Posts: 150
Original Join Date: Feb 4, 2011
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Post by Zealot Tormunds on Mar 20, 2020 4:23:32 GMT 10
How's it going people? Here's the item ids I've found so far in RE3. Most of them don't have icons or names.
Weapons: 01 - Handgun 0B - M3 Shotgun 15 - Assault Rifle CQBR 2F - Defense Knife 41 - Grenade
Items: 01 - First Aid Spray 02 - Green Herb 03 - Red Herb 05 - G+G Herb 06 - R+G Herb 09 - G+G+G Herb 0C - RE2 Green Herb? 0D - RE2 Red Herb? 13 - RE2 9mm Bullets? 14 - RE2 Shotgun Ammo? 15 - AR Ammo? 16 - Green Herb Again? 17 - Red Herb Again? 1F - 9mm Ammo 20 - Shotgun Ammo 21 - AR Ammo 22 - Magnum Ammo 23 - 9mm Ammo Again? 2A - Gunpowder (No name) 2B - Special Gunpowder (No name) 3D - Gunpowder 3E - Special Gunpowder 4D - Handgun Attachment 77 - Inventory Expansion (Pouch) 94 - Chain Cutters (No name) 95 - Chain Cutters B5 - Hose BA - Examinable Object, 2 Spaces? F1 - Inventory Expansion (Same as 77?)
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First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
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Post by JTeghius Kittius on Mar 20, 2020 7:48:02 GMT 10
Good to see you around again! thanks for posting Zealot
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Posts: 150
Original Join Date: Feb 4, 2011
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Post by Zealot Tormunds on Mar 20, 2020 8:20:12 GMT 10
Good to see you around again! thanks for posting Zealot Hey! How's it going? Nice to see you too! I'll probably stick around for a bit longer this time hahaha, I sort of dissappeared after RE2
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First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
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Post by JTeghius Kittius on Mar 20, 2020 9:07:03 GMT 10
Good to see you around again! thanks for posting Zealot Hey! How's it going? Nice to see you too! I'll probably stick around for a bit longer this time hahaha, I sort of dissappeared after RE2 I'm doing good! made WAAAAAAAY too many RE2R mods lol! to keep on topic, it seems Capcom did a better job at scrubbing things from the files this time around. there's almost no unused items and things left-over in the demo. I also did some poking around and FluffyQuack did some out of bounds shennanigans and there's almost nothing left over.
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Post by kitty on Mar 21, 2020 15:08:10 GMT 10
Assuming the formatting is the same, levels-wise, it would be easy to swap out items in the game world with this, using the RE5 example method?
RE5 even had the same randomizers as RE3R has, when it comes to breakable objects, so I think its possible to edit that as well?
Sadly the original extensive forum of RE5 has died out years ago, and I dont have many backups on HEX editing the files necessary. But it should be easy to find, bunch of 803F's in a row were leading to the coordinates of the items in question, along with the Item ID, and since we HAVE a lot of item ID's already.
Pro Tip: When looking for such things in HEX editing, look for something with a unique as possible, long and complex ID.
I would and will start by looking via 4D - Handgun Attachment 95 - Chain Cutters B5 - Hose
Since those are likely to return less results in the files, than searching for First Aid [there will be a hundreds of HEX 01 and such values, no need to look for those at the moment.]
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Posts: 34
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Post by django on Mar 21, 2020 15:22:55 GMT 10
There are multiple mentions of Nint endo Switch in the files. At first I thought these were just leftover button prompts, but they aren't in RE2 REmake at all, so their inclusion in the file structure here is incredibly suspicious. Have we seen any files anywhere that indicate the western custom M37 shotgun will make a return?
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Post by mutt on Mar 21, 2020 16:30:16 GMT 10
Hey can anyone help me please
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Post by delta333 on Mar 21, 2020 21:18:38 GMT 10
So technically demo version doesn't have grenade launcher along with ingredients to craft types of grenades. I am hoping there will be more types of grenades such as freeze grenade.
