Posts: 366
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Post by mangakagirl on Jun 16, 2015 4:17:34 GMT 10
Sadly it appears I was wrong and RE5 on steam won't get any further patches. This saddens me greatly Can you show me when capcom said they wont make more patches? I wont believe until capcom says this... Sorry
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Post by mangakagirl on Jun 15, 2015 3:45:46 GMT 10
KernelzillaI just wanna make sheva nude for jill so i can modify her without her jacket... Broken textures I was thinking i solved but not.. Same error happend to me once when i wanted to remove her necklace and solved to not change ''skin'' modify. But to add to jill's body i must change it and add new one... Rigging problems no problem, i can solve them i know few how to do. But that broken texture... u export to 3ds ur mesh and re-import again? cuz if u delete something in some mesh u must make this to avoid bugs like that. I opened .mod of sheva in 3ds max. I choose only Lod1. And i took chest,leg,shoes. I made '' convert editable mesh'' to can atach parts each other. (so it deleted skin modify but even i dont do this, i must delete ''skin'' modify to can add jill's with skin wrap'' ). When i finished to atach, i save 3ds.max file. Then in new file i import jill's .mod. Then i choose ''import>merge'' and i took sheva's file .max and i took only ''chest, legs etc.'' parts i atach before. It ask me if i wanna import same lod group (lod1) i said 'NO' and took only parts i choosen (leg,chest) Then i start to make this .mod file and export... So i export sheva as .max only once. then import to jill's .mod. Maybe for this? This is add sheva's body on Jill. But i can try to add jill's head to sheva's body but hair animation i dont know how to add...
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Posts: 366
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Post by mangakagirl on Jun 15, 2015 3:17:39 GMT 10
KernelzillaI just wanna make sheva nude for jill so i can modify her without her jacket... Broken textures I was thinking i solved but not.. Same error happend to me once when i wanted to remove her necklace and solved to not change ''skin'' modify. But to add to jill's body i must change it and add new one... Rigging problems no problem, i can solve them i know few how to do. But that broken texture...
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Posts: 366
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Post by mangakagirl on Jun 15, 2015 1:59:56 GMT 10
I solved broken textures because i think on blend mesh before I deleted skin wrap, so i will follow your way even its working well in noesis. Now its not broken but i have other problem.. I didnt rigg her neck yet. If i export only sheva's body i dont got errors but jill's old body there ( yeah i know why) So i need to export full but then i got this error Once when i did with broken textures (because of wrong choose face deformation) i hadnt that problem. I did just same. But i now with good textures i cant export... I have sheva's body and legs different part because its from sheva nude so i can choose her textures well. Anyway about textures i havent any problem. Now my only problem is to export. I will remake everything now thanks for help.. if i got this error again i will write here...
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Posts: 366
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Post by mangakagirl on Jun 14, 2015 5:03:12 GMT 10
Following that tutorial i try to add sheva's body to jill's. So she can wear like sheva. But i had broken textures and neck rigging just impossible for me. If anyone have some free time, i can be glad to learn why this isnt working. I just give up, i try more than 5 days making this and when i export i have broken textures and bad neck rigging.
Just a question:
4:28 she make ''skin wrap'' vertex deformation 0,001. I cant do this on a re5 model. Because it finish with mess up. So i used face deformation. Maybe thats why my textures are bad. But what i should do?
I follow the video, i rename lods, make unique etc. i did all. Just on this part i couldnt follow the video. Except this i made all same.
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Posts: 366
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Post by mangakagirl on Jun 10, 2015 7:07:07 GMT 10
HAHHHA omg laughing here She is few bitchy but anyway Thanks for comments HAHAHHAHA I will try to take off necklace full xD
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Posts: 366
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Post by mangakagirl on Jun 9, 2015 8:36:50 GMT 10
Awsome mod ^_^ Anyone has this ship deck? can someone send me this?
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Posts: 366
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Post by mangakagirl on Jun 8, 2015 23:20:03 GMT 10
i will not exaggerate but you're a pretty cool designer and i really love your creation ... greeting ... Hi I was designer in sims3 Thank you ^_^
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Posts: 366
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Post by mangakagirl on Jun 8, 2015 23:15:09 GMT 10
@ mangakagirl I don't know what .fbx export and import does in 3ds max. Maybe it did convert the mesh in some way and confuse the mod tool script. For the necklace vertices that connected to the chest and you want to get rid of them: I would first select the chest mesh, select the "editable mesh" in the modifier stack, enable vertex select mode ,select necklace vertices and scale them down in size until they are hidden inside the chest mesh. This modified chest should export to mod with no error. I don't have other idea if you still run into problem after trying above steps. aman I solved my problem My mistake was to make ''convert to editable mesh''. What i need to do was ''editable mesh'' under the skin. I just confused thanks to you! I SOLVED! I know how to do now.
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Posts: 366
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Post by mangakagirl on Jun 8, 2015 2:57:16 GMT 10
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Posts: 366
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Post by mangakagirl on Jun 8, 2015 1:09:16 GMT 10
You can just export as .fbx on noesis. Notice in the original post: "Limitations: - ***very important*** Script cannot import mod file that was exported by this same script itself. This is due to exported mod file can contain >32 bones map. \ " always keep a copy of your modification in max format. Thanks a lot ^_^ @henryque999 i will send you in message .fbx because sheva nude i cant share here When i make it i will send you a message ^_^ Thanks again! aman just for testing, my sheva no necklace .mod (exported well from re5 script and works well in game) i convert to .fbx i added on 3ds max (because if import from re5 script it will give error that you said) without changing anything i wanted to export with re5 script to test, and it gives error it doesnt work. ''unknown properity pos '' error. uh...
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Post by mangakagirl on Jun 7, 2015 9:05:45 GMT 10
if you give it to me as .fbx format maybe i can fix it on blender and someone can re import to re5 for you I only have it .mod but i will search about it thanks *-* Only thing i could do it was to take of big neclace (valor to 0 ), but little pieces just impossible because they are part of groups. And i cant choose vertex to valor 0 because when i wanna export gives error. Also if i modify gives error xD
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Posts: 366
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Post by mangakagirl on Jun 7, 2015 2:54:10 GMT 10
so i closed 3ds max to give myself a break then i open it back up and open the .mod file and all there is , is bones why? Same to me -.- I take off necklace of sheva nude, and now its only bones. After take off necklace you can see the line of skin. It has a mesh in 3ds max 2012. But it connect to bracelets i cant fucking take off or modify. Also that black line thing is a mesh, i cant remove it, it connect other meshes. It use texture of her back. So impossible to avoid to color it. At least if i would know how to modify texture in 3d... I try to cover with lace up part but down part (that black thing) just impossible to change without delete her back textures -.- It uses same part, same texture what i mark. Anyone can help me to modify 3d model? At least i wanna separete some groups (neck and bracelets same group i cant separete them) and many more bullshit ;__; I cant valor 0 group because this part of the neck connect to chest. If i choose vertex, valor 0, then i cant export .mod it will give error. If i try to move some shit vertex i mess up and error again. Any way to solve this shit? At least i wanna take of texture of that black thing -.- ALso: 1:25 - 1:32 my mesh doesnt look like that even if i follow steps
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Posts: 366
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Post by mangakagirl on Jun 5, 2015 9:35:57 GMT 10
vlaraWow you write me a comment ^___^ THANK YOU! ^_^ Im glad you like it *-*
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Posts: 366
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Post by mangakagirl on Jun 5, 2015 8:20:42 GMT 10
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