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Post by jdfred06 on Mar 2, 2019 22:01:36 GMT 10
I like the B scenarios for the most part, but hate giving up the standard handguns and the upgrades they come with for the less than stellar .45 handguns. Is anyone working on a mod that would switch .45 to 9mm or make the 9mm guns use .45? Or does anyone know how this could be accomplished?
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Posts: 33
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Post by edouard224 on Mar 4, 2019 5:39:26 GMT 10
Thank god i'm not the only one who finds this annoying
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Post by jdfred06 on Mar 4, 2019 7:01:46 GMT 10
I've tried changing the weapons in cheat engine to use different ammo, but they won't reload, even if you have the "correct" ammo.
I wonder if it would be easier to somehow replace all instances of .45 ammo with 9mm? I don't really care about the .45 guns, especially Claire's.
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Post by jdfred06 on Mar 12, 2019 2:04:25 GMT 10
Anyone? MaVeRicK, is this in your wheel house my man?
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Post by MaVeRicK on Mar 12, 2019 7:25:01 GMT 10
Oh! ok let me give it a shot and I'll get back to you guys with results. I have already found out what files control items spawning in the game, and archerpz was awesome enough to show me the ropes on how to hex edit. In theory I might be able to do. But I've tried to swap many items in the past and usually end up with game crashes. Still we were able to successfully swap leon's m19 with claire's quickdraw, and I think I also swapped ammo types before.
Update: I've put in a lot of hours trying to get this done and have nothing to show for it. Everytime I edit the file it either causes my game to crash or makes all the items from that file not spawn.
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Post by jdfred06 on Mar 12, 2019 21:08:34 GMT 10
Damn!
Thank you for the effort man. If anyone could give it a good shot it would be you!
I just wish there was even a way to make the guns accept .45 ammo in the second scenario. Cheat engine will let you change it, but the guns won't actually reload.
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Post by MaVeRicK on Mar 13, 2019 9:42:08 GMT 10
Guess who just successfully put some 9mm bullets in RPD Hall in 2nd run??? Note the absence of item box or typewriter to know it's definitely 2nd run.
Don't get your hopes up though, this is just ONE instance, I'm still not very confident in my skills at all. And I'm going to have to replace each and every instance of .45 ammo with 9mm, one by one for the entire game!
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Post by jdfred06 on Mar 13, 2019 9:45:46 GMT 10
Awesome! Thank you man for keeping it up.
What program are you using to edit the game files?
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Post by MaVeRicK on Mar 13, 2019 9:46:24 GMT 10
Awesome! Thank you man for keeping it up. What program are you using to edit the game files? A hex editer: HxD
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Post by jdfred06 on Mar 13, 2019 9:47:35 GMT 10
So does this mean finding each character's second scenario in the natives folder and manually changing each .45 pick up to 9mm?
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Post by MaVeRicK on Mar 13, 2019 10:13:58 GMT 10
so right now I'm editing this file: natives\x64\objectroot\scene\scenario\scenariono\rpd\item\common.scn it has entries called: sm70_100_HandgunB sm70_111_HandgunB_2nd
each of those entries have a bunch of gibbrish after it (gibbrish to me at least), replacing that gibbrish is what works.
My problem is since I don't understand a thing about hex, I'm just blindly replacing lines of code. I've narrowed down exactly the segment I need to replace, but the problem I'm facing is that sometimes the segments I need to replace do not match in length which causes a crash. Don't know how to fix that.
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Post by MaVeRicK on Mar 13, 2019 10:33:37 GMT 10
9mm ammo in Easy Office now as well:
Edit: 2F of RPD Hall
Think I've figured out workaround to my problem...
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Post by MaVeRicK on Mar 13, 2019 13:14:46 GMT 10
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