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Post by kitty on Mar 23, 2020 6:03:21 GMT 10
EM9000 seems to be Nemesis' general ID [not to be confused with his item ID, but for level editing, its more necessary to know his id string], and EM1000 seems to be the "tentacle bae" that is spawning alongside him.
EM9000 because he has some references to "tentacle", as well as "engine", and engine appears to refer to the "heart device" and the other hint is that he is referenced in "inthecity.scn.20".
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Post by saiko on Mar 24, 2020 12:08:44 GMT 10
Anyone have a tip on how to swap items in your inventory with cheat engine, specifically i want to get an Assault Rifle. How to swap it with for example green herb in your inventory? There is an Ultimate trainer at Nexus mods for the RE3 Demo that will do this for you.
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Post by atomoksetin on Mar 28, 2020 3:33:18 GMT 10
It seems this time CAPCOM cut out most of the item icons. Too few items on this list
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Squirrels gone wild!
Posts: 6
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Post by squirrelies on Apr 5, 2020 8:26:09 GMT 10
Item IDs in final release. I recorded rejected or broken items too. Items go from 0x0001-0x0142 --- 0000 None
0001 First Aid Spray
0002 Green Herb
0003 Red Herb
0004 #Rejected# Item_sm70_003
0005 Mixed Herb (G+G)
0006 Mixed Herb (G+R)
0007 #Rejected# Item_sm70_006
0008 #Rejected# Item_sm70_007
0009 Mixed Herb (G+G+G)
000A #Rejected# Item_sm70_009
000B #Rejected# Item_sm70_010
000C #Rejected# Item_sm70_011 (Green Herb icon)
000D #Rejected# Item_sm70_012 (Red Herb icon)
000E #Rejected# Item_sm70_013
000F #Rejected# Item_sm70_014
0010 #Rejected# Item_sm70_015
0011 #Rejected# Item_sm70_016
0012 #Rejected# Item_sm70_017
0013 #Rejected# Item_sm70_018 (Handgun Ammo icon)
0014 #Rejected# Item_sm70_019 (Shotgun Shells icon)
0015 #Rejected# Item_sm70_050 (Assault Rifle Ammo icon)
0016 Green Herb
0017 Red Herb
0018 #Rejected# Item_sm70_053
0019 #Rejected# Item_sm70_054 (Flame Rounds icon)
001A #Rejected# Item_sm70_055 (Explosive Rounds icon)
001B #Rejected# Item_sm70_056 (Mine Rounds icon)
001C #Rejected# Item_sm70_057
001D #Rejected# Item_sm70_058
001E #Rejected# Item_sm70_059
001F Handgun Ammo
0020 Shotgun Shells
0021 Assault Rifle Ammo
0022 MAG Ammo
0023 #Rejected# Item_sm70_104 (Handgun Ammo icon)
0024 Mine Rounds
0025 Explosive Rounds
0026 Acid Rounds
0027 Flame Rounds
0028 #Rejected# Item_sm70_109 (Explosive Rounds icon)
0029 #Rejected# Item_sm70_110
002A #Rejected# Item_sm70_111 (Gunpowder icon)
002B #Rejected# Item_sm70_112 (High-Grade Gunpowder icon)
002C #Rejected# Item_sm70_113 (Explosive A icon)
002D #Rejected# Item_sm70_114 (Explosive B icon)
002E #Rejected# Item_sm70_115
002F #Rejected# Item_sm70_116
0030 #Rejected# Item_sm70_117
