✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Mar 20, 2020 18:39:16 GMT 10
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Posts: 252
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Post by skuld on Mar 20, 2020 19:48:04 GMT 10
Just Test It Out & Looks Like We Can Just Export Any RE2R Face Model Without Any Effort (Just Rename The Mesh ID) About Body & Hairs, You Could Use Rig Transfer Method About The Texture, We Can Rename File's Type Into .10 (And Noesis Could Read & Export It Without Any Defect)
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Posts: 33
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Post by kerrang on Mar 21, 2020 1:47:24 GMT 10
Wonder how Jill looks with Clair's ponytail.
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Welcome To The Party, Pal !!!
Posts: 247
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Post by ReiKaz on Mar 21, 2020 3:31:04 GMT 10
Wow! You're fast, thank you!
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Mar 21, 2020 6:48:23 GMT 10
SO, being new to all of this, when I extract the PAK file I get a bunch of .bin files. How do I open these or did I do something wrong? Read the instructions in the PAK thread. It sounds like you missed a step. You unpack REtool, download the RE3 filelist, edit the batch file so it reads RE3 file list, and then drag'n'drop PAK onto the batch file.
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Posts: 41
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Post by mumbles on Mar 24, 2020 6:31:16 GMT 10
I'm assuming extracting the PAK file is for modding purposes... not just to install mods.
I'm having a problem with the demo in that the manager is looking for re3.exe, but the demo is re3demo.exe so it disables the modmanager. I'm sure it's a simple solution...
UPDATE/EDIT: I'm sorry. I'll show myself out.
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trying to learn
Posts: 196
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Post by themimegogo on Mar 25, 2020 4:09:23 GMT 10
Hey Fluffy!
Quick question
last year Tora Neko made this nice tutorial for modding on RE2
Does the same pipeline still work?
I had a look at the contents of some of the RE3 mod releases, for the most part, everything still looks the same with minor differences. So I'm throwing out a guess that the methods shown in Tora Neko's tutorial still works on the asset creation side of things. I just wanted to check with you guys if there are any significant changes that modders should be aware of.
Thanks! Be safe everyone, wash your hands!
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Mar 25, 2020 8:17:48 GMT 10
I'm not doing model modding myself, but as far as I know, the process is the same.
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First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
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Post by JTeghius Kittius on Mar 27, 2020 23:15:21 GMT 10
Just Test It Out & Looks Like We Can Just Export Any RE2R Face Model Without Any Effort (Just Rename The Mesh ID) About Body & Hairs, You Could Use Rig Transfer Method About The Texture, We Can Rename File's Type Into .10 (And Noesis Could Read & Export It Without Any Defect)
what exactly do you mean with "rename the Mesh ID"? you did that without skin transfer?
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Posts: 252
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Post by skuld on Mar 27, 2020 23:41:24 GMT 10
what exactly do you mean with "rename the Mesh ID"? you did that without skin transfer? Yep I Did It Without Transfer Method. What I Mean Mesh ID Is LODGroup_*_MainMesh_*_Submesh_* I Just Matched Jill Head Mesh ID With Claire's & Export Them Over Claire Head Mesh RE3R Use Same Head Bones As RE2R Has, So I'm Really Sure RE2R Could Animate It Without Any Bugs
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First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
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Post by JTeghius Kittius on Mar 28, 2020 0:03:36 GMT 10
what exactly do you mean with "rename the Mesh ID"? you did that without skin transfer? Yep I Did It Without Transfer Method. What I Mean Mesh ID Is LODGroup_*_MainMesh_*_Submesh_* I Just Matched Jill Head Mesh ID With Claire's & Export Them Over Claire Head Mesh RE3R Use Same Head Bones As RE2R Has, So I'm Really Sure RE2R Could Animate It Without Any Bugs Thanks for the quick reply. Just wondering... this doesn't have broken facial animations in cutscenes?
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Posts: 252
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Post by skuld on Mar 28, 2020 0:30:02 GMT 10
Thanks for the quick reply. Just wondering... this doesn't have broken facial animations in cutscenes? Nope, Here The Result I Got
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Enjoy!
Posts: 1,266
Original Join Date: Nov 21, 2012
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Post by Mister T on Jun 2, 2020 18:27:15 GMT 10
Is there a way to extract all .dll files too?
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