Post by Mister T on Feb 4, 2019 1:15:59 GMT 10
Credit goes to Cielos and other fearless Members!
The Great History (02.03.2019):
Update7.5
- updated character model mod. changed the behaviour of the custom stance. read description for details.
- added links to various scripts/tables shared by other members. see the start of this post.
Update7.4
- updated character model mod. added an option to choose which character's stance to use, the default character or the custom character.
- removed an unnecessary structure.
Update7.3
- updated character model mod. back to 1 version (.3 now). fixed the missing cut-scene from .2a, fixed the event crash from .2b. should be much more stable to test now.
Update7.2
- added a different version of character model mod. read description!
- added character IDs shared by Deathwing Zero.
Update7.1
- updated character model mod. the custom wasn't loading properly, it's fixed now.
Update7
- added character model mod. read description first!
- updated ignore ammo pouch. W-870 (shotgun) with ammo clip upgrade can reload to full clip now. thanks gir489 and Deathwing Zero for pointing out the problem and giving a solution!
Update6.3
- updated ignore ammo pouch. refined the reload process, S60 won't instant reload to full with only the power upgrade installed. per-bullet-reload weapons would works properly with or without ammo pouch now.
Update6.2
- updated game player time mod. raised the jump back time from 1 second to 4 seconds. freezes AI SHOULD be resolved (or by-pass). report!
Update6.1
- updated ignore ammo pouch. rather than reload 1 ammo at a time, SLS 60 (Claire starting weapon) with Speed Loader upgrade can reload to full clip instantly now.
- updated game player time mod. enemies' attack sequence won't be stopped when the time has reach the "stop at" time now. as a result, the display time in-game may appear 1 second less then what you set via the script.
- updated game player time mod and highlighted item with aobscan.
- updated the weapon's upgrade pointer, divided it into 8 binaries now.
Update6
- added game player time mod. made based on the info CJBok shared.
- added LUA to register 3 custom types for the game player time mod temperately (will be removed on next CE start). you have to allow CE to run the LUA for easy time setting via game player time mod.
- added additional scripts/pointers shared by CJBok and gir489.
- changed the default key combination for theslow motion script.
- removed a useless structure.
Update5
- added damage multiplier.
- updated undead. multi-zombies killed should be avoided now. report~ and read the description first!
Update4
- added slow motion.
- updated max knife duration to inf. sub-weapons. it covers the 2 grenades now. was tracing the codes to make an ignore sub-weapons script to save at least 3 inventory space... but got bored and want to play the game. maybe later....?
Update3.3
- updated ignore ammo pouch. it won't freeze the raindrops and various dead-loop now.
Update3.2
- updated ignore ammo pouch. you can switch ammo without bringing any ammo pouch with you now.
Update3.1
- added max knife duration.
- updated enable. changed the identifier for reload from max ammo check to id check.
- updated undead. allows you to edit the min health now.
Update3
- updated the table for the full game.
- lock game time and no-clip are removed. I don't need them anymore...
- max knife duration is removed for now. will be updated when I get the knife.
Update2
- added slow walk key and noclip
- updated max knife duration. changed knife filter to id check.
Update1
- added universal item. see descriptions!
- added the pointers to highlighted item in your backpack. also see descriptions!
USE MEEEEE!!!!
The Great History (02.03.2019):
Update7.5
- updated character model mod. changed the behaviour of the custom stance. read description for details.
- added links to various scripts/tables shared by other members. see the start of this post.
Update7.4
- updated character model mod. added an option to choose which character's stance to use, the default character or the custom character.
- removed an unnecessary structure.
Update7.3
- updated character model mod. back to 1 version (.3 now). fixed the missing cut-scene from .2a, fixed the event crash from .2b. should be much more stable to test now.
Update7.2
- added a different version of character model mod. read description!
- added character IDs shared by Deathwing Zero.
Update7.1
- updated character model mod. the custom wasn't loading properly, it's fixed now.
Update7
- added character model mod. read description first!
- updated ignore ammo pouch. W-870 (shotgun) with ammo clip upgrade can reload to full clip now. thanks gir489 and Deathwing Zero for pointing out the problem and giving a solution!
Update6.3
- updated ignore ammo pouch. refined the reload process, S60 won't instant reload to full with only the power upgrade installed. per-bullet-reload weapons would works properly with or without ammo pouch now.
Update6.2
- updated game player time mod. raised the jump back time from 1 second to 4 seconds. freezes AI SHOULD be resolved (or by-pass). report!
Update6.1
- updated ignore ammo pouch. rather than reload 1 ammo at a time, SLS 60 (Claire starting weapon) with Speed Loader upgrade can reload to full clip instantly now.
- updated game player time mod. enemies' attack sequence won't be stopped when the time has reach the "stop at" time now. as a result, the display time in-game may appear 1 second less then what you set via the script.
- updated game player time mod and highlighted item with aobscan.
- updated the weapon's upgrade pointer, divided it into 8 binaries now.
Update6
- added game player time mod. made based on the info CJBok shared.
- added LUA to register 3 custom types for the game player time mod temperately (will be removed on next CE start). you have to allow CE to run the LUA for easy time setting via game player time mod.
- added additional scripts/pointers shared by CJBok and gir489.
- changed the default key combination for theslow motion script.
- removed a useless structure.
Update5
- added damage multiplier.
- updated undead. multi-zombies killed should be avoided now. report~ and read the description first!
Update4
- added slow motion.
- updated max knife duration to inf. sub-weapons. it covers the 2 grenades now. was tracing the codes to make an ignore sub-weapons script to save at least 3 inventory space... but got bored and want to play the game. maybe later....?
Update3.3
- updated ignore ammo pouch. it won't freeze the raindrops and various dead-loop now.
Update3.2
- updated ignore ammo pouch. you can switch ammo without bringing any ammo pouch with you now.
Update3.1
- added max knife duration.
- updated enable. changed the identifier for reload from max ammo check to id check.
- updated undead. allows you to edit the min health now.
Update3
- updated the table for the full game.
- lock game time and no-clip are removed. I don't need them anymore...
- max knife duration is removed for now. will be updated when I get the knife.
Update2
- added slow walk key and noclip
- updated max knife duration. changed knife filter to id check.
Update1
- added universal item. see descriptions!
- added the pointers to highlighted item in your backpack. also see descriptions!
USE MEEEEE!!!!