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Post by mangakagirl on Apr 11, 2020 7:32:08 GMT 10
well in re engine most of low poly models look bad so, i hope you find what you like
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Post by mangakagirl on Apr 11, 2020 4:58:44 GMT 10
1. Actually its rendered with bad light. Even Re engine models look bad as this on default renders. So you need to check it. 4. I checked that one. If you port it entirely it may look decent. But outfit isnt usable much. 5. I cant see it. www.sharecg.com/v/46864/favorite/11/Poser/Cosplay-Costume-3-for-V4 thats the best one. I think you missed.
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Post by mangakagirl on Apr 11, 2020 4:30:58 GMT 10
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Post by mangakagirl on Apr 11, 2020 4:18:50 GMT 10
''mod based on college girl mod or something like that'' HOW? You may not like my hand made outfit. But saying its based on college girl its not acceptable. I could help you find high quality models but i wont. Have a nice day im done.
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Post by mangakagirl on Apr 11, 2020 4:07:02 GMT 10
I didnt rip it from nowhere. I did this outfit myself on Marvelous Designer and 3ds max. Dont accuse things you have no idea. You can find lots of Bloodrayne models in internet but choose to say nonsense about my version. Even the base is my own base, make up etc. is all mine. Only hair is port from DOA How this two is same oufit or based on anything? imgur.com/a/B23pYl7imgur.com/a/ygxwWwS
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Post by mangakagirl on Oct 18, 2019 1:46:27 GMT 10
delete the DLC folder let only natives inside the rar. that folder with lots of number Which DLC folder to delete? when you unrar the rar, you will see there is a folder with lots of number like 942343252 (random i did now). you dont need this folder. just delete. it should have only natives. if you dont have this folder, then i dont know why you cant install. try clean install with mod manager. re-read all archives and uninstall all mods
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Post by mangakagirl on Oct 17, 2019 20:55:59 GMT 10
Hello, I tried the original mod here: www.nexusmods.com/residentevil22019/mods/111?tab=posts&BH=1but it uninstalled the DLC costume completely!! I attempted to use your mod to do the same, and got the same result. Is this the latest version or is out of date? I'm using Fluffy's modmanager, as I have used it for SFV a few years back. delete the DLC folder let only natives inside the rar. that folder with lots of number
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Post by mangakagirl on Jul 26, 2019 8:00:35 GMT 10
everytime you come back with better mods xD
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Post by mangakagirl on Jul 25, 2019 11:46:44 GMT 10
script doesnt import original normals. so you need to average them before export Sometimes I don't average them when exporting untouched submeshes that I'd just imported and I do not have any issues with the normals in-game. But other times (like now) I do have issues and I can't figure out what's causing them, so now I do usually average them all anyway and then say "make unique", just in case. It still doesn't seem to be helping though, and I look at other people's mods for Claire's Classic outfits (like the Darkside Chronicles mod) and they have the same weird visible seams and things like glitches on her knees. I tried inverting the G channel of my normal maps and that fixed some minor issues I was having with the version I made for the Elza Walker slot, but not for the original version I made for the Claire Classic Tank Top slot. Right now though I am kind of frustrated over Katherine Warren's head. I am trying to export her head with the neck shrunk down so it won't clip through the body-necks for Claire's many modded bodies, and every time I do it the eyes get all messed up like this: Like with the Classic Tank Top, I can import the Katherine head model and immediately export it (with or without averaging normals) and it will export with glitches when I use it in the game. I downloaded a couple of face mods for Katherine and I noticed that one of them had this same issue with their eyes too ("Beauty Katherine" from Nexus) and the other did not ("Katherine single ponytail replaces Claire Noir Ver1.5" by Snipz/Evilord). Averaging normals seems to make no difference. I re-imported my model I just made with the messed up eyes and looked at the UVs and saw this: Those green lines inside the eye were not there before, and when I move some of the vertexes they are connected to, I see duplicate vertexes are behind them. It is not like this with the original imported model, and this does not happen when I export any other character's eyes. What gives? Is this a glitch in Maliwei's script that has since been corrected? I exported the eyes as FBX into Noesis FBX and re-imported them fresh /cleared, and nothing changed. I even tried moving + resizing Claire's eyes, putting them in Katherine's head and exporting them like they were Katherine's, and the same exact glitch happened inside Claire's eyes. Someone help come to remodding discord or mine. i cant write here much its hard to help
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Post by mangakagirl on Jul 22, 2019 7:09:14 GMT 10
upload? i upload my own mods do not upload any of my mods. you meant downlod i assume hm ... i don't understand what you say? I have downloaded your mod on web nexusmods you said you upload nexus thats why confuses me ahha no problem <3
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Post by mangakagirl on Jul 21, 2019 23:47:41 GMT 10
Click on Download. then in my website click on 'download now'' if you cant download send me pm. its a mediafire link. I upload nexusmods and thank you. Very nice outfit <3 upload? i upload my own mods do not upload any of my mods. you meant downlod i assume
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Posts: 366
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Post by mangakagirl on Jul 21, 2019 7:37:31 GMT 10
script doesnt import original normals. so you need to average them before export
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Post by mangakagirl on Jul 21, 2019 6:06:13 GMT 10
hm ... why can't I download the mod Click on Download. then in my website click on 'download now'' if you cant download send me pm. its a mediafire link.
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Posts: 366
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Post by mangakagirl on Jul 21, 2019 2:29:05 GMT 10
nice,keep up the good work, i will be doing a video on this mod, when i have a spare min tnx
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Post by mangakagirl on Jul 21, 2019 1:48:11 GMT 10
..
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