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Post by Alkimical on Feb 9, 2020 9:35:58 GMT 10
Does anyone know where Weapons name file is? I know is in \BIO4\Etc at core.udas, but when i extract the last one, i dont know which file is.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Feb 9, 2020 10:28:07 GMT 10
There’s numerous files. Could you be more specific about what you are trying to rename ? There’s descriptors for:
- item name inventory case (inspection) - item description (inventory case inspection) - item name when you pick an item up in the game
Cheers.
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Post by Alkimical on Feb 10, 2020 14:57:32 GMT 10
There’s numerous files. Could you be more specific about what you are trying to rename ? There’s descriptors for: - item name inventory case (inspection) - item description (inventory case inspection) - item name when you pick an item up in the game Cheers. I want to modify all of them, and i know all that sfuff is in core.udas.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Feb 10, 2020 17:33:14 GMT 10
You partly correct, but I have included additional information for you to use.
ss_cmmn_01.MDT - Merchant dialogue
SS_file (MDT files) - radio transmission dialogue
CORE.UDAS (editing core.udas requires game restart to see changes made) Core_06.MDT - some descriptors of breakable ETM objects that you see at the start of the game Core_17.MDT - Index of short item descriptors (you used the XXX item) and (item NAME in examine window) Core_17.MDT - USED FOR MAIN ITEM EXAMINE DESCRIPTOR
USE ss_item_0.MDT for the DESCRIPTION OF THE ITEMS (not weapons) IN THE INVENTORY MENU USE ss_pzzl_400.MDT for the DESCRIPTION OF THE WEAPONS (not items) IN THE INVENTORY MENU
Happy Modding!
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Post by Alkimical on Feb 12, 2020 20:39:10 GMT 10
You partly correct, but I have included additional information for you to use. ss_cmmn_01.MDT - Merchant dialogue SS_file (MDT files) - radio transmission dialogue CORE.UDAS (editing core.udas requires game restart to see changes made) Core_06.MDT - some descriptors of breakable ETM objects that you see at the start of the game Core_17.MDT - Index of short item descriptors (you used the XXX item) and (item NAME in examine window) Core_17.MDT - USED FOR MAIN ITEM EXAMINE DESCRIPTOR USE ss_item_0.MDT for the DESCRIPTION OF THE ITEMS (not weapons) IN THE INVENTORY MENU USE ss_pzzl_400.MDT for the DESCRIPTION OF THE WEAPONS (not items) IN THE INVENTORY MENU Happy Modding! When i repack Core.UDAS and put it in the etc folder in a game copy without any mod installed (besides 4GB patch), the game doesnt start, but, when i do the same thing but inserting Core.UDAS in the game with RE4 HD Project, it works. Why? I want to make the mod compatible with HD project and original version
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Feb 13, 2020 2:56:23 GMT 10
I don't know. Ask Albert.
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