new mesh from an FBX or Maya or 3DSMax scene. Last year I was using as script from a Chinese user...named Mawei777 I think..., who wrote out a maxscript exporter script for 3DSMax. :/ but it doesnt seem to work anymore.
My question to you is: How does one export out an original mesh from Max or Maya and convert it into a useable .mesh file for RE3??
Thanks.
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Posts: 1,735
Original Join Date: Jul 27, 2007
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Post by George on Mar 26, 2020 5:37:25 GMT 10
Nicely done Zero!!! I'm guessing we only need to replace the appropriate .mesh files with the ones from RE2's in order to achieve this? hi You can put re2 models on re3 and they will work perfect i did that with my terminator mod but i couldnt make the game load the textures. So rename them for example em6200 (mr x body) to em9000 (nemesis body)but i get stuck on the textures. Back to topic great work mate Mr X looks very well there.
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Posts: 37
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Post by redfield2012 on Mar 26, 2020 10:30:44 GMT 10
You can put re2 models on re2 and they will work perfect i did that with my terminator mod but i couldnt make the game load the textures. I'm looking forward to see Arnold again
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Post by ishansardar on Mar 26, 2020 10:50:56 GMT 10
Release date?
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I WON'T DO ANY REQUESTS AT THE MOMENT
Posts: 555
Original Join Date: Feb 22 2012
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Post by ZERO on Mar 27, 2020 6:19:17 GMT 10
When is done and to@themimegogo you need to do the mod for re 3 Mdfs use a different structure than re2.
I manage to load a model with textures by hex editing but some parts of the skeletons in re 3 are different from re2 meaning some children in the main skeleton so mesh will look deform some times lol.
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trying to learn
Posts: 196
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Post by themimegogo on Mar 27, 2020 11:10:31 GMT 10
Nicely done Zero!!! I'm guessing we only need to replace the appropriate .mesh files with the ones from RE2's in order to achieve this? hi You can put re2 models on re3 and they will work perfect i did that with my terminator mod but i couldnt make the game load the textures. So rename them for example em6200 (mr x body) to em9000 (nemesis body)but i get stuck on the textures. Back to topic great work mate Mr X looks very well there.
is your mesh showing up as with a sort of orange and whit checkerboard pattern? this is the current problem I am experiencing as well. I was saving out the texture images using the HxD editor where you changed the text header of the files, a method that was working last year for RE2, kinda rummaging around for a solution.
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