Posts: 26
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Post by loyalledger on May 11, 2019 13:42:13 GMT 10
So I was screwing around today learning how to combine mods using ARCTool and I decided I wanted to try and model swap Boss Jill into a new outfit, and figured it would be pretty straight forward. However, after replacing the files the game began to CTD whenever she was involved in a cutscene (unless it was after the point at which she was beaten in the story) and giving an error message about failing to find a file I don't even think exists (located at pawn/pl/pl12/model/evf100.mod). The best I could find close to this in game was an evf101.mod file, and I vaguley understand these files refer to cutscene or event assets, but I have no idea why the game is suddenly looking for a new file that it either never needed before or never had trouble finding before. So I began searching the event and was unable to find any video (I found one video) or even suggestion that anyone had ever actually model swapped the boss version of Jill before. At this point, I'm not necessarily looking for an answer to my specific problem, but more just some general insight into the history of this or maybe an explanation of what this file is and why it is now needed and missing. Thanks!
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Posts: 548
Original Join Date: Oct 28, 2009
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Post by Syndeh on May 13, 2019 7:44:17 GMT 10
i can't really say what you did sorry. evf0100. mod is the cutscene face from Sheva Tribal It should be located in: nativePC_MT\Image\Archive\event\evfpl12.arc Have you selected Sheva Tribal as costume for story mode? that could be the reason the game is calling for her cutscene files but no idea why it gives you the failed open file. You can always extract the arc and put the extracted files in your game folders to bypass that error.
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Posts: 26
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Post by loyalledger on May 13, 2019 13:12:34 GMT 10
Thanks for the info on that file. Somehow I have managed to take like 3 steps backwards in this because where as it was partially working yesterday it is now completely non-fucntional tonight. It seems like FluffyManager isn't even making any changes to the file because Jill never changes even I replace every file in the model folder. I even tried to drop the .arc in the game directly and it did nothing. No idea what happened there.
Maybe you could clarify something for me though, is there a particular file somewhere in the game that tells it what other files to look for when creating character models? Like a controller file, and if so, would I need to replace that? I'm basically taking someone else's mod and re-purposing it for an entirely different character model since it was made for the player version of Jill. I drop all of the model files in and rename the ones like .ccl to match. In this case, I'm changing them to 0800 to match enemy Jill. Maybe I'm doing something wrong though.
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Posts: 548
Original Join Date: Oct 28, 2009
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Post by Syndeh on May 14, 2019 12:49:28 GMT 10
well i don't use FluffManager so i can't say anything about it and what it does. I rather have control over my files myself.
As far as i know there is no such controller files. The only thing you could consider as such is the .mod file ifself because it contains the paths for its textures. I guess it's more hardcoded that the game calles for an arc and that arc is connected to a list of files that are needed.
Swaping Boss Jill could be problematic in general because of her device. You could try to do the swap as an extracted arc. Boss Wesker for excampel can be swapt to Wesker S.T.A.R.S. but the game crashes when it's done in an .arc But it works fine when you do it as extracted files.
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Posts: 26
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Post by loyalledger on May 15, 2019 5:28:59 GMT 10
Thanks for the advice about using the unpacked files. I will try that and report back. I would hope the device wouldn't be that big of deal since its just an asset placed overtop of whatever her other textures are, so I've just been leaving it there. I can see how removing it might cause the game to crash though. Or Chris and Sheva would just be groping Jill lol.
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The extreme frost starts here
Posts: 484
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Post by Wolfyyy on May 20, 2019 17:32:45 GMT 10
I figured out that any outfit made mainly for Jill Battlesuit (Mercenaries) & D.Escape, can be freely swapped to Jill Boss without any crashes caused by the device in the 2nd step
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Currently out of business.
Posts: 586
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Post by zakizakizaki on May 21, 2019 0:21:14 GMT 10
I figured out that any outfit made mainly for Jill Battlesuit (Mercenaries) & D.Escape, can be freely swapped to Jill Boss without any crashes caused by the device in the 2nd step TBH, I think we can swap every female character to the Jill Boss (I've tried both BSAA/Battlesuit Jill mods, also Sheva). But there is some problems about it: 1.If you model swap Sheva's model to Jill boss, her face and hair will use Jill's .lmt files ( im not sure if Jill's boss .lmt files is located in other arc..Oh capcom), and Jill's chest device will be placed "under" the model's legs. 2.If you model swap BSAA of Battlesuit Jill to Jill boss, there might be some moments, when her chest device gets invinsible (just mesh).
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The extreme frost starts here
Posts: 484
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Post by Wolfyyy on May 22, 2019 5:01:33 GMT 10
I figured out that any outfit made mainly for Jill Battlesuit (Mercenaries) & D.Escape, can be freely swapped to Jill Boss without any crashes caused by the device in the 2nd step TBH, I think we can swap every female character to the Jill Boss (I've tried both BSAA/Battlesuit Jill mods, also Sheva). But there is some problems about it: 1.If you model swap Sheva's model to Jill boss, her face and hair will use Jill's .lmt files ( im not sure if Jill's boss .lmt files is located in other arc..Oh capcom), and Jill's chest device will be placed "under" the model's legs. 2.If you model swap BSAA of Battlesuit Jill to Jill boss, there might be some moments, when her chest device gets invinsible (just mesh). Yup but the game crashes if you see the device under her legs
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