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Post by MaVeRicK on Mar 6, 2019 9:29:20 GMT 10
What happens if you remove the bosses when you're suppose to fight them? Does it break the game? I've never tried that myself. But I imagine it would. You have to defeat each of them to progress which you can't do if we remove them.
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Post by bones42o on Mar 6, 2019 12:30:29 GMT 10
Do you know what happened to end up making it work? Neither version is working for me. Try uninstall all mods, delete 'natives' folder from game directory if it's still there. Re-read game archives (in mod manager), reinstall mod.
Tried this multiple times.. All enemies are still there when i start a game. I have no other mods, was just gonna use this to unlock the guns with a S hardcore quick run. I see the x64 folder show up in the game dir when i install the mod, but it seems to have no effect.. Here's what im doing, tell me if iv made a mistake somewhere, cause im new to modding RE games. 1) made a folder in the RE2R dir, with fluffys mod manager and your mod files unzip inside. 2) ran mod manager, switched to RE2R, click "refresh list" and saw your "natives" appear in the list. 3) clicked re-read game archives, then clicked on "natives" to install your mod. 4) launched game through mod manager. Game launched, started new hardcore game Claire A, zombies still present. 5) Then tried your suggestion above, and still didn't work. Not sure what else to do, lol.
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Post by MaVeRicK on Mar 6, 2019 12:39:47 GMT 10
Try uninstall all mods, delete 'natives' folder from game directory if it's still there. Re-read game archives (in mod manager), reinstall mod.
I see the x64 folder show up in the game dir when i install the mod Well there's the problem right there. the folder that should appear in game dir is natives. This means that you unpacked the mod to mod manager incorrectly. - Uninstall the mod first. - Next copy the No Enemies [Rapture Edition].rar to the mods folder in mod manager - Either install the mod with mod manager without unpacking, or if you unpack it select ' Extract to files..." not ' Extract to Here' - This should result in a folder named No Enemies [Rapture Edition] inside mods folder, inside of it will be natives folder. Also: Everyone! if you're having problems with my mod, I have just noticed that it has [ ] brackets in the name, which I believe worked incorrectly with previous mod manager versions if installing directly from .rar pack. So please update your Mod Manager.
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Post by bones42o on Mar 6, 2019 12:46:09 GMT 10
That fixed it. Just another case of me being a noob, lol.. Thanks very much for your work and help. Gonna go unlock those tasty infinite guns now lol. *edit* Yay! Got the infinite guns! lol. That was actually a really interesting way to play the game. I did Claire A on hardcore, basically just sprinted my way through the game trying to get as many items as i could, and still finish with a S+ .. I managed to do it with about 12 minutes to spare. It was actually pretty challenging trying to get everything and still finish under 2:30.. I got all the guns, upgrades and satchels.. I'm sure i missed a few health and ammo pickups here and there, but i got the majority of it. Good thing too, the bosses on hardcore are freakin tanks. Especially that final Stage 4 Birkin at the end. Soaks up damage like crazy. Grenades work really well on him i discovered lol.. Anyway, nice mod man, i really enjoyed it, interesting way to experience the game.
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Post by virust76 on Mar 7, 2019 0:36:46 GMT 10
It works with almost all the enemies, but the zombies do not remove them
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Post by bones42o on Mar 7, 2019 3:42:42 GMT 10
It works with almost all the enemies, but the zombies do not remove them Download his V-Act version of the mod. Removes all the monsters except the zombies and bosses.
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Post by virust76 on Mar 7, 2019 5:51:09 GMT 10
Maybe I explained myself wrong,I want the zombies to be removed,but the version that should eliminate them does not eliminate them,or better, it does not eliminate normal zombies,in practice to me the 2 versions work in equal way
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Post by MaVeRicK on Mar 7, 2019 6:03:28 GMT 10
Maybe I explained myself wrong,I want the zombies to be removed,but the version that should eliminate them does not eliminate them,or better, it does not eliminate normal zombies,in practice to me the 2 versions work in equal way Do you have any other mod that modifies regular zombies? Make sure to read some of the troubleshooting steps posted here like: - update mod manager - install from folder not rar - delete natives folder from game and reread game files - try this mod on it's own
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Post by MaVeRicK on Mar 14, 2019 17:36:07 GMT 10
- There's now a new method to install: By Enemy lets you remove only the enemy you want. - Very minor change in files used for the mod for a possible performance improvement. - Packed up all files in a single download for easy of access. - Nexus page includes all files separate if you'd prefer.
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Local Graphic Designer
Trust is built through actions not words
Posts: 3,079
Original Join Date: Jul 12 2013
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Post by Johnny Valentine on Mar 14, 2019 17:44:39 GMT 10
I have a problem with "No way Out" since the zomebies are gone, the Backpack zombies are gone too, so there is no Key to leave the complex... X__X
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Post by MaVeRicK on Mar 14, 2019 17:51:20 GMT 10
I have a problem with "No way Out" since the zomebies are gone, the Backpack zombies are gone too, so there is no Key to leave the complex... X__X
Yeah, someone has also reported this on nexus. Not sure what I could possible do about this tbh. as soon as I figure out a solution for this I'll post it.
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Post by MaVeRicK on Mar 16, 2019 14:02:45 GMT 10
- Found & Fixed a game-breaking bug in v2.0 that caused Sherry to never open the door for Claire during the escape sequence.
This bug was affecting v2.0 main editions & 'No Ivys Allowed' so if you were using any other 'by enemy' pack no need to update. also anyone still using older version prior to 2.0 wasn't affected by this bug. If I happen to find any other such bug with other enemies I might revert the mod to v1.
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Post by MaVeRicK on Apr 26, 2019 2:47:31 GMT 10
- Updated files to work with latest game patch [April 24th 2019] !Very important Note!- After a new game patch you have to uninstall all mods and click re-read game archives in mod manager. Otherwise many mods will be broken...
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Post by MaVeRicK on Dec 26, 2019 0:26:19 GMT 10
- Updated files to work with latest game patch [December 18th] !Very important Note!- After a new game patch you have to uninstall all mods and click re-read game archives in mod manager. Otherwise many mods will be broken...
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Dying from sleep deprivation
Posts: 122
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Post by ThePlayzPaidOff on May 13, 2020 5:40:39 GMT 10
This mod is intresting. XD I am unsure what "A mysterious new enemy however, lurks the halls of the R.P.D, slithers beneath the sewage, and hides behind the vines infesting N.E.S.T. You cannot see this enemy, and you cannot fight it, but it is always there, a sinister presence watching your every move." means tho.
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