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Post by ioakim00 on Apr 2, 2023 23:11:10 GMT 10
Resident Evil 4 remake pak please?
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Post by Andy on Apr 4, 2023 8:43:08 GMT 10
Download: www.fluffyquack.com/tools/REtool.rarSource code download: www.fluffyquack.com/tools/source/REtool.rarIf you're going to unpack a PAK, remember to get an exhaustive file list for RE2 or DMC5. Here are some sources of file lists: The tool comes with various batch files to help with automating operations: - extract-pak.bat - Drag a PAK file onto this to unpack it (remember to manually edit the batch file and update the filename of the filelist. By default it's set to RE2's file list name).
- texture-conv.bat - Drag and drop TEX/DDS textures files to convert them (note that for converting DDS to TEX, you'll need the original TEX file in the same directory as the tool updates the TEX file rather than creating it from scratch).
- texture-conv-all-dds.bat - Run this to convert all DDS files in the same directory to TEX.
- texture-conv-all-tex.bat - Run this to convert all TEX files in the same directory to DDS.
A couple of notes: - By default, extract-pak.bat has "-skipUnknowns" set which means it will not extract files with unknown filename. Remove this if you want those files extracted too.
- DDS -> TEX conversion works by copying over the image data. It does not update any part of the TEX header, so you should make sure the image type, size, and mipmap count are the same. This information is displayed when you convert from TEX to DDS. Note that the mipmap count shown includes the primary image as one mip.
- You can add "-tex" to extract-pak.bat if you want the tool to convert all found TEX files to DDS while extracting a PAK archive.
- Here's a guide explaining my preferred workflow for converting images to DDS: residentevilmodding.boards.net/thread/12573/texture-conversion-workflow-creates-version
- Here's a guide listing various workflows for iterating on mod development: www.patreon.com/posts/45460253
Thanks to Ekey who has done work figuring out the PAK format used in RE Engine games. He also created a hook letting us dump filenames from RE Engine games. hello everyone. I'm new and I'm trying to make a mod for re3remake. I was trying to get the base files. re_chunk_000 I managed to unzip this file but I can't find the files and textures of the model. I only get this "pl2000face.motbank". what am i doing wrong
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Post by foxtrotm on Apr 15, 2023 22:20:28 GMT 10
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Post by yousteamengine on May 4, 2023 12:27:27 GMT 10
Is there one for RE6?
And I get an error for unpacking: " Extraction cancelled: There are invalidated entries in the PAK file. Try again with a non-modified PAK archive"
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Post by tzfer on May 4, 2023 15:37:51 GMT 10
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Post by skebbz on May 4, 2023 22:06:23 GMT 10
Most recent lists I found were on Ekey's github here. Let me know if there are newer versions somewhere.
I've been looking for the bulletshelluserdata file for RE2 RT version, but I can only find it for non-RT embedded in the weapon pfb files.
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Post by skebbz on May 4, 2023 22:08:02 GMT 10
Is there one for RE6? And I get an error for unpacking: " Extraction cancelled: There are invalidated entries in the PAK file. Try again with a non-modified PAK archive" I find this can be fixed by uninstalling all mods and verifying files through Steam, then trying to unpack again.
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Post by yousteamengine on May 7, 2023 14:16:15 GMT 10
Thanks. Is there a list for RE6 that can be unpack or is that a different?
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Post by skebbz on May 7, 2023 14:34:32 GMT 10
Thanks. Is there a list for RE6 that can be unpack or is that a different? I don't think there is, have yet to find one for RE6/RE5.
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Post by yousteamengine on May 8, 2023 4:42:52 GMT 10
Thanks. Is there a list for RE6 that can be unpack or is that a different? I don't think there is, have yet to find one for RE6/RE5. Yes I find mods severely lacking in compared to others. It would be nice to mod for them. I have seen some come and go to, but I never could find the original modder.
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Post by tumuka on May 15, 2023 11:48:18 GMT 10
When i unpack the .pak file it doesn't extract any "natives" folder, what should i do?
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Post by skebbz on May 16, 2023 1:24:47 GMT 10
I don't think there is, have yet to find one for RE6/RE5. Yes I find mods severely lacking in compared to others. It would be nice to mod for them. I have seen some come and go to, but I never could find the original modder. I was able to unpack the files using Fluffy's arctool from his site, but editing seems to be a pain for game variables. Janky XML files.
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Post by yousteamengine on May 16, 2023 4:07:54 GMT 10
Yes I find mods severely lacking in compared to others. It would be nice to mod for them. I have seen some come and go to, but I never could find the original modder. I was able to unpack the files using Fluffy's arctool from his site, but editing seems to be a pain for game variables. Janky XML files. Is there simply a way to just extract the character models from RE6? Perhaps use those models for other RE games? We just need the character models right?
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Post by gokuui on Jun 13, 2023 20:59:14 GMT 10
it wont launch how to fix it?
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Post by hieiyyh on Jun 29, 2023 2:51:35 GMT 10
i'm trying to figure out the retool app, i extracted all the possible files from RE3 (just an example), converted the tex file to dds, but some dds files doesn't show correctly (see screenshots) converting to dds... file is created, but when i try to open with a image software (if i need one specific please tell me)... photoshop doesn't even open lol i'm doing something wrong? and before someone asks, paint.net supports bc7, again, if there is a specific app please just say. Using re2/3 non-rt version.
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