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Post by Steam on Nov 17, 2019 19:13:52 GMT 10
Resident evil 4 2005
Solo afecta la posición de las manos y del arma. Con cada avance que he hecho haciendo esta animación planteo hacer un tutorial de como trabajar con Bio4_FCV_Edit.exe y hacer mas fácil identificar bones, cambiarlos de lugar, rotarlos y entre otros. He usado el Bio4_FCV_Edit.exe editando el archivo .dat dentro de Em/wep07.dat Cada animación es independiente de otra, como apuntar, disparar, apuntar hacia arriba o hacia abajo, así que en todas ellas tuve que repetir el proceso hasta lograr esto. El objetivo final por ahora es hacer única la sensación del a Shotgun a la hora de ser apuntada, disparada o incluso al recargar, ya con dominarlo bien con un arma podre extenderme a otras y replicar lo mismo haciéndolas diferentes. Puedes descargar la animación aquí por si deseas probar: V1.0 Download [Actualización] 20/11/2019 Luego de un día entero estudiando y aprendiendo el programa "Bio4_FCV_Edit.exe" he avanzando muchísimo mas que con la idea original antes mostrada, A pesar de no ser precisamente perfecto, me siento cómodo con lo que he logrado en tan poco tiempo. Mas adelante haré un tutorial usando esta animación como ejemplo mientras aprendo mas del programa, tengan paciencia que pronto estará disponible incluida mis anotaciones. Descarga ahora la V2.0: Download Here!
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,969
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Post by Mr.Curious on Nov 18, 2019 6:30:31 GMT 10
good work but I don't see any difference.?
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Post by Biohazard4X on Nov 20, 2019 8:25:54 GMT 10
Nice wrist rotation! I like it, very gentle change! Also you move leons right wrist bone? I wouldn't think you rotate the arms would be too problematic it might cause some problems involving the IK skeleton Mr.Curious he move the wrist bone i believe to tilt the shotgun
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Post by Steam on Nov 21, 2019 1:41:28 GMT 10
Es un cambio sutil que por eso me motivo a llevarlo con en la segunda versión ya actualizada, mi objetivo final es dominar tanto como pueda el programa y luego avanzar a realizar animaciones mas complejas. Biohazard4X : Mueve la mano derecha que sostiene el arma, curiosamente el arma esta pegada a la mano, por ende rotar la mano también rota el arma.
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Post by Biohazard4X on Nov 21, 2019 10:15:32 GMT 10
Yep I believe in almost in every case the weapon is always attach to the right hand, It would be nice to change what hand the gun attaches too but unfortunately not possible. Though I wish you luck on messing with the animation of the game as it is quite fun. As wellWith the FCVedit program it is possible to edit the camera bones of certain animation which are controlled by 4 bones the 4th bone i have yet to experiment with.
If i remember right (haven't messed with it for a while) it should be 1st bone controls Position 2nd bone is direction and 3rd bone is if im not mistaken Pan Zoom(FOV) and with the 4th bone, as I said, have no idea since i have yet to mess with. So something like this... 0=Position 1=Direction 2=FOV ...and with the 3-4 being unknown. I guess while im on the topic ill show how to identify these camera bones in FCV_edit. In the tool im gonna open pl08, go fcv 16, this should the drop down animation, time should be 120. The red boxes are the camera bones in this one, sometimes in specific FCV they may be combined in with the normal bones so it may be difficult to find out which one is by that. But if we look at the bottom box they are ordered here as well, for now ignore address and size, this is irrelevant for now. Instead lets look at the Bit Type which is the far right column within the box. See a pattern? Ending in 6. If we were looking at the normal bones you see them as so, 2050, 0254 0450 0200 and so one, if you did not know this effects the IK skeleton of that bone. If i remember right, it affects in which that bone rotates in. The master Modder CRZOSK goes over these in great detail in his blog which has went down but thanks to Mr.Curious for downloading the whole blog and re-sharing it link for it here Click Here. I recommend reading the following, Resident Evil 4 Motion Part 2
But for now the normal bones bit type do not concern us its the bit type ending in 6. These are the camera bones, You should edit these as so, XYZ value for Direction and Position and when editing the, well to prevent from dragging this on anymore just read Biohazard 4 Motion from the complied file from Mr.Curious Link. Hate to turn a post into a thread but atleast the information is out there.
With all that said have fun messing with the animations, quite a fun aspect of the game to mod if you ever create custom animations. Good Luck on your mod(dding)
Edit1- Heres a vid i forgot to add showing a test what you can do if you edit these bones.
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Post by Steam on Nov 27, 2019 17:11:01 GMT 10
Biohazard4X Gracias por tu aporte y disculpad mi ausencia, he estado estudiando y me he retrasado con los avances, pero ya que ahora estoy de vacaciones podre escribir el tutorial e ir publicando cada avance, por ahora esta lista la animación de la Shotgun y la ofreceré como mod terminado, no obstante cuando aprenda a modificar las variables de la cámara tratare de ligar eso con las armas. (I will try) Por ahora muchas gracias por la atención y el apoyo, ya tengo las anotaciones de CRZOSK por parte de Mr.Curious que las ha ofrecido.
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