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Post by kitty on Apr 30, 2020 7:41:14 GMT 10
Assuming the formatting is the same, levels-wise, it would be easy to swap out items in the game world with this, using the RE5 example method? RE5 even had the same randomizers as RE3R has, when it comes to breakable objects, so I think its possible to edit that as well? Sadly the original extensive forum of RE5 has died out years ago, and I dont have many backups on HEX editing the files necessary. But it should be easy to find, bunch of 803F's in a row were leading to the coordinates of the items in question, along with the Item ID, and since we HAVE a lot of item ID's already. Pro Tip: When looking for such things in HEX editing, look for something with a unique as possible, long and complex ID. I would and will start by looking via 4D - Handgun Attachment 95 - Chain Cutters B5 - Hose Since those are likely to return less results in the files, than searching for First Aid [there will be a hundreds of HEX 01 and such values, no need to look for those at the moment.] WOULD IT BE POSSIBLE TO ADD SECTIONS FROM RER2 police station to the one in rer3 to make it more exapandable? It was possible to add new stages into the older RE so I assume if triggers are figured out [which all randomizer mods have, for example RE1 randomizer and RE2 random room mods] and the models and such are compatible all the way, or can be converted correctly, then it would of course be possible. Just the time and headaches involved need to be invested first of all.
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Posts: 115
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Post by reiko26 on May 1, 2020 5:26:29 GMT 10
gotcha, that makes sense
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