0031 #Rejected# Item_sm70_118
0032 #Rejected# Item_sm70_119
0033 #Rejected# Item_sm70_150
0034 #Rejected# Item_sm70_151
0035 #Rejected# Item_sm70_152
0036 #Rejected# Item_sm70_153
0037 #Rejected# Item_sm70_154
0038 #Rejected# Item_sm70_200
0039 #Rejected# Item_sm70_201
003A #Rejected# Item_sm70_202
003B #Rejected# Item_sm70_203
003C #Rejected# Item_sm70_204
003D Gunpowder
003E High-Grade Gunpowder
003F Explosive A
0040 Explosive B
0041 #Rejected# Item_sm70_209
0042 #Rejected# Item_sm70_210
0043 #Rejected# Item_sm70_211
0044 #Rejected# Item_sm70_212
0045 #Rejected# Item_sm70_213
0046 #Rejected# Item_sm70_214
0047 #Rejected# Item_sm70_215
0048 #Rejected# Item_sm70_216
0049 #Rejected# Item_sm70_217
004A #Rejected# Item_sm70_218
004B #Rejected# Item_sm70_219
004C Moderator (Handgun)
004D Dot Sight (Handgun)
004E Extended Magazine (Handgun)
004F #Rejected# Item_sm71_003
0050 #Rejected# Item_sm71_004
0051 #Rejected# Item_sm71_005
0052 #Rejected# Item_sm71_006 (Battery icon)
0053 #Rejected# Item_sm71_007 (Safety Deposit Key icon)
0054 #Rejected# Item_sm71_008
0055 #Rejected# Item_sm71_009 (Brad's ID Card icon)
0056 #Rejected# Item_sm71_010 (Detonator (No Battery) icon)
0057 #Rejected# Item_sm71_011 (Detonator icon)
0058 #Rejected# Item_sm71_012
0059 #Rejected# Item_sm71_013
005A #Rejected# Item_sm71_014
005B Semi-Auto Barrel (Shotgun)
005C Tactical Stock (Shotgun)
005D Shell Holder (Shotgun)
005E #Rejected# Item_sm71_103
005F #Rejected# Item_sm71_104 (Case icon)
0060 Scope (Assault Rifle)
0061 Dual Magazine (Assault Rifle)
0062 Tactical Grip (Assault Rifle)
0063 #Rejected# Item_sm71_203 (Red Jewel icon)
0064 #Rejected# Item_sm71_204 (Hospital ID Card icon)
0065 Extended Barrel (MAG)
0066 #Rejected# Item_sm71_301 (Audiocassette Tape icon)
0067 #Rejected# Item_sm71_302 (Tape Player icon)
0068 #Rejected# Item_sm71_303 (Vaccine icon)
0069 #Rejected# Item_sm71_304
006A #Rejected# Item_sm71_400
006B #Rejected# Item_sm71_401 (Locker Room Key icon)
006C #Rejected# Item_sm71_402
006D #Rejected# Item_sm71_403
006E #Rejected# Item_sm71_404 (Override Key icon)
006F #Rejected# Item_sm71_900 (Vaccine Vial icon)
0070 #Rejected# Item_sm71_901 (Vaccine Base1(?) icon)
0071 #Rejected# Item_sm71_902 (Vaccine Base2(?) icon)
0072 #Rejected# Item_sm71_903 (Vaccine Base3(?) icon)
0073 #Rejected# Item_sm71_904
0074 #Rejected# Item_sm71_905
0075 #Rejected# Item_sm71_906
0076 #Rejected# Item_sm71_907
0077 #Rejected# Item_sm71_908 (Hip Pouch icon)
0078 #Rejected# Item_sm71_909
0079 #Rejected# Item_sm71_910
007A #Rejected# Item_sm71_911
007B #Rejected# Item_sm71_912
007C #Rejected# Item_sm71_913
007D #Rejected# Item_sm71_914
007E #Rejected# Item_sm71_915
007F #Rejected# Item_sm71_916 (Iron Defense Coin icon)
0080 #Rejected# Item_sm71_917 (Assault Coin icon)
0081 #Rejected# Item_sm71_918 (Recovery Coin icon)
0082 #Rejected# Item_sm71_919 (Crafting Companion icon)
0083 Audiocassette Tape
