Items: 01 - First Aid Spray 02 - Green Herb 03 - Red Herb 05 - G+G Herb 06 - R+G Herb 09 - G+G+G Herb 0C - RE2 Green Herb? 0D - RE2 Red Herb? 13 - RE2 9mm Bullets? 14 - RE2 Shotgun Ammo? 15 - AR Ammo? 16 - Green Herb Again? 17 - Red Herb Again? 1F - 9mm Ammo 20 - Shotgun Ammo 21 - AR Ammo 22 - Magnum Ammo 23 - 9mm Ammo Again? 2A - Gunpowder (No name) 2B - Special Gunpowder (No name) 3D - Gunpowder 3E - Special Gunpowder 4D - Handgun Attachment 77 - Inventory Expansion (Pouch) 94 - Chain Cutters (No name) 95 - Chain Cutters B5 - Hose BA - Examinable Object, 2 Spaces? F1 - Inventory Expansion (Same as 77?)
Good to see you around again! thanks for posting Zealot
Hey! How's it going? Nice to see you too! I'll probably stick around for a bit longer this time hahaha, I sort of dissappeared after RE2
I'm doing good! made WAAAAAAAY too many RE2R mods lol!
to keep on topic, it seems Capcom did a better job at scrubbing things from the files this time around. there's almost no unused items and things left-over in the demo. I also did some poking around and FluffyQuack did some out of bounds shennanigans and there's almost nothing left over.
Assuming the formatting is the same, levels-wise, it would be easy to swap out items in the game world with this, using the RE5 example method?
RE5 even had the same randomizers as RE3R has, when it comes to breakable objects, so I think its possible to edit that as well?
Sadly the original extensive forum of RE5 has died out years ago, and I dont have many backups on HEX editing the files necessary. But it should be easy to find, bunch of 803F's in a row were leading to the coordinates of the items in question, along with the Item ID, and since we HAVE a lot of item ID's already.
Pro Tip: When looking for such things in HEX editing, look for something with a unique as possible, long and complex ID.
I would and will start by looking via 4D - Handgun Attachment 95 - Chain Cutters B5 - Hose
Since those are likely to return less results in the files, than searching for First Aid [there will be a hundreds of HEX 01 and such values, no need to look for those at the moment.]
There are multiple mentions of Nintendo Switch in the files. At first I thought these were just leftover button prompts, but they aren't in RE2 REmake at all, so their inclusion in the file structure here is incredibly suspicious.
Have we seen any files anywhere that indicate the western custom M37 shotgun will make a return?
EM9000 seems to be Nemesis' general ID [not to be confused with his item ID, but for level editing, its more necessary to know his id string], and EM1000 seems to be the "tentacle bae" that is spawning alongside him.
EM9000 because he has some references to "tentacle", as well as "engine", and engine appears to refer to the "heart device" and the other hint is that he is referenced in "inthecity.scn.20".
Last Edit: Mar 23, 2020 6:04:25 GMT 10 by kitty: minor ed
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388: Where I can find the full more 're2_pak_names_release.list' ,thanks!
Jul 5, 2020 18:07:15 GMT 10
angelina: where can I download the voice on Ashley Graham in resident evil 5?
Jul 6, 2020 9:01:30 GMT 10
liviad34d: alphaz. The free dlc "Not a Hero" where you play as Chris doesn't have a Chris model?
Jul 6, 2020 13:56:25 GMT 10
johnnyfromthe80s: Can a model in fbx. format get rigged for Resident Evil Games ? And if yes wich games ?
Jul 6, 2020 15:51:31 GMT 10
alphaz: liviad34d His head is not in the files, no. His body is, but that just looks like a generic umbrella soldier's
Jul 6, 2020 16:42:24 GMT 10
liviad34d: alphaz Oh, well that sucks. I thought there were some cut scenes. I'll have to play it again. The one I saw for re2 or 3 of the re7 Chris looked good though.
Jul 6, 2020 23:46:46 GMT 10
Adngel: johnnyfromthe80s, importing a character into a game, requires you rig that character into the bones structure that uses that game, so if you have an already rigged model in fbx, unless they were using the game's skeleton, you will have to re-do it.
Jul 7, 2020 19:07:03 GMT 10