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Post by khodak on Apr 7, 2019 15:56:53 GMT 10
Just tested the 98 zombies mod, while it actually improves the atmosphere, some sounds sound really out of place, which is funny because back there they used to scare the shit out of me lol. Great mod anyway, been waiting for this since launch, thanks for making it a thing.
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Post by zombizombi on Apr 7, 2019 23:54:52 GMT 10
Thanks khodak. Yeah, I think the engine uses sounds like "phrases". It may use a debut sample and then another random sound follows which produce a seamless groaling/barking "phrase". If that makes sense. That would partly explain why sounds from the 98 zombie mod seem out of place, a single zombie could deliver 2 completely different sounds. I tried my best to avoid that by separating zombie genres (as explained in an earlier post) but without further digging in the sound engine and a proper exact listing of what sounds each zombie uses, I'm afraid there's nothing more I can do Yet I hope everyone finds it satisfying enough, above all with the 98 soundtrack.
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Post by khodak on Apr 8, 2019 11:14:19 GMT 10
I think you got it wrong, what I meant is that some few groans doesn't really fit well in the game, like, they're comically outdated, most of it is still creepy and I like it a lot.
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Post by zombizombi on Apr 8, 2019 23:33:21 GMT 10
Overcomplicating things is one of my specialties Listen to this nice gentle friendly zombie at 46" I'm sure he didn't scare anyone ever. Outdated they are, from 98 they're from. *yoda obvious off* I bet anyone downloading this mod today will do it for nostalgia's sake anyway. Like playing with the dlc 98 models. Tho you could say that playing with the 98ost doesn't feel outdated at all... Imho, the best zombie sounds come from 96 and it's remaster. I don't remember well enough cv & zero to tell about them. But as suggested on the first page I could try and pick the best sounds from all the classic games (1, 1hd, 1.5, 2, 3, cv & zero). I do not promise anything for now, but if I can put my hands on 3, cv & zero sfx I might do it sooner or later.
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Post by xandrew2007x on Apr 8, 2019 23:53:43 GMT 10
Overcomplicating things is one of my specialties Listen to this nice gentle friendly zombie at 46" I'm sure he didn't scare anyone ever. Outdated they are, from 98 they're from. *yoda obvious off* I bet anyone downloading this mod today will do it for nostalgia's sake anyway. Like playing with the dlc 98 models. Tho you could say that playing with the 98ost doesn't feel outdated at all... Imho, the best zombie sounds come from 96 and it's remaster. I don't remember well enough cv & zero to tell about them. But as suggested on the first page I could try and pick the best sounds from all the classic games (1, 1hd, 1.5, 2, 3, cv & zero). I do not promise anything for now, but if I can put my hands on 3, cv & zero sfx I might do it sooner or later.
I'm just waiting for that cursing one .
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Post by zombizombi on Apr 9, 2019 0:22:59 GMT 10
Haha, sorry for the wait xandrew2007x , I'm enjoying a little break right now (past weeks I've been full on file managing and it was quite annoying) but will get back at it real soon ! Tho I don't think I'll find the courage needed to hex edit pck dialogues again, might only be bnks this time. That's still most of them.
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Posts: 222
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Post by xandrew2007x on Apr 9, 2019 0:50:00 GMT 10
Whats a bnk?
