I have been playing a lot of coop Mercenaries, and I decided to make my own custom waves so my friend and I wouldn't get bored so quickly, but it was always so tedious to keep going into the XMLs using Notepad++.
I would have to look up reference tables for enemy numbers, weapon IDs, behaviors, etc. Sometimes, Notepad++ wouldn't even save my work, despite the fact that it claimed to do so. So, I enlisted the help of a good friend to write the program while I designed the GUI elements.
Progress is good so far, and the majority of the program functions as it should, and the files save correctly. Small things like "Replace All", the two checkboxes for hiding certain weapons or buggy enemies, and Model Type have not been implemented yet. I have already been using the program to edit enemy waves, and it is far quicker to use this than to manually edit XMLs with Notepad++.
**Edit** The newest progress. The program is nearly finished.
Last Edit: Mar 28, 2020 10:52:48 GMT 10 by bloodroke
Much more progress has been made and the program is nearly complete. The program has support for FluffyQuack's ARC tool and now compiles selected ARC folders. Next and previous XML work as intended and move through the XMLs contained within the parent folder for the opened XML.
The program has support now for limiting the enemy types to those generally seen in Mercenaries, or every single one in the game. Total enemy numbers for the XML are now shown, as well as having a failsafe for ensuring the correct number of decimals are in the spawn location text boxes.
Taint3d: I'm tired as well, haven't slept in two day's unfortunately.
Jun 2, 2021 22:49:32 GMT 10
glisp: fluffyquack might as well just stop adding trainers to his mod manager. He refuses to update them to work with the latest version of the games. There's no point in having them.
Jun 9, 2021 13:20:42 GMT 10
Jun 10, 2021 23:10:16 GMT 10