Posts: 198
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Post by sebastianyyz on Feb 15, 2019 12:16:29 GMT 10
I have the game open but this just tells me "Game is not running" and won't do anything. Run the trainer as administrator.
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Posts: 51
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Post by nchabb on Feb 15, 2019 13:29:44 GMT 10
i tried leon to ada but she looks burn out can you make her like new and not beat up maybe?And weird head on leon as ada for cut scenes if you could fix them please? She looks beaten up because you're probably playing on a save that updated Ada's model according to the story. You should try to either activate "alternate costume" which should revert her back to her default cocktail dress (afaik), play on an older save, or if you are adventurous, there's a cheat engine table that allows you to switch characters' costume at will. As for the weird head, this isn't fixable until proper mod tools are implemented to disable facial animations. Your cutscene is trying to animate Leon's animation bones through Ada's physical body, hence the weird results. You gotta endure that for now.
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Post by Roux on Feb 15, 2019 14:01:49 GMT 10
I have the game open but this just tells me "Game is not running" and won't do anything. Run the trainer as administrator. This fixed it. I feel dumb. Thank you!
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UWU I love to use UWU uwu
Posts: 29
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Post by monsterboy209 on Feb 15, 2019 15:52:43 GMT 10
Can you put Kathrine as a model swap please
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Posts: 51
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Post by nchabb on Feb 15, 2019 16:43:56 GMT 10
Can you put Kathrine as a model swap please There is no "playable character" data for Katherine yet. Afaik, the trainer change our playable character akin to when you play as Sherry or Ada in the main campaign: you become another character. The characters in the list basically come as a full-package deal with their own grunts, animations, inventory, sounds all at once. Claire or Leon don't just get replaced with another skin, it's a full character swap. As such, Katherine as a playable character isn't available yet, neither is Ghost (USS soldier). This should change with today's Ghost Survivors patch. But if really you can't wait, you can hop over at Fearless Revolution, they have a Cheat Engine table with a model swap system. It won't replace the grunts nor bring an unique inventory, but you'll be able to swap the appearance with an even longer list of characters and the running/walking/idle stance to the one of your choice to fit Katherine's female body.
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UWU I love to use UWU uwu
Posts: 29
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Post by monsterboy209 on Feb 15, 2019 17:37:49 GMT 10
ah ok, Gotta wait till tomorrow
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UWU I love to use UWU uwu
Posts: 29
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Post by monsterboy209 on Feb 15, 2019 18:09:16 GMT 10
I tried Cheat engine worked. but 2 days later the map around me is all gone like, you know the out of map glitch like that but with NOTHING at all. :/
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Posts: 1,652
Original Join Date: Sep 16, 2009
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Post by wilsonso on Feb 16, 2019 3:11:32 GMT 10
I have updated my trainer to v1.1.2. Now it supports the new DLC patch (20190215) and added "Katherine Warren" and "USS Soldier" as model swap options.
Demo video:
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Post by nchabb on Feb 16, 2019 7:12:57 GMT 10
Hey, thanks for the update.
Quick question. Would it be possible to allow a swap without being dependent of saving beforehand? Fluffyquack achieved this, the swap occurred during any loading screen. It was safer to use that way since we weren't dependent on using our saves per se for a change more than simply having a loading screen for the swap to happen. The only downside was that we sometime spawned at 0,0,0 (so in the void), but that's fixable with other means anyway. I'd take the void above any risk of breaking my saves anytime lol.
I think that would be a good alternative as an option, because having this big red flashy disclaimer is a bit... worrisome.
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Posts: 1,652
Original Join Date: Sep 16, 2009
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Post by wilsonso on Feb 16, 2019 8:48:13 GMT 10
Hey, thanks for the update. Quick question. Would it be possible to allow a swap without being dependent of saving beforehand? Fluffyquack achieved this, the swap occurred during any loading screen. It was safer to use that way since we weren't dependent on using our saves per se for a change more than simply having a loading screen for the swap to happen. The only downside was that we sometime spawned at 0,0,0 (so in the void), but that's fixable with other means anyway. I'd take the void above any risk of breaking my saves anytime lol. I think that would be a good alternative as an option, because having this big red flashy disclaimer is a bit... worrisome. You can always save you game in another tyewriter slot dedicated for the purpose of model swap. I don't see why it will break your save as you always have a backup save in the typewriter. Even if the model swap happens when loading, when the game is saved, the model swap info is also saved. So I also don't see why this method will not break your save. Any memory editing tool has the risks of breaking game states and thus the save. If you are worried, I strongly advise you to apply file model swap instead of memory model swap.
