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Post by kryptonfly on May 24, 2019 1:14:54 GMT 10
Hello, I find Claire's legs a little too thin in some mods, it's the first time I attempt to mod a skin, I discovered just 3 days ago : 3ds max 2014 but I'm really a beginner. Nevertheless, I could do a tiny change : The problem : there are textures' bugs (black holes on the skin) and I don't know how to resolve them Maybe there's a trick about hex or anything else ? I'm a total newbie here. Here's what I did : I imported the mesh to 3ds max 2014, then in the schematic view, I selected the "hips" or whatever the element to change and I scaled it (x, y, z). Finally, I selected all SubMesh (purple boxes) and I exported them. That's it. Does anybody could help me with this little trouble ?
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Posts: 366
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Post by mangakagirl on May 26, 2019 8:49:59 GMT 10
you need to edit normals.
set settings to 0,001 avarage them. do this for every lod
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Post by kryptonfly on May 27, 2019 1:28:39 GMT 10
Yeah thank you very much for your help. It was not easy and after many tries I understood how it works ! Actually, we need to edit each normals at a time (skin then shirt, skirt...) because if I select all it doesn't work. (except for nudes mod). I figured out thanks to you.
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