I need to start releasing my mods and be active lol
Posts: 276
Original Join Date: July 9, 2012
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Post by Crazy Potato on Apr 29, 2019 0:56:35 GMT 10
Downloadopens models with only 1 lod not 5 you''ll still need to use v0.2 for the main models
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Posts: 366
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Post by mangakagirl on Apr 29, 2019 3:23:02 GMT 10
yessssssssssssssssssssssssss
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Post by VLADISLAV on Apr 29, 2019 22:32:22 GMT 10
Downloadopens models with only 1 lod not 5 you''ll still need to use v0.2 for the main models Can you tell us in more detail what changes did this version of the RE2R_PC_v0.3 script make? And what does import and export of one model give, if you still need to change all five models for normal display of mods in the game? I used the old script RE2R_PC_v0.2_XNA to try mod only on the very first model, then I exported this model alone, and in my game Claire disappeared when I tilted the camera down or vice versa raised it up. Because you need to edit the mods on all five models in any case, so that in the game Claire does not disappear, or some kind of texture on Claire does not disappear. So what's the point of importing one model?
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Post by VLADISLAV on Apr 29, 2019 22:46:12 GMT 10
yessssssssssssssssssssssssss Do you know that in the old script RE2R_PC_v0.2_XNA there is a serious BUG? Every time you import any character into 3ds Max Leon, Ada, or Claire, it breaks down in five mesh models. And each time before exporting a character, you need to always and first repair the five models edit normals 0.001cm and then the exported model will be completely fixed and look like the original one, not broken. I hope that the author of this script, fixed this bug with the mesh when importing models, in its new version of the script RE2R_PC_v0.3? Because every time, before export, to do work in edit normals to fix all five models of the mesh, it starts to annoy and annoy. It is not so convenient and tedious, and most importantly for a long time. Damn it.
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