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Post by kunninplanz on Apr 10, 2019 22:44:44 GMT 10
Just some mod suggestions that I had. Alternate Military Outfit options for Claire: Don't see this outfit getting a lot of love. The green camo does seem out of place given RE2R's environments though. - Grey camo with black combat vest (I am aware there is already a mod which turns the outfit from green camo to grey camo, but it would be cool to have the combat vest in a different colour) - Original Military Outfit in solid black but with a grey or white tank top undeath the combat vest) - Default tank top with Military Outfit trousers Realistic Weapon Magazine Capacities: We've already got Realistic Weapon Names and Realistic Ammo Names, so why not? Plus I'm not sure how exactly you would fit 50 rounds into a 32 round magazine for the Mac-11, but whatever. Regarding the Flamethrower and the Oversized Stun Gun Which is Actually a Lethal Weapon (simply known as 'Sparkshot'), I think magazine capacity reductions are needed. No Inventory Size Increase: Replace the Hip Pouches with other items. Why? Because reasons. And it would make an already somewhat easy game much harder. Weapon Stats Adjustments: Nearly all weapons sorely need a maximum range increase, plus, IMO, all weapons of the same calibre should deal the same base damage. Increased Torchlight/Flashlight Range Increased range on the torchlight, along with increased light intensity and a smaller light cone.
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Post by steeldragon2050 on Apr 11, 2019 12:33:59 GMT 10
Most of the mags are pretty standard for those weapons, i.e. 15 rounds in the berettas. I think the extended clips are more for less reloading, not realism.
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