Post by Deleted on Jun 19, 2020 6:37:27 GMT 10
Rightyo, Said i was gonna do this a while ago and i didnt. (Im Lazy)
But here ya go!
First your gonna need to realise that this point in time, we can only mod DLC Outfits (Bit of a bummer that is hopefully not the case soon)
Now that we have that out of the way. Lets start!
Step 1:
First your gonna need to extract the .pak files.
To do this, your gonna need.
QuickBMS (4GB Exe)
RE2's QuickBMS Script
The File list for the QuickBMS Script (This is updated regularly)
Put All of these files into the same folder.
Step 2:
Drag the QuickBMS script into the 4gb exe and it should ask you to locate the .pak you want to extract. The base games .pak is located next to the games .EXE and the DLC's .paks are located in seperate folders. Check this File list To figure out which one you want to extract
Then it will ask you to select an output folder. Always create a brand new folder for everything to extract into, as while some files are organised and named. A lot arent and just all dropped into the same place.
Step 3:
As i stated earlier, you can only mod DLC outfits. So by this point you should have the base games .PAK Extracted, and a few DLC ones extracted to swap over.
The next thing to do is to take the "Natives" Folder that you got from extracting your selected DLC Outfit, And drop it right next to the games .EXE
Then, Inside of that "Natives" folder you should see a few more folders called "ObjectRoot, SectionRoot and Streaming."
Make your way to this location "objectroot\prefab\character\survivor\parts\*Character ID*" Here there will be 3 .pfb Files. One for hair, Head and Body. This is what your gonna need to swap models around.
Now, within the Base games .Pak if you make your way to that same folder location. Your gonna find all the same pfb files you need. Except every single Character in the game will be here.
Take the 3 that you need from the base games .pak and rename them to match the DLC's, Then just drag and drop them into the DLC Folder to replace them. (Always make backups)
Step 4:
Right! your almost there! Now we just need to invalidate the DLC's .pak file to stop the game from loading it, An easy way to do this is to just remove the .pak file from the games Archives, BUT if you plan on sharing this mod, Its probably best to just Open the .pak in Notepad++ then CRTL + A all of the contents within, And just Remove it all then save.
Then go test y0 mod! (Simple Right?)
Any question? Ask below! Enjoy!
Error: the uncompressed data (-72) is bigger than the allocated buffer (101844)
It usually means that data is not compressed or uses another algorithm
Last script line before the error or that produced the error:
30 clog NAME OFFSET ZSIZE SIZE
Press ENTER or close the window to quit