Posts: 304
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Post by Kazserah on Mar 20, 2020 12:07:18 GMT 10
Once again, they make zombies move at a low framerate when far away. It is beyond me why this isn't in the graphics options, and is instead forced on us. With the fix for that on RE2, I had no noticeable performance impact.
So please, when the game comes out, and if they don't make this an option, release another patch for RE3 which fixes it.
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Post by xbob42 on Apr 4, 2020 6:19:15 GMT 10
I'd like to throw my hat in for this one.
I looked up the RE2 version to try and puzzle together how people knew what to look for, but to no avail. Everything in HxD just looks like gibberish to a layman like me, and I couldn't even find a pattern in what was even being changed as each update hit. Clearly it's above my kindergarten-level skills, but I'd really, REALLY like a mod for this, because the zombies look awful at a distance!
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Post by cymatix on Apr 5, 2020 7:59:10 GMT 10
I found the new offset value in re3.exe: 0xECFC28. It's pretty much the same as with RE2.
You replace:
44 8B C5
With:
45 31 C0
This makes distant models animate at full FPS but the problem is that unlike RE2, it also breaks interactables like doors, typewriter, stash etc. Basically anywhere you can press A/X to interact won't work anymore. I don't know how to fix it so I hope that someone here can figure it out!
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Post by Doze_D on Apr 5, 2020 11:33:16 GMT 10
At least we know that fixes should be same/similar to RE2R. Now it's just that gotta find the way to make it work properly. There was also some slower framerates for flame and water animations in some places, which I found to be odd.
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Post by xbob42 on Apr 6, 2020 8:15:51 GMT 10
I found the new offset value in re3.exe: 0xECFC28. It's pretty much the same as with RE2.
You replace:
44 8B C5
With:
45 31 C0
This makes distant models animate at full FPS but the problem is that unlike RE2, it also breaks interactables like doors, typewriter, stash etc. Basically anywhere you can press A/X to interact won't work anymore. I don't know how to fix it so I hope that someone here can figure it out!
I've been following a conversation over at Nexus Mods about this very subject and one of the replies was basically that this is anti-cheat, where if you tamper with anything like this you can't interact with anything... boy I hope that's not the case.
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Posts: 304
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Post by Kazserah on Apr 6, 2020 8:47:51 GMT 10
Well there is this: www.nexusmods.com/residentevil32020/mods/71?tab=descriptionBut it's a script you have to run from the main menu onward. What is Capcom's deal? Why couldn't they make this a graphics setting? Even if they thought it might mess something up or their engine can't handle it, they could add it as an "experimental feature." Hopefully people find a more permanent solution...
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Post by cymatix on Apr 6, 2020 8:48:34 GMT 10
I've been following a conversation over at Nexus Mods about this very subject and one of the replies was basically that this is anti-cheat, where if you tamper with anything like this you can't interact with anything... boy I hope that's not the case. This guy got it working with Cheatengine after I told him the offset address to use. You have to enable it every time you start the game and it's an .exe that needs privileges, but it seems fine and it works so it will do for now. Would much prefer a more elegant solution in future though, like we had with RE2.
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Post by xbob42 on Apr 6, 2020 8:52:08 GMT 10
Perfect, thanks guys! I don't mind running cheat engine with it since I had to do something similar with Ni No Kuni 2 because the game was so piss easy that you needed cheat engine to make it challenging. A more permanent solution would be welcome, though!
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Post by psg1 on Apr 6, 2020 20:57:54 GMT 10
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Post by Doze_D on Apr 6, 2020 23:37:55 GMT 10
Tried this fix with the framework mod, didn't work. Interactions were fine but zombies still animated at lower framerates.
Edit: Ah, my mistake, put the HEX edit into wrong adress. Works now flawlessly. And good thing that we have that Vignette-disabling option withihn the framework mod.
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Post by cymatix on Apr 7, 2020 1:10:34 GMT 10
Awesome! Glad we have a legitimate fix now, thanks for sharing.
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