Post by seda on Jun 10, 2019 16:14:35 GMT 10
seda Hello dear one. Nice to hear from you! You will be very excited to know that my Resident Evil Remix Project is almost complete. Over 60 new rooms. It's going to BLOW YOUR MIND! Basically, its a whole new game!
To answer some of your questions:
1 - have you ever succeed to increase the size of hemisphere and stags tto 8x or more?
Raz0r fixed many of these issues with his companion DLL which I am using for my Resident Evil REmix project. Here is a snippet form his README file:
"Allocate more RAM for certain stuff(stage files, textures, enemies etc);
- ss_pzzl.dat file can be up to 32MBs in size;
- 32MBs of memory for player .udas and up to 16MBs for weapon .udas, 8MBs for vertex data,
allowing to have around 55k polygons for player model and more than just 255 vertex bone/weight entries;
- Player/Enemy models do not disappear when a certain poly limit has been reached;
- Enemy table has been increased in size to hold more than 4 .udas entries;
- Less limits when combining enemies. Incompatible enemies can be spawned with 01 flag
(village ganados + zealots or army ganados). Other enemies don't seem to have issues when
combined with one of the aforementioned types. TotalPolygonsOnScreenFix is used to enable/disable it"
2 - a bigger Lake as an example or having the lake in some other stages, I mean as a connection between stages but without loading
Well the truth is we can make HUGGGGGGGGGEEEEEE rooms, but we don't want to make them have too many polygons or have too many textures as they will take a long time to load (an example of this is my Teleporter Room mod which I made the error of using too many textures for all the doors which makes the room take a very long time to load.
An example of a very huge room that exists in RE4 is r333 (the last room with Jet ski). If you walk outside the walls and walk to the end (instead of taking the jetski) it takes a VERY LONG time. I think this room is the biggest in the game =)
3 - im looking to make some bigger stages to feel more freedom and not being surrounded by collision boxes
You'll be happy to hear that I made lots of nature rooms in my game, some of which are big open spaces. There are basically 3 parts to teh Remix project: The Mansions, Outdoors, the Facility. I would have liked to add more nature rooms, but it is a lot of work to make nature. I thought making nature would be easier than square rooms, but it is much more detail oriented to get things looking real. The guys at Camcom really did an amazing job with their outdoor scenes. The way they blended things with AR_GB models is mind blowing. I edited many of these models, but it taook me a week of 10 hours days just to blend 1 cliff with the ground! XD
Cant wait to show you this game im working on! Let me know when you have time to beta-test it!
what you said is more than what I expected to hear
I got soooo hyped
you really deserve to have the engine and Im imagine that you could even surprise Mikami by your talents
I'm pretty sure that your project will bring the re4 on the top list of the re fans again
about the nature that you mentioned I think it's better and easier if you cover up the symmetry of the objects by other natural objects like grasses or something like that
it will looks good and lovely I believe
and now I think It's the time ffo me to get fire and live in the heaven that you have made