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Post by alphaz on Nov 2, 2019 6:41:03 GMT 10
Friendly ZombiesThis mod makes it so that zombies will still follow and chase the player like normal, but they will not lunge or attack in any way when they get close. Instead, they just keep walking forward into you until they get past you and want to turn around to come back to you again. Sometimes they will just walk circles around you. Download Friendly ZombiesFriendly Mr XThis mod makes it so that Mr X will still pursue and search for the player as normal, but he will not attack by punching, grabbing or lunging. When he gets within attacking distance, he will look around confusedly. Do not bump into him while he is chasing you, though, or he will grab you and slam you into the ground for minor damage. I guess he's not quite as friendly as the zombies. Download Friendly Mr X
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Hi I Love Doing Reskins And Mods Reskins Is just For Fun is All
Posts: 580
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Post by Angeles Kennedy on Nov 2, 2019 6:58:08 GMT 10
Jajaja this sound great and a little funny I going to try it thank you good work
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Post by blake on Nov 2, 2019 7:22:08 GMT 10
If I install these two mods, will I just be attacked by lickers, Ivy's and Sewer monsters?
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Post by alphaz on Nov 2, 2019 9:02:26 GMT 10
If I install these two mods, will I just be attacked by lickers, Ivy's and Sewer monsters? Yes. But I think I could make it so none of the monsters attack; I just got it to work with lickers too. There are things called "behaviortree" (.bhvt) files for each type of monster, with a different bhvt file for each type of action the monster can do. Usually, there is at least one bhvt file called "attack" that you can just replace with another bhvt file that does something different. For example, I made it so the zombies three different "attack" bhvt files were replaced with 3 duplicated copies of their one "walk-attention" bhvt file to make them act like they do in the mod. Previously I tried replacing it with their "idle_attention" behavior file and they just stood there once they got within lunging range. There is also a file called "[enemyname]_bt.uvar" that you can replace with the same file from another monster and it will make them do nothing. They just stand there (or lie there) are stare at you.
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Post by blake on Nov 3, 2019 2:00:41 GMT 10
If I install these two mods, will I just be attacked by lickers, Ivy's and Sewer monsters? Yes. But I think I could make it so none of the monsters attack; I just got it to work with lickers too. There are things called "behaviortree" (.bhvt) files for each type of monster, with a different bhvt file for each type of action the monster can do. Usually, there is at least one bhvt file called "attack" that you can just replace with another bhvt file that does something different. For example, I made it so the zombies three different "attack" bhvt files were replaced with 3 duplicated copies of their one "walk-attention" bhvt file to make them act like they do in the mod. Previously I tried replacing it with their "idle_attention" behavior file and they just stood there once they got within lunging range. There is also a file called "[enemyname]_bt.uvar" that you can replace with the same file from another monster and it will make them do nothing. They just stand there (or lie there) are stare at you. That's crazy to hear. It would be cool to have a licker follow you around like a pet. It would be even better if you can make the enemies attack each other or have the licker defend me as I go through the RPD. haha
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Post by Sauvryn on Nov 12, 2019 10:22:32 GMT 10
These are excellent!!! I'm greatly looking forward to the release of the licker one. Friendly dogs would also be super awesome if you can manage it
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Post by DisasterLordZ10 on Apr 10, 2023 13:51:01 GMT 10
Can you make it so no enemies attack, for RE2, RE3 and RE4? (I know this post is really for RE2, but still.)
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