Welcome To The Party, Pal !!!
Posts: 247
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Post by ReiKaz on Mar 21, 2020 8:22:12 GMT 10
Looking in to sounds, is even more complicated than RE2, enemies, weapons have more additional sounds compared to RE2 Remake. Way more hit sounds, pistol sounds a bit more complex with additional sfx (just from 1 shot), hit sounds not stored only in weapons sfx, but also spreaded to enemies sfx's. Weapons as always in RE engine, determinates triggered sfx by map locations, which weapon echo sfx is triggering, which audio setting applying by engine. Anyone want to try first results for 1999 Knife: 1999 Sounds - Knife for RE3 Remake DEMO (link fixed): RE3 Remake - 1999 Sounds - Knife v0.017aChanged:Reworked 1999 knife hit sound Replaced hit to zombies Requirements:Resident Evil 3 DEMO ( link - Steam) New version of Fluffyquack's Modmanager ( link - Forum) Installation:Put "1999 Sounds <weapon> <version>.rar" file to "...\modmanager\Games\RE3R_Demo\Mods" folder. Open Modmanager and install from "RE3 Remake DEMO" mods list. P.S. again.. like in RE2 REmake, shotgun don't have actual shot sound, only echo variations and other sfx's, why?! EDIT: If you shooting pistol a lot, and like to have undamaged ear drumsticks: Pistol sound fixed (safe levels to ear) RE3 Remake - Pistol sound fixed v1Hope they reworks some sounds before release, cause constant hearing some sounds parts in Demo will result ears squeaks or even head pain.
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Post by darkera200 on Mar 24, 2020 12:24:42 GMT 10
let us know what you find, would like to see if someone can compile a detailed list of what sound is what. Love to get those ambient background noises in the game (PSA speakers).
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