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Post by sidemilu on Mar 6, 2019 18:45:57 GMT 10
The file header of the atos texture is not the same as the file header of the albm, nmrr texture file. I have no idea about this.
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Post by epicdude on Apr 19, 2020 0:19:08 GMT 10
Hi
I have the same problem, did you figure it out?
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Post by Riot1986 on May 1, 2020 10:10:03 GMT 10
Just face the same problem.
The procedure I use for ALBMS & NRMR maps does not work for the ATOS maps.
Strangely enough, the ATOS I created are exactly twice the size of the original ATOS. (1366 KB vs. 683 KB)
- However, the image size and resolution are the same
- I save the DDS as usual - as Intel DDS (Color + Alpha, BC7 8bpp fast, Auto Generate MipMaps)
- I have standardized the file headers with a HexEditor
I don't get it!
To all of you pro modders, have mercy on a noob and please help me.
Edit: Damn it!
I only noticed after sending the post that this is a RE2 thread. Sorry for that! So my question is about RE3 modding, but maybe the procedure is the same?
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Post by ghostfivealpha on May 28, 2020 18:43:23 GMT 10
I'm not sure if it is the same as RE2, but while I was converting the texture file for RE3, I noticed that it had to be saved in Color Mode (no alpha), BC1 (sRGB, DX10+). You can try and see if that works.
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Hi I Love Doing Reskins And Mods Reskins Is just For Fun is All
Posts: 580
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Post by Angeles Kennedy on Jun 5, 2020 8:42:49 GMT 10
hello guys and well I for the atos format of RE2R for Leon whenever I modify it I use this format to save it and it works very well for me when I save it Here i Have the Atos.dds Image Just that part going to cut in dds File and here is the original Atos tex.10 now going to copy all of this part to the .dds file ok and finally the file .dds I must look exactly like this and finally just Renama you file .dds new generated to in my case pl0005_body_atos.tex.10 and this is my atos working fine exactly how in the original file hope this work for you Luck
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