0084 #Rejected# Item_sm72_001
0085 #Rejected# Item_sm72_002
0086 #Rejected# Item_sm72_003
0087 #Rejected# Item_sm72_004
0088 #Rejected# Item_sm72_005
0089 #Rejected# Item_sm72_006 (Nemesis Drop Box icon)
008A #Rejected# Item_sm72_007 (Nemesis Drop Box icon)
008B #Rejected# Item_sm72_008 (Nemesis Drop Box icon)
008C #Rejected# Item_sm72_009 (Nemesis Drop Box icon)
008D #Rejected# Item_sm72_200 (Nemesis Drop Box icon)
008E #Rejected# Item_sm72_201
008F #Rejected# Item_sm72_202
0090 #Rejected# Item_sm72_203
0091 #Rejected# Item_sm72_204 (Gold Star icon)
0092 #Rejected# Item_sm72_205
0093 #Rejected# Item_sm72_206 (Lock Pick icon)
0094 #Rejected# Item_sm72_207 (Bolt Cutters icon)
0095 #Rejected# Item_sm72_208 (Audiocassette Tape icon)
0096 #Rejected# Item_sm72_209
0097 Lock Pick
0098 Bolt Cutters
0099 #Rejected# Item_sm73_002
009A #Rejected# Item_sm73_003
009B #Rejected# Item_sm73_004
009C #Rejected# Item_sm73_100
009D #Rejected# Item_sm73_101 (Fuse icon)
009E #Rejected# Item_sm73_102 (Fuse icon)
009F #Rejected# Item_sm73_103 (Fuse icon)
00A0 #Rejected# Item_sm73_104
00A1 Battery
00A2 Safety Deposit Key
00A3 #Rejected# Item_sm73_202
00A4 Brad's ID Card
00A5 Detonator (No Battery)
00A6 Detonator
00A7 #Rejected# Item_sm73_206
00A8 #Rejected# Item_sm73_207
00A9 #Rejected# Item_sm73_208
00AA #Rejected# Item_sm73_209
00AB #Rejected# Item_sm73_210 (Dual Magazine (Assault Rifle) icon)
00AC #Rejected# Item_sm73_211 (Tactical Grip (Assault Rifle) icon)
00AD #Rejected# Item_sm73_212 (Extended Barrel (MAG) icon)
00AE #Rejected# Item_sm73_213 (Fancy Box icon)
00AF #Rejected# Item_sm73_214 (Fancy Box icon)
00B0 #Rejected# Item_sm73_215 (Fancy Box icon)
00B1 #Rejected# Item_sm73_216
00B2 #Rejected# Item_sm73_217 (White Square icon)
00B3 #Rejected# Item_sm73_218 (White Square icon)
00B4 #Rejected# Item_sm73_219 (White Square icon)
00B5 Fire Hose
00B6 Kendo's Gate Key
00B7 #Rejected# Item_sm73_302
00B8 #Rejected# Item_sm73_303
00B9 Case (Lock Pick)
00BA Battery Pack
00BB Green Jewel
00BC Blue Jewel
00BD Red Jewel
00BE #Rejected# Item_sm73_309
00BF #Rejected# Item_sm73_310
00C0 Fancy Box (Green Jewel)
00C1 Fancy Box (Blue Jewel)
00C2 Fancy Box (Red Jewel)
00C3 #Rejected# Item_sm73_314 (Gold Star icon)
00C4 #Rejected# Item_sm73_315 (White Square icon)
00C5 #Rejected# Item_sm73_316 (White Square icon)
00C6 #Rejected# Item_sm73_317 (White Square icon)
00C7 #Rejected# Item_sm73_318 (White Square icon)
00C8 #Rejected# Item_sm73_319 (White Square icon)
00C9 #Rejected# Item_sm73_320 (White Square icon)
00CA #Rejected# Item_sm73_321 (White Square icon)
00CB #Rejected# Item_sm73_322 (White Square icon)
00CC #Rejected# Item_sm73_323 (White Square icon)
00CD #Rejected# Item_sm73_324 (White Square icon)
00CE #Rejected# Item_sm73_325 (White Square icon)
00CF #Rejected# Item_sm73_326 (White Square icon)
00D0 #Rejected# Item_sm73_327 (White Square icon)
00D1 #Rejected# Item_sm73_328 (White Square icon)
