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Post by Doze_D on Mar 20, 2020 5:51:47 GMT 10
These both games should be very similar, so surely RE2R fixes might works on RE3R too ? Here's the ones that would be needed:
- Vignette remove - Sharpening remove - Zombie animations at distance 30 --> 60 fps - SSR fix
Also, I saw some weird graphical issues in cutscenes, it was like there was this strange mesh-layer to the characters, which also seems to happen on some other occations.
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Post by Doze_D on Mar 21, 2020 18:18:59 GMT 10
Also, now that we have more footage and gameplay experience, there's some other things people would need to see that can these be fixed somehow:
- Gore is heavily toned down from RE2R. Shooting off limbs makes them dissappear rather than stay in the game, and it's generally toned down quite a lot. Seems that you also need to shoot a lot more of bullets into leg for example, before it cuts off. You only needed something like 3-5 bullets in RE2R for that, here you sometimes need 5-7 bullets to break it off. Random chance head blowup works still with pistol at least, couldn't get head to blow with shotgun yet. Also, you apparrently can't shoot zombie in half with shotgun anymore, or then it's just super hard/random.
- Zombies are like rocks on the ground when they're dead, they had ragdoll physics still working in RE2R even after they were dead. You could poke or shoot them and the bodies moved. Not working in here anymore.
- Shotgun's pellet radius is astronomical, they basically spread to full height of a wall from 12 feets.
All of these things are done like this propably because console restrictions, but I'll hope that these are again something that can be tackled with HEX-editing like On/Off-switches. And I really do hope that these are only limited right now because console hardware limitations, and not because the engine limitations.
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Post by saiko on Mar 21, 2020 23:23:41 GMT 10
Maybe that stuff was just tamed for the demo? Interestingly enough, the original RE3 was also less gory than the original RE2.... so perhaps this was an intentional design choice.
Either way, since this entire game was based off of the RE2 remake, I imagine it would be fairly easy to turn back on. (Particularly the ragdoll on the dead zombies and the vanishing limbs; those two things should just be changing a few numbers in the .exe) Not blowing zombies in half with a shotgun is minor but the disappearing limbs is annoying me ever since I noticed it!
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