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Post by cyanners on Mar 24, 2019 12:20:05 GMT 10
So ive been replacing a few models and im wondering how does the game treat models in cutscenes vs ingame as my changes only apply ingame. Could be using a different model?
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Post by krafftmeister on Mar 24, 2019 16:53:02 GMT 10
So ive been replacing a few models and im wondering how does the game treat models in cutscenes vs ingame as my changes only apply ingame. Could be using a different model? the models used in cutscenes are in-game. you should test it on other models too since there's 3 variation for character. -regular (clean) -dirty or apply only for skin (dirt) -semi dirt for some event of the game through story (middirt and dirtcloth)
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Post by gokukog on Mar 24, 2019 20:06:54 GMT 10
The only difference is that cutscenes use Subsurface Scattering and Screenspcace Reflections while in-game there is none of them. If someone could mod those to apply in-game then there would be no difference. I don't know how much that would impact performance though.
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Post by cyanners on Mar 25, 2019 2:17:52 GMT 10
Ah yeah i missed one of the models. Oops. Another question, is there any way to make textures completely transparent or basically remove them?
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Post by krafftmeister on Mar 28, 2019 18:46:10 GMT 10
Ah yeah i missed one of the models. Oops. Another question, is there any way to make textures completely transparent or basically remove them? you can make them transparent (invisible). there's a tutorial here on how to do it
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Post by cyanners on Mar 30, 2019 8:36:21 GMT 10
sorry im really dumb. looked around but didnt find it in tutorials or the other threads. i probably scrolled right past it but you wouldnt happen to have a link would you?
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