00D2 #Rejected# Item_sm73_329 (White Square icon)
00D3 Hospital ID Card
00D4 Tape Player (Tape Inserted)
00D5 Audiocassette Tape
00D6 Tape Player
00D7 Vaccine Sample
00D8 #Rejected# Item_sm73_405
00D9 Detonator
00DA Locker Room Key
00DB #Rejected# Item_sm73_408
00DC #Rejected# Item_sm73_409
00DD #Rejected# Item_sm73_410
00DE Fuse (#3)
00DF Fuse (#2)
00E0 Fuse (#1)
00E1 #Rejected# Item_sm73_414
00E2 #Rejected# Item_sm73_415
00E3 #Rejected# Item_sm73_416
00E4 #Rejected# Item_sm73_417 (White Square icon)
00E5 #Rejected# Item_sm73_418 (White Square icon)
00E6 #Rejected# Item_sm73_419 (White Square icon)
00E7 Wristband (NO ICON; NOT PRESENT IN GAME?)
00E8 Override Key
00E9 Vaccine
00EA Culture Sample
00EB Liquid-filled Test Tube
00EC Vaccine Base
00ED #Rejected# Item_sm73_506
00EE #Rejected# Item_sm73_507
00EF #Rejected# Item_sm73_508
00F0 #Rejected# Item_sm73_509 (Gold Star icon)
00F1 #Rejected# Item_sm74_000 (Hip Pouch icon)
00F2 #Rejected# Item_sm74_001
00F3 #Rejected# Item_sm74_002
00F4 #Rejected# Item_sm74_003 (White Square icon)
00F5 #Rejected# Item_sm74_004 (White Square icon)
00F6 Police Department Map (White Square icon)
00F7 Map of Downtown RC (White Square icon)
00F8 Substation Map (White Square icon)
00F9 Sewers Map (White Square icon)
00FA Hospital Map (White Square icon)
00FB #Rejected# Item_sm74_105 (White Square icon)
00FC Underground Storage Map (White Square icon)
00FD NEST 2 Map (White Square icon)
00FE #Rejected# Item_sm74_108 (White Square icon)
00FF #Rejected# Item_sm74_109 (White Square icon)
0100 #Rejected# Item_sm74_110 (White Square icon)
0101 #Rejected# Item_sm74_111 (White Square icon)
0102 #Rejected# Item_sm74_112 (White Square icon)
0103 #Rejected# Item_sm74_113 (White Square icon)
0104 #Rejected# Item_sm74_114 (White Square icon)
0105 Hip Pouch
0106 #Rejected# Item_sm74_201 (White Square icon)
0107 #Rejected# Item_sm74_202 (White Square icon)
0108 Fire Hose
0109 #Rejected# Item_sm74_204 (White Square icon)
010A #Rejected# Item_sm74_205 (White Square icon)
010B #Rejected# Item_sm74_206 (White Square icon)
010C #Rejected# Item_sm74_207 (White Square icon)
010D #Rejected# Item_sm74_208 (White Square icon)
010E #Rejected# Item_sm74_209 (White Square icon)
010F #Rejected# Item_sm75_000
0110 #Rejected# Item_sm75_001 (Override Key icon)
0111 #Rejected# Item_sm75_002 (Vaccine icon)
0112 #Rejected# Item_sm75_003 (Culture Sample icon)
0113 #Rejected# Item_sm75_004 (White Square icon)
0114 #Rejected# Item_sm75_005 (White Square icon)
0115 #Rejected# Item_sm75_006 (White Square icon)
0116 #Rejected# Item_sm75_007 (White Square icon)
0117 #Rejected# Item_sm75_008 (White Square icon)
0118 #Rejected# Item_sm75_009 (White Square icon)
0119 #Rejected# Item_sm75_010 (White Square icon)
011A #Rejected# Item_sm75_011 (White Square icon)
011B #Rejected# Item_sm75_012 (White Square icon)
011C #Rejected# Item_sm75_013 (White Square icon)
011D #Rejected# Item_sm75_014 (White Square icon)
011E #Rejected# Item_sm75_015 (White Square icon)
011F #Rejected# Item_sm75_016 (White Square icon)
0120 #Rejected# Item_sm75_017 (White Square icon)
0121 #Rejected# Item_sm75_018 (White Square icon)
0122 #Rejected# Item_sm75_019 (White Square icon)
0123 #Rejected# Item_sm75_020 (White Square icon)
0124 #Rejected# Item_sm75_021 (White Square icon)
0125 #Rejected# Item_sm75_022 (White Square icon)
0126 #Rejected# Item_sm75_023 (White Square icon)
0127 #Rejected# Item_sm75_024 (White Square icon)
0128 #Rejected# Item_sm75_025 (White Square icon)
0129 #Rejected# Item_sm75_026 (White Square icon)
012A #Rejected# Item_sm75_027 (White Square icon)
012B #Rejected# Item_sm75_028 (White Square icon)
012C #Rejected# Item_sm75_029 (White Square icon)
012D Iron Defense Coin
012E Assault Coin
012F Recovery Coin
0130 Crafting Companion
0131 S.T.A.R.S. Field Combat Manual
0132 #Rejected# Item_sm76_005
0133 #Rejected# Item_sm76_006 (White Square icon)
0134 #Rejected# Item_sm76_007 (White Square icon)
0135 #Rejected# Item_sm76_008 (White Square icon)
0136 #Rejected# Item_sm76_009 (White Square icon)
0137 Supply Crate (Extended Magazine (Handgun))
0138 Supply Crate (Moderator (Handgun))
0139 Supply Crate (Shotgun Shells)
013A Supply Crate (Acid Rounds)
013B Supply Crate (Flame Rounds)
013C Supply Crate (Extended Barrel (MAG))
013D #Rejected# Item_sm77_006 (White Square icon)
013E #Rejected# Item_sm77_007 (White Square icon)
013F #Rejected# Item_sm77_008 (White Square icon)
0140 #Rejected# Item_sm77_009 (White Square icon)
0141 Item_Dummy
0142 Invalid Item ID : getItemName()
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Squirrels gone wild!
Posts: 6
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Post by squirrelies on Apr 5, 2020 8:51:54 GMT 10
Here it is with the garbage items removed and in C# enumeration format..
None = 0x0000, First_Aid_Spray = 0x0001, Green_Herb = 0x0002, Red_Herb = 0x0003, Mixed_Herb_GG = 0x0005, Mixed_Herb_GR = 0x0006, Mixed_Herb_GGG = 0x0009, Green_Herb2 = 0x0016, Red_Herb2 = 0x0017, Handgun_Ammo = 0x001F, Shotgun_Shells = 0x0020, Assault_Rifle_Ammo = 0x0021, MAG_Ammo = 0x0022, Mine_Rounds = 0x0024, Explosive_Rounds = 0x0025, Acid_Rounds = 0x0026, Flame_Rounds = 0x0027, Gunpowder = 0x003D, HighGrade_Gunpowder = 0x003E, Explosive_A = 0x003F, Explosive_B = 0x0040, Moderator_Handgun = 0x004C, Dot_Sight_Handgun = 0x004D, Extended_Magazine_Handgun = 0x004E, SemiAuto_Barrel_Shotgun = 0x005B, Tactical_Stock_Shotgun = 0x005C, Shell_Holder_Shotgun = 0x005D, Scope_Assault_Rifle = 0x0060, Dual_Magazine_Assault_Rifle = 0x0061, Tactical_Grip_Assault_Rifle = 0x0062, Extended_Barrel_MAG = 0x0065, Audiocassette_Tape = 0x0083, Lock_Pick = 0x0097, Bolt_Cutters = 0x0098, Battery = 0x00A1, Safety_Deposit_Key = 0x00A2, Brads_ID_Card = 0x00A4, Detonator_No_Battery = 0x00A5, Detonator = 0x00A6, Fire_Hose = 0x00B5, Kendos_Gate_Key = 0x00B6, Case_Lock_Pick = 0x00B9, Battery_Pack = 0x00BA, Green_Jewel = 0x00BB, Blue_Jewel = 0x00BC, Red_Jewel = 0x00BD, Fancy_Box_Green_Jewel = 0x00C0, Fancy_Box_Blue_Jewel = 0x00C1, Fancy_Box_Red_Jewel = 0x00C2, Hospital_ID_Card = 0x00D3, Tape_Player_Tape_Inserted = 0x00D4, Audiocassette_Tape2 = 0x00D5, Tape_Player = 0x00D6, Vaccine_Sample = 0x00D7, Detonator2 = 0x00D9, Locker_Room_Key = 0x00DA, Fuse3 = 0x00DE, Fuse2 = 0x00DF, Fuse1 = 0x00E0, Wristband = 0x00E7, Override_Key = 0x00E8, Vaccine = 0x00E9, Culture_Sample = 0x00EA, Liquidfilled_Test_Tube = 0x00EB, Vaccine_Base = 0x00EC, Hip_Pouch = 0x0105, Fire_Hose2 = 0x0108, Iron_Defense_Coin = 0x012D, Assault_Coin = 0x012E, Recovery_Coin = 0x012F, Crafting_Companion = 0x0130, STARS_Field_Combat_Manual = 0x0131, Supply_Crate_Extended_Magazine_Handgun = 0x0137, Supply_Crate_Moderator_Handgun = 0x0138, Supply_Crate_Shotgun_Shells = 0x0139, Supply_Crate_Acid_Rounds = 0x013A, Supply_Crate_Flame_Rounds = 0x013B, Supply_Crate_Extended_Barrel_MAG = 0x013C,
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Squirrels gone wild!
Posts: 6
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Post by squirrelies on Apr 5, 2020 17:41:15 GMT 10
Here is what I have so far for Weapon IDs.
01 G19 Handgun 02 G18 Burst Handgun (Jill) 03 G18 Handgun (Carlos) 04 Samurai Edge 07 Infinite MUP Handgun 0B Shotgun 15 CQBR Assault Rifle 16 Infinite CQBR Assault Rifle 1F .44 AE Lightning Hawk 20 RAI-DEN 2A Grenade Launcher 2E Combat Knife (Carlos) 2F Survival Knife (Jill) 30 HOT DOGGER 31 Infinite Rocket Launcher 41 Hand Grenade 42 Flash Grenade
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Posts: 115
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Post by reiko26 on Apr 9, 2020 10:04:14 GMT 10
Assuming the formatting is the same, levels-wise, it would be easy to swap out items in the game world with this, using the RE5 example method? RE5 even had the same randomizers as RE3R has, when it comes to breakable objects, so I think its possible to edit that as well? Sadly the original extensive forum of RE5 has died out years ago, and I dont have many backups on HEX editing the files necessary. But it should be easy to find, bunch of 803F's in a row were leading to the coordinates of the items in question, along with the Item ID, and since we HAVE a lot of item ID's already. Pro Tip: When looking for such things in HEX editing, look for something with a unique as possible, long and complex ID. I would and will start by looking via 4D - Handgun Attachment 95 - Chain Cutters B5 - Hose Since those are likely to return less results in the files, than searching for First Aid [there will be a hundreds of HEX 01 and such values, no need to look for those at the moment.] WOULD IT BE POSSIBLE TO ADD SECTIONS FROM RER2 police station to the one in rer3 to make it more exapandable?
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