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Posts: 51
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Post by nchabb on Feb 16, 2019 9:13:57 GMT 10
You can always save you game in another tyewriter slot dedicated for the purpose of model swap. I don't see why it will break your save as you always have a backup save in the typewriter. Even if the model swap happens when loading, when the game is saved, the model swap info is also saved. So I also don't see why this method will not break your save. Any memory editing tool has the risks of breaking game states and thus the save. If you are worried, I strongly advise you to apply file model swap instead of memory model swap. I used your trainer (or at least, tried). I chose my character to replace, the character I wanted, and checked "Apply". However, loading any previous saves would still put me into Claire or Leon. So I assumed I had to save with the chosen options activated in your trainer and load my save, again, for it to work... And you kinda confirm it. Anyway I didn't venture there. All my save slots are currently used so that doesn't help As such, it gave me the impression that the manipulation starts before I save and saving confirm these changes, thus resulting in the swap. What I'm suggesting is to make the swap independent of the act of "saving", to make it happen during any loading screen. To not use the act of saving as a starting point/confirmation but the loading screen for it. That's how Fluffyquack's mod manager worked. You could load any saves of your choice, you would always spawn in your chosen character, but the minute you deactivated the mod and loaded your saves again, it was back to normal. It felt safe since the saves were not modified, only our character was when loading. The fact we didn't have to "sacrifice" any save slot helped that sentiment. Now I'm saying this without really knowing what's going on behind the codes, so I may be completely off the track. But that's the impression I got from two different trainers who achieve the same thing but differently. Yours specifically ask to save for changes to happen while the other do not. Why?
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Post by purin on Feb 16, 2019 9:58:07 GMT 10
First off, thanks for the hard work OP. I'm a little stumped on how this works though. I'm trying have fun while doing the "No item box" run, but obviously since I can't use the box, I can't get access to my infinite weapons. I figured I'd try to use CE and/or this trainer to get the gun I wanted into my inventory without having to access the box, but no matter what I try the gun is invisible, unusable, and Leon just stands there like he's holding a knife. Nice Rocket LauncherOf course when I actually open the box and the game displays the [Bonus items added to your storage] message, the gun all of a sudden starts working. I know there was another cheat table that allowed you to set the amount of item box uses on your file, but it doesn't look like its updated for the new patch and crashes my game when I try to use it. Does anyone more knowledgeable than me know how to get the infinite weapons working without needing to access the box first? Or alternatively, does anyone know how to trick the game into thinking I haven't opened the box on that playthrough like that cheat table was supposed to do? Thanks
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I love playing video games and playing multiplayer with friends
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Post by clumsyboy27 on Feb 16, 2019 10:13:04 GMT 10
Have you added the officer Daniel C. from the "No Way Out" yet? His what if he survived story is funny.
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Posts: 1,652
Original Join Date: Sep 16, 2009
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Post by wilsonso on Feb 16, 2019 10:28:11 GMT 10
You can always save you game in another tyewriter slot dedicated for the purpose of model swap. I don't see why it will break your save as you always have a backup save in the typewriter. Even if the model swap happens when loading, when the game is saved, the model swap info is also saved. So I also don't see why this method will not break your save. Any memory editing tool has the risks of breaking game states and thus the save. If you are worried, I strongly advise you to apply file model swap instead of memory model swap. I used your trainer (or at least, tried). I chose my character to replace, the character I wanted, and checked "Apply". However, loading any previous saves would still put me into Claire or Leon. So I assumed I had to save with the chosen options activated in your trainer and load my save, again, for it to work... And you kinda confirm it. Anyway I didn't venture there. All my save slots are currently used so that doesn't help As such, it gave me the impression that the manipulation starts before I save and saving confirm these changes, thus resulting in the swap. What I'm suggesting is to make the swap independent of the act of "saving", to make it happen during any loading screen. To not use the act of saving as a starting point/confirmation but the loading screen for it. That's how Fluffyquack's mod manager worked. You could load any saves of your choice, you would always spawn in your chosen character, but the minute you deactivated the mod and loaded your saves again, it was back to normal. It felt safe since the saves were not modified, only our character was when loading. Unless I saved after swapping. Now I'm saying this without really knowing what's going on behind the codes, so I may be completely off the track. But that's the impression I got from two different trainers who achieve the same thing but differently. Yours specifically ask to save for changes to happen while the other do not. Why? It seems that you just want to "taste" the mod without willingly allocating one save slot for that purpose. I used the save game method to swap the model because it is the most stable way to trigger the checkpoints in story. The process is not simply relying on saving the game, but monitoring the whole game continually. FluffyQuack has already done a great job in his task. If you prefer his method, you can already use his mod and I do not see the point of taking other's work and then package them in this trainer.
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Post by The Fool on Feb 16, 2019 11:06:17 GMT 10
Your forgot about Daniel Cortini the sheriff in the 4th Ghost Survivor mode - No Way Out. He is the sheriff in the beginning.
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