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Post by zombizombi on Apr 9, 2019 1:09:09 GMT 10
Basically its a sound bank containing audio files. So does pcks but these have one annoying extra step : hex edit all files contained within the tiny bnk that's associated with the large pck. So that the headers match your editings, otherwise the whole soundbank will simply not load. bnks on the other hand is just a matter or replacing files. If you're not familiar with those files this could sound weird but it's the way it works. Not sure why they didn't stick to just use bnks all the way tho. Could be because of looppoints and these sort of stuff, but to my knowlege, apart from 2 lab dialogues (computer voice repeating "stand clear until doors are fully open" & "self-destruct sequence initiated, proceed to the bottom level train platform") they don't need loop points... Or more likely it could be how the streaming structure works in this engine, because there's no bnk to be found in the streaming folder, only pcks. But that still doesn't explain why some dialogues are streaming, others don't. Edit : Here, if you want to get an idea of what may not be done (in red below) :
{Custom Spoiler}ev011 : begining trucker cf001 : arriving at gas station cf005 : entering the shop ev030 : first zombie encounter ev050 (streaming) : a scenario leon meets claire & escapes gas station ev905 : b scenario leon meets claire & escapes gas station ev051 (streaming) : trucker runs in cop car ev100 : eliott through security cameras cf092 : crawling under main hall gate cf093 : eliott in half cf094 : saved by marvin ev110 : marvin talk cf095 : dead radio guy cf120 : marvin spots someone in the courtyard ev140 (streaming) : leon & claire in the courtyard cf190 : marvin won't exit rpd ev220 : sherry encounter cf220 : g1 encounter cf230 : sherry & claire after g1 cf240 : parking ladder ev250 (streaming) : ada saves leon ev251 (streaming) : sherry kidnapped by irons ev260 (streaming) : ben cf290 : leon moans and says "dammit" ? cf320 : ben's record of anette's interview ev330 : ada saves leon's ass twice cf340 : irons & claire on phone 1 cf350 : irons & claire on phone 2 cf360 : irons before chase spots sherry taking keys cf380 : irons in the bathroom ev400 : irons gets infected ev410 (streaming) : kendo cf420 : before the alligator cf470 : irons & claire on phone 3 cf475 : orphanage gate cf480 : irons chest burst cf520 : sherry & claire elevator escape ev530 : anette encounter cf560 : ada trapped in the oven ev580 : ada trapped on the bridge cf590 : leon wakes up ev620 (streaming) : claire after elevator cf632 : uss a.kirkpatrick tape cf650 : discovering garbage room ev680 (streaming) : leon rescues ada in garbage room ev690 : claire rescues sherry in garbage room cf695 : sherry and claire exits garbage room ev700 : cable car cf705 : claire drops sherry in lab's security room cf706 : cooling sequence cf707 : dispensing solution 1 cf708 : dispensing solution 2 ev710 : uss j.martinez tape cf720 : g sample / antiviral agent ev730 (streaming) : anette shoot at g2/g3 ev740 (streaming) : leon learns ada is not fbi ev750 (streaming) : anette rescues sherry ev760 (streaming) : ada falls cf770 : leon & claire security skype 1 cf780 : leon caught by x cf790 : tyrant jumps on the platform cf800 : ada throws rocket launcher cf850 : claire & sherry after picking the train plug cf860 : leon & claire security skype 2 ev890 (streaming) : ending a ev900 (streaming) : ending b pl0000 pl1000
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Post by khodak on Apr 9, 2019 8:10:42 GMT 10
Overcomplicating things is one of my specialties Listen to this nice gentle friendly zombie at 46" I'm sure he didn't scare anyone ever. Outdated they are, from 98 they're from. *yoda obvious off* I bet anyone downloading this mod today will do it for nostalgia's sake anyway. Like playing with the dlc 98 models. Tho you could say that playing with the 98ost doesn't feel outdated at all... Imho, the best zombie sounds come from 96 and it's remaster. I don't remember well enough cv & zero to tell about them. But as suggested on the first page I could try and pick the best sounds from all the classic games (1, 1hd, 1.5, 2, 3, cv & zero). I do not promise anything for now, but if I can put my hands on 3, cv & zero sfx I might do it sooner or later.
Honestly, nostalgia isn't really my motivation in this case, I just don't like the direction they went with the new zombie zounds, too generic for my taste, and even annoying when it comes to those high pitched female screams. Looking forward to this "mix" you're planning to do.
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Hardcore RE fan
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Post by Kira on Apr 12, 2019 1:30:14 GMT 10
Hey man im loving this and been following it for a while now but since you have so much of it released dont you wanna add it do the actual released topic? And add updates as you go,i feel like more people would see it that way. Keep up the good work man
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Post by oremyy on May 3, 2019 9:39:05 GMT 10
Any update?
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Post by extravagant on May 11, 2019 13:32:31 GMT 10
Hey great mod, they actually sound really good! I think you could make it even creepier by adding Forrest's zombie voice from REmake, and use more sounds from REmake/RE0. The RE1 PSX voices were good though, are you able to add sounds in when they die? In RE1 when you killed zombies they made a creepy sound when they died.
Overall, I think the best zombie sounds are from RE1 PSX, REmake (regular zombies and Forrest's), and RE0.
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