trying to learn
Posts: 196
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Post by themimegogo on Mar 5, 2019 23:20:25 GMT 10
Question: Does anyone know which snippet of data we can modify of we wanted to tamper with object position and their visibilty triggers? Case in point: Knives, flash grenades and grenades, whichever is equipped, the others become invisible. Im interested to make a sword mod that replaces the knife, and position it over the back, instead of its current position near the rear bum. To further complicate things, switching to the other secondary weapons will cause the sword to dissapear. Therein lies 2 problems: Position and visibility. Can anyone give any advice?  Thanks.
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Post by MaVeRicK on Mar 8, 2019 9:57:13 GMT 10
Closest I've come in the search for this was find: - ObjectRoot/Prefab/Catalog/Main/EnemyCatalog.pfb
which in turn points to: - SectionRoot/UserData/System/Equipment/WeaponEquippedPositionUserData.user.json
But that file (if it even exists) hasn't been unpacked yet, because it hasn't been added to the file list yet. The list has no json files.
If it does exist, I guess it should do exactly what you're looking for. I'm only guessing here based on the name but I mean it's called "weapon equipped position".
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trying to learn
Posts: 196
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Post by themimegogo on Mar 8, 2019 19:01:33 GMT 10
Thank u so much for this. Will look into it
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