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Post by nchabb on Feb 16, 2019 13:07:38 GMT 10
It seems that you just want to "taste" the mod without willingly allocating one save slot for that purpose. I used the save game method to swap the model because it is the most stable way to trigger the checkpoints in story. The process is not simply relying on saving the game, but monitoring the whole game continually. FluffyQuack has already done a great job in his task. If you prefer his method, you can already use his mod and I do not see the point of taking other's work and then package them in this trainer. It's just that I find the idea of allocating save slots just a little bit impractical. I can't just mindlessly load saves and go at my leisure. I have to take the time to save again (after already loading my chosen save file)... And load another time. Everytime. It's an extra step that could apparently be avoided since the results are the same either way. Beside, aren't story checkpoint triggered by the obtention of specific key items, specific interactions or reaching specific sections?... So I'm a bit puzzled why it's linked to the swap? I can understand wanting to offer some kind of stability safety net for the story but it's a bit of a waste of time since the story can't be fully completed with another character anyway. I have savegames at numerous moments during the main story for both Claire 1st/2nd and Leon 1st/2nd to cover almost all story development and interesting parts, so my slot availability is a bit reduced, hence why I tend to favor just hoping in and being swapped than doing preparations. In all, I doubt I would be the only one who would desire more flexibility in regard to the prerequisites of the swap. And as for using FluffyQuack's mod instead, yeah well, it defeats the purpose here since your trainer (just like Raz0r's in previous games) is pretty much an all-in-one thing which why I took interest in the first place. It comes with inventory editor, god mode and "infinite ammo" basically and I tend to prefer full-package deals generally. As it is, I'm spread across one cheat engine table, Fluffy's mod, Zealot's trainer and eventually maybe yours lol. Beside, FluffyQuack has expressed an interest to move onto something else at some point which will lead me back to your tool inevitably. In the end it was a suggestion, if you have your reasons you do you
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Post by Guy7 on Feb 16, 2019 13:28:57 GMT 10
lol ada wanted a taste of that tofu
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I love playing video games and playing multiplayer with friends
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Post by clumsyboy27 on Feb 16, 2019 13:39:03 GMT 10
Daniel Cortini is basically the "1st" Ghost Survivor since he's the first character you meet, then you after Robert Kendo, Katherine Warren and the Forgotten Soldier "Ghost".
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"Welcome to the family, son!"
Posts: 622
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Post by C.O.G.S on Feb 16, 2019 14:21:48 GMT 10
Thank you so much for updating the trainer this quick, you're the man!
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New guy so please go easy on me :). Don't hesitate using major detail in explaining stuff to me.
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Post by Undead Mania on Feb 16, 2019 15:24:25 GMT 10
Hi there, new to the forum and modding RE2 remake here. I'm having an issue with the trainer here. When I change my inventory it works as in giving me the items, but when equipped they just give the character an invisible knife in hand animation. This doesn't bother me too much since I primarily got this for character swap, but that is also not working properly. I watched your tutorial on how to use the trainer and followed exactly, but found that movement and character sound change, example being I changed Leon to tofu and he made tofu noises instead of Leons normal stuff. Problem is that Leon was still Leon, no change made to actual appearance. Any info/assistance greatly appreciated!
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Post by leremod4213 on Feb 16, 2019 17:30:48 GMT 10
Please add Daniel Cortini too please :>
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Posts: 61
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Post by ajax on Feb 16, 2019 19:16:33 GMT 10
There is an Unhandled Exception in the trainer: "Arithmetic Exception resulted in overflow". It happens when using Full Health and taking too much or repeated damage. There is a warning pop up and if I click continue, ignore the warning, the trainer continous to work. However it keeps poping up during gameplay, so it gets in the middle of gameplay. Please can you see into it?
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Post by cpk on Feb 17, 2019 3:14:26 GMT 10
Hello, First of all thank you for creating this trainer, The camera hack is just PERFECT ! I wish more games had this type of camera hack !
Is it possible for you to release the 1.1.1 Version again ? I have downgraded my game's version for the mods i am using but the 1.1.2 is no longer working.
Thank you.
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Posts: 69
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Post by djepic112 on Feb 17, 2019 5:07:32 GMT 10
Thank you for making this. The camera control is wonderful.
Is it possible to fix the weapon foot dragging on the model swap? I was hoping that would be fixed with Katherine since she's playable in the DLC but the problem persists.
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Posts: 70
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Post by t2ya25 on Feb 17, 2019 7:43:49 GMT 10
impossible to use ada in leon campaign at the beginning ?
need to save that it?
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Post by kussitofu on Feb 17, 2019 8:01:19 GMT 10
Is there any Free Camera mod?
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Post by dice on Feb 17, 2019 9:36:50 GMT 10
wow so good, but did you still has v1.1.1 or v1.0?
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Posts: 1,652
Original Join Date: Sep 16, 2009
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Post by wilsonso on Feb 18, 2019 4:21:35 GMT 10
I have updated the trainer to v1.2 to support the model swap for Daniel Cortini.
Video demo:
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Feb 18, 2019 5:47:46 GMT 10
I have updated the trainer to v1.2 to support the model swap for Daniel Cortini.
Video demo:
hahaha nice one mate also i have a question is there a way to load costume motion files for the faces in cutscenes ? cuz i found where they are located but you have to replace ALL the folders with those files so i was wondering would it be possible to make it load from your trainer ? cutscenes are located in here btw \natives\x64\sectionroot\cutscene\ev and natives\x64\sectionroot\cutscene\cf the face file is called pl1050.motlist.85 or plx050.motlist.85 depends on whos the character there is also a hair motion file And a body motion one ( but i guess we dotn need to touch that one) so yeah xD do you think you can do something about it ? wilsonso
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Posts: 47
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Post by dagon on Feb 18, 2019 6:20:53 GMT 10
Man, Daniel's face constantly has that "I smell something nasty" expression and